- More  then 10 locations, with edit;
- New story line, and continuation of szm cop 0.2;
- New models of NPC, objects and others kind of this mention;

That how addon, but non-official.

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Post comment Comments  (40 - 50 of 80)
david.m.e
david.m.e Mar 27 2012, 1:47am says:

Any news on why I am unable to play on would be appreciated. In the storyline I went from the Marshes to Agroprom. I was sent back to the Marshes straight away but it crashes when reloading the Marshes like it also does for ll-StalkeR-ll. I would like to finish the mod as it was a great creation upto this point but need help with getting passed this crash.

+2 votes     reply to comment
☢ll-StalkeR-ll☢
☢ll-StalkeR-ll☢ Mar 24 2012, 1:58pm says:

New crash when leaving the game with a side of Dr.Marsh the plant in the bag. :
FATAL ERROR

[error]Expression : !m_error_code
[error]Function : raii_guard::~raii_guard
[error]File : D:\prog_repository\ sources\ trunk\ xrServerEntities\script_storage.cpp
[error]Line : 748
[error]Description : .... - call of pripyat\ gamedata\scripts\ xr_logic.script:1459: attempt to index local 'npc' (a nil value)

+2 votes     reply to comment
☢ll-StalkeR-ll☢
☢ll-StalkeR-ll☢ Mar 24 2012, 2:13pm replied:

I can not reload my last save, the game crash before the end of loading :
FATAL ERROR

[error]Expression : !m_error_code
[error]Function : raii_guard::~raii_guard
[error]File : D:\prog_repository\ sources\ trunk\ xrServerEntities\script_storage.cpp
[error]Line : 748
[error]Description : ...r. - call of pripyat\ gamedata\ scripts\xr_meet.script:630: attempt to index local 'meet' (a nil value)

+2 votes     reply to comment
Stealth-Killer
Stealth-Killer Mar 27 2012, 5:01am replied:

i've had that one before in another mod... it's fixed by finding the script file and correcting the error! :D

+2 votes     reply to comment
☢ll-StalkeR-ll☢
☢ll-StalkeR-ll☢ Mar 27 2012, 5:16am replied:

Hello, i know need to edit the script concerned but i unfortunately do not know to edit the script by myself, i just know that merged between them.
Thank you still for your answer, if you've any idea of what to write in the script to correct this error, i am interested ^^.

+2 votes     reply to comment
Stealth-Killer
Stealth-Killer Mar 29 2012, 8:51am replied:

well if you can find the file, i'll see if i can fix it!.. :)

+3 votes     reply to comment
☢ll-StalkeR-ll☢
☢ll-StalkeR-ll☢ Mar 30 2012, 9:49am replied:

Thx Stealth-Killer! I send to you the list of crash log.

+2 votes     reply to comment
david.m.e
david.m.e Mar 23 2012, 4:43pm replied:

This is the crash I asked about a week or so ago but never heard back, I hope theres a fix soon so I can get to finish it. I was enjoying this mod up until this happened. Although the fatal error is different it is at the same point when attempting to return to the marshes from Agroprom as required for the storyline.

+2 votes     reply to comment
☢ll-StalkeR-ll☢
☢ll-StalkeR-ll☢ Mar 23 2012, 6:45pm replied:

Hello, for my part I was just load the autosave made ​​during the trip to Marsh and work well but now i have another crash when talking with the Dr.marsh has Agroprom is a little further in history, this time it is due to an error in the dialogue and I'm stuck for good :(

+2 votes     reply to comment
☢ll-StalkeR-ll☢
☢ll-StalkeR-ll☢ Mar 23 2012, 7:48pm replied:

Finally after reload savedgame the dialogue with the Dr.Marsh part works but by time i have crash linked to dialogue and the xr.game.dll, but the log. is not really where is the problem.

stack trace:

001B:0AAA8696 xrGame.dll, CDialogHolder::CDialogHolder()

+2 votes     reply to comment
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