Requires: Eduke32 (Latest Snapshot)
Planned as a single level modifacation with new enemies, new graphics and gameplay slighty similar to that of Resident Evil and Silent Hill but based on niether while sticking to the original 8 bit Duke3D colour palette. Possibly some new weapons and gameplay features of which are undecided as of yet. The story takes place in a world similar to our own.
The project started out simple but has expanded ever since and a majority of work is being done by myself. The map, graphics and some code. I've received help from DeeperThought who's doing the AI for the new enemies and other pieces of code I'd have trouble doing at this stage. Somewhere in Januaray I decided to take the chance to use my graphic skills and develop my coding skills with this project of which has grown from the original plan when it started on the 28th September 2006.
Story
The father drives home after a short holiday with his six year old daughter, as a means to calm down after his wife's, her mother's, death. The roads are empty and quiet, and the journey remains peaceful as soft and light breaths come from his daughter in the back seat gently sleeping, The car suddenly starts to slow down and eventually comes to a halt, the meter nowhere near empty and unable to start the engine.
Out of the car and opening up the bonet he takes a look, solving the situation in a matter of minutes. Bonet down. Daughter missing from the back seat. The father rushes towards where she was once sleeping to find her nowhere in sight except drips of blood on the seat and road which comes to a large mansion not too far from the car. Where exactly did she go and who took her? He enters through the large gates and towards the front doors, while looking in awe at the rich style and modern look of the building. He rings the doorbell. Nothing. Once again, no reply. Taking a look through the windows he notices the lights are still on in the main hall, but no one around.
The place couldn't be abandoned. He tries once more and again gets nothing. Panicing he reaches for his phone to call authorities about his scenario. No signal. Attempting it once more he throws away his phone in anger and tries the door of the building. Unlocked, as if the owner was careless. He pokes his head through the door and calls out hoping for someone to hear him but as usual gets nothing in return. He decides to intrude and find his daughter as the blood stains continue into the hall. He's already lost a loved one and cannot afford another. The search starts here.
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Is this dead? It's been awfully quiet...
Keep up the good work.
Been looking forward to this since I saw the first few images on the 3DR forums. Keep it up! :)