Zany Reaper (& Co.) presents to you the Tabletop Round-up modification for Dawn of War: Winter Assault 1.41 This mod was primarily designed to increase the damage values to more 'realistic' values for those people (like myself) who can get easily bored with games because of the sheer amount of time it takes to complete things. I've particularly improved the damage of many guns & most other miscellaneous ranged weapons, but as Dawn of war has also weakened close combat weapons (though not as horribly as ranged weapons), I have improved the majority of them too, some more than others. However, as Orks are a Close-combat heavy army, they were affected by my changes considerably. Their pop cap has now been doubled, the max slugga boyz in a squad is now 20, & shoota boyz & slugga boyz take slightly less time to produce & re-inforce. Wartraks, Trukks & Killa Kanz have their HP reduced to Table-top similarities, but are now cheaper & quicker to produce. Monsterous things, such...
A beta for the mod has just been released to our testers & a few select members of the public! For those that know, the Tabletop Round-up mod is one that makes Dawn of War more like the Tabletop game, with a few other tweaks & functions. This particular beta features the Warhound titan. The changelog
Posted by Zany_Reaper on Nov 19th, 2006
A beta for the mod has just been released to our testers & a few select members of the public!
For those that know, the Tabletop Round-up mod is one that makes Dawn of War more like the Tabletop game, with a few other tweaks & functions.
This particular beta features the Warhound titan.
The changelog for the beta is as follows:
Warhound Titan (all weapon types available too) added to the new map “City Of Titanic tales (4).” It can be used when the central critical location is captured for a certain time. (Model & texture by Winterdyne, animations & the rest by myself, Map by Buster_wounds);
Another weapon overhaul: Close combat weapons have been adjusted to be more in accordance to tabletop (so that close combat squads are now a lot better than non-hitty ones);
Heavy support cap added to simulate the Heavy support category in the Tabletop Force Organisation charts. All races apart from Orks use it. This feature is experimental however, & isn’t fully functional. Certain units use this, such as basilisks & Leman Russ tanks;
Hydra AA tank added. There’s a limit of 2 on these due to the model’s high-poly count. This was originally Havoc’s model. Texture systems were changed slightly to avoid colour-bleed;
More adjustments made to fast-firing weapons, where rate of fire has been modded so that weaker infantry don’t die too quickly. Damage has been changes in proportion;
Flame weapons now have less of an impact on morale (including the inferno cannon), but are still just as powerful;
The Inferno cannon is weaker against heavy infantry & Bloodletters\Avatar\Bloodthirster;
Chaos Bikes added (thanks to GreenPhero). Many bugs though that will need fixing;
Land Speeder Tempest added to the Space Marines (original model by the adeptus aviatus team, textures & everything else is my part);
Griffon Mortar tank added to Imperial guard (original model & texture by the Cadian Inquisition, my animations);
Bloodletters & Khorne Terminators are now MUCH more useful, as the morale issues are fixed;
Bloodletters & Horrors now have ‘Invulnerable saves’ (automatic ability);
Revised Chaos terminators introduced, thanks to the C2C team;
Hit point doubling script added, many thanks to Incarnate added (More information on this after the change log);
Conscripts are now colourable (thanks to Carcharodon);
Support sentinel added (all my work) – Rocket pod & missile launcher options;
Necron Living metal armour introduced, which is more resistant to bright lances, melta weapons etc than typical vehicles;
Codex Vypers introduced for the missing weapons (starcannon, scatter laser & bright lance options now available);
Few other minor changes…
Thank you for reading.