Synergies is a end game raid expansion and balance mod for Torchlight 2 that won EDITORS CHOICE BEST OVERHAUL: 2013 in the MOTY AWARDS!
SynergiesMOD the long awaited Paladin rework, and Embermage overhaul! full notes below
THINGS TO NOTE
The paladin is in its first release beta stage. A lot of the graphics are slightly incomplete, the balance is likely needing some work, and the icons are placeholders in some cases.
A few skills are incomplete or copies of another while I rework them.
We waited long enough, time to get it to you!
Damage reduced by 35%
TIER 1 DARKNESSFALLS alterations
All timers for next spawn halved.
All kill counters for how many monsters need to die before next spawning halved. (this resets the timer for next spawn, so if you kill fast enough the timer doesn't kick in, just restarts and this takes over)
Golden Boss Dragon health reduced by 25%
-- We will have to test to see if this creates too much lag or not.
5skillpoints: Now debuffs enemies damage reflection while applied (can stack)
10skillpoints: Now debuffs enemies Missile reflection while applied (can stack)
The Heal Effects have been increased per effect level.
Renamed to Elemental Mastery
Removed staff as a requirement
Renamed as Elemental Chaos
removed wand requirement
Changed to when you strike instead of when you are struck
Embermage Charge bar
Damage Bonus for full charge bar increased from 25% to 50%
Increase MAX damage of avatar spells by 25%
Charge mastery has a 50% chance to cast a deathbounty heal anytime one of your skills strike an enemy
Half the heal bolts released when proc'd at half strength from death bounty
Storm Duration increased to 6 seconds from 5 seconds
Following skills now Scale based on % of characters FOCUS for non weapondps damage amounts (between a 25% to 100% increase at 500 focus)
DeathsBounty Heal effect
Wand Chaos effects
Hellfire and NetherVoid charge bonus doubled from 1% per point to 2% per point
DOT damage now scales with players focus slightly
(results in approx 25% DOT damage increase with 500 focus)
All master minions now have a DR buff inherently assigned to them when being summoned.
25% at 1 skill point
35% at 5
45% at 10
55% at 15
All master minion BUFFS at 10 skill points now give 25% DR up from 10%
All master minion BUFFS at 15 skill points now give 50% DR up from 25%, allowing the castable DR buff to all necromancer minions to top out at 150% when stacked from all three master minions, instead of previous 75%.
This will help in end game tiers.
Divinity Skill Page
T1: Abolition added, AOE slam attack, gains extra dps and range with full charge (lightning damage)
T2: Blessing of Freedom added, XX second buff that adds movement resistances and movement speed (currently pull resistance not showing up BUG)
T3: Consecration added, currently same as previous version
T4: Wrath of God added, DPS greatly increased, utility altered to stun (fire damage)
T5: Lay on Hands added, currently same as previous version
T6: Holy Shield added, high dps + block defense buff (Fire damage)
T7: Angelic Embrace added, High health/mana buff based on current armor amount, health bubble on cast
P1: Aura of Divinity added, creates an aura around the player that debuffs enemies incoming fire damage amount, increases if player at full charge.
P2: Judgement, currently same as Elemental Attunement (will be updated)
P3: Charge Mastery, currently same as the old Embermage Charge Mastery (will be updated)
Justice skill page
T1: PassJudgement Added, XX second proc buff that debuffs enemies Armor values
T2: RenderVerdict added, Physical spammable attack skill, increases targets with tier, and if at full charge. (Physical damage)
T3: Sentencing added, XX second proc buff that debuffs enemies movement and attack speed/casting values
T4: InsideJob added, XX second proc buff that breaks enemies will/ability to fight and their shields
T5: LastRights added, XX second proc buff that debuffs enemies damage output and adds a DOT (physical damage)
T6: DeathSentence added, XX second proc buff that deals physical damage to the target on proc, half internal cooldown of other proc buffs. (Electrical damage)
T7: Execution added, long cooldown aoe smash attack, does extra Damage if full charge, increases charge greatly per enemy hit (Physical Damage)
P1: Aura of Retribution added, creates an aura around the player that debuffs enemies incoming lightning damage amount, increases if player at full charge.
P2: Weapon Specialty, do more damage per monster in range, plus secondary splash bonus
Honor Skill Page
T1:BlessingofResponsibility added, XX second buff that buffs players Attack speed and Physical damage amount
T2: HonorBound added, Charge attack currently same as previous version (Fire damage)
T3: ArmorofRighteousness added, XX ssecond buff that buffs players armor values and adds DR
T4: Intervention added, Swaps location with pet (Currently only 1 skill point, skill unfinished)
T5: JumpAttack added, currently same as previous version (Tier bonus not in effect, to be altered and renamed) (lightning damage)
T6: HonorGuard added, Summons pious allies to support the paladin, when at full charge summons supplemental allies for short duration.
T7: TurnCoat added, % Chance to turn enemies against themselves through Charming them
P1: SimbioticHealth: aura that causes deathbounty esq buff to enemies
P2: Bodyguard: damage reflection and missile deflection
P3: DrawArmor: elemental dr, health and mana regeneration draw