SynergiesMOD V1044 brings more ranger skills to the classes list of fully fleshed out skills, allowing ranged procs to dominate the playing field!
THRICE LOCKED CHEST
Updated the Kill Sord'its quest to label him as the target, not an un-named general. Sord'its and one other general will always spawn on the map.
TIER1 loot
Chest loot
- Magnificent and Angelic Souls, SoulStones lowered in weight, making T1 items drop more often when loot is rolled instead.
RANGER
Quests
- Added Ranger to quest rewards
All charge based skills
- Are now set to "SET STAT" instead of "ADD STAT" meaning if you cast the same 2 stat skill you will not go to 4 stats, it will stay at 2.. you will have to use the passive to go over your skills amount of charges on cast.
Charge Counter
- Expanded the counter to count all ranger charges
BLADEDANCING SKILLS
Sweeping Strike
- Added 2 charges at 15 skill points
NATURE SKILLS
Tree of Roots
- Added as tier2.
- adds a tree stat when summoned.
- 1skillpoint:Summons a Tree that will root monsters up to 15 distance, lasts 30 seconds.
Darts
- Can use dual wielding pistols, or a bow (will change to handcrossbows when they are released)
STORM SKILLS
Tree of Lightning
- Added as tier2.
- Adds a tree stat when summoned.
- Summons a Tree that will cast lightning bolts at enemies with 15 range, lasts 30 seconds every 5 skillpoints will let the tree shoot faster.
StaticShot
- Now uses Weapon damage and not Weapon DPS.
- Can use a Crossbow or Bow.
- Has a 65% chance to add a lightning strike counter for each monster hit.
Bombardment
- Now uses Weapon damage and not weapon DPS.
- Can use a Crossbow or Bow.
- Increased secondary AOE damage from 60% to 100% starting range.
- Tier levels are now labeled correctly.
- Adds a lightning strike counter for every monster hit.
Lighting Strike
- Decreased counters awarded to the player by half
- Players must use Bombard or Static shock to reach full counters.
- Internal cooldown decreases 100 MS per skill point invested from 1500 to 100.
Electrocute added
- Added as Tier6
- Duration of skill: 60 seconds
- Cooldown of skill: 60 seconds
- Requires a Bow, Crossbow.
- Electrocute applies 2 affixes to the player, 1 generates a stat on skill strike, the other fires a damage proc on skill strike.
- Electrocute stat starts at 0, and is cleared to 0 when proc fires.
- Damage proc uses the players level and electrocute stat as coefficients for its damage.
- Damage proc inherently increases per skill point invested regardless of coefficients.
Ranger Ally's
- Monster Duration changed to 30 seconds
- Cooldown of summon spells starts at 45seconds at 1 skill point
- Cooldown of summon spells ends at 31 seconds at 15 skill points.
- was lowered to 30 seconds due to unfixable summoning bugs, there WILL be a payoff with the lower summon duration in conjunction with the PET RAGE spell.
Darknessfalls NETHER
No longer lags the game
I'm beginning to like the Ranger =)
The ranger will continue to evolve!
I'll be waiting.... =)
Its almost done.. at least the implementation stages
Thank you for continuing to work on this! Awesome mod. Just bought Torchlight2 only to experience this mod (tried the old version on a cracked T2.)
Quick question, are you planning to add any char class similar in concept to the Alchemist from the original Torchlight? That was such an interesting, multi-faceted, character... the default T2 classes are boring by comparison, have yet to mess around with the ones you added.