Synergies is a end game raid expansion and balance mod for Torchlight 2 that won EDITORS CHOICE BEST OVERHAUL: 2013 in the MOTY AWARDS!
This is such an exceptional MOD. I mean i haven't tried any other MODs yet, but making me feel like not trying others means i have been fully captivated by it - customized loot tables and monsters, drops and exp rates are balanced, you name it! very good end game content. makes me want to try the game with all the different classes. :) and most of all, the updates keep me up and excited.
thumbs up! and keep up the good work!
I always felt that the game was a tad too easy. Maybe easy isn't the best word, as at times it can get excruciatingly difficult. I could fight through hordes by holding the right mouse button and spamming potions endlessly, or get destroyed in a single hit by a boss that is roughly my level.
But I did thoroughly enjoy Torchlight as a "portable" dungeon crawler. Being a guy who's almost never at home for most of the time, solo play amidst titles like Path of Exile and Diablo 3 were a Godsend. So after beating the game twice, I decided to get a little bit more content via Runic's generous decision to enable modding.
Synergy not only added a ton of new content, many of which I have yet yet yet to experience, but I can say without a doubt that the best change is hands down the battle system, which has dramatically changed the stats values to ensure that, while you're still absolutely smiting massive hordes of enemies, you're always on your toes, every battle, no matter how small. Enemies took way more hits to be brought down, but simultaneously, it took way more hits to bring you down, too. It makes it far more fair when taking on a single enemy, but that is quickly rebalanced to make the game challenging by providing much, much larger hordes which absolutely fill the screen and attack you relentlessly. To those who found Torchlight difficult, or just right, this mod may be hell itself, but to those who wanted a more traditional ARPG challenge, it's heaven. Highly recommended for the latter.
This mod seemed to stir a lot of interest in the forums and on Steam, so I decided to give it a try, and to my amazement, this mod is quite excellent!
I gladly enjoyed the new color codes available for drops. I did not discover all of the weapons yet (as I was trying out the new Necromancer class, so throwing knives/axes, new guns and such were out of my interest for the moment), but throwing knives/axes are awesome !
Two details that would bug me the most for now ... :
the Necromancer's ability to be good at absolutely EVERYTHING except the use of long range weapons (then again, wands). It is not far from being a balanced character, but by not having significant weaknesses except it's frail stature which bone armor takes care of, it does put every other class in the shadows since they don't really have any strength over the Necromancer.
The second thing is the CROWDING! Even with the low population mod, there is some parts where the crowding is overwhelming. While I would usually be at the desert by a certain time of gameplay, with this mod, I'm just beginning the second part of the first act. I think the vanilla version of Torchlight II is borderline acceptable when it comes to the monsters count. It's not a big deal in normal difficulty, but quickly becomes one on hard and very hard. It would be nice if the monster count was the same as vanilla :).
This mod fixed itself quite a goal! more than 20 classes? I remember the first torchlight mods having maybe 10 new classes that were worth mentionning before the class ideas were all dried out... there were many more classes, but they were just a mix and match pile of skills of other classes, which was not any worth mentionning.
Keep it up! I'm glad Torchlight II finally sees it's share of moddings :).