New Huge World Map Ponavosa
Twelve Totally Unique Factions
The Diplomacy Mod 3.32
New Desert Texture
Fight In Any Battle On Any Side
Much Tougher Economy Version 3.0
96 Different Towns
170+ Castles Version 3.88
360+ Villages Version 3.88
Deserters With Custom Dialogue
Patrols With Custom Dialogue
War Parties With Custom Dialogue
OVERHAULED Auto-Garrisons Version 3.0
A ton of Custom & Corrected Dialogue Version 3.88
Recruit Peasants and Mercenaries from Taverns
Freelance Traders
More Firearms
More weapons with 2nd Functions
Improved "Laptop Friendly" Death Cam From SOD Gold
Lord's ask to be your Vassal
:twisted: SUPER OVERHAULED The Duel Mod Version 4.0
Complete set of firearms Version 2.0
Re-Balanced Horses Version 3.0
Newer Crossbow. Version 3.0
New Bows Version 2.0
New Arrows & Scabbards Version 4.0
Script Fixes Version 3.0
Enhanced Diplomacy Integrated Auto Garrisons Version 3.0
Five Different Faiths Version 3.0
New Tournament Load Outs For New Factions Version 3.0
Convince Lords by Dueling them. Version 3.0
Fixed and Corrected Scene Variety. Version 3.88
Partial Multiplayer Support [Status = 25%] (Unfinished)
Generated Weather System for MP Matches Version 3.88
Full Quick Battle Support [Status = 75%]
Population Simulation
Level Up Your Lords Version 3.88
More Money Options (ex. Borrow Money) Version 3.88
More Leadership Skill Bonuses Version 3.88
Garrisoned Troops Train Without You!
Recruit Vassals from the Mainland to the New Land of Ponavosa Version 3.0
Population Health System Version 3.0
Population Faith System Version 3.0
Village Recruitment has been made tougher Version 3.0
Automatic Army System Version 3.0
More Buildings With Benefits Version 3.0
Better Faces & More Hairstyles Version 3.88
Only Nobles Lead Regiments Version 3.88
More Options to Choose From Version 3.88
Stronger Troops & Improved AI Version 3.88
Lord's Can Become Companions
Random Events Version 3.88
New Night & Day Skies Version 3.88

Upcoming Features
Over One Hundred Balanced Melee Weapons. [Status = 95%] Version 4.0
Private Mercenary Factions [Status =70%] Version 4.0
Over 32 different & Unique Companions [Status = 10%]
New Quick Battle heroes [Status = 30%] Version 4.0
Main Quest & Lore [Status = 0%]
More Random Events Version 4.0
More Companions Version 4.0
Private Mercenary Contracts Version 4.0
Royal Quests Version 4.0
Mercenary Factions that Specialize in Gunnery Version 4.0

Computica (SOD Warlords - Mod Leader)
MorrisB (SOD Gold/Warlords - Lore/History/Story/Script Master)
Manekemaan (SOD Gold/Warlords - Major Mod Supporter)
Wei.Xiadi (SOD Warlords - Texture Artist)
Vonmistont (SOD Gold - Original Mod Leader)
Mordachai (SOD Gold - Lead Programmer)
Cyclohexane (SOD Gold - Texture Artist, Scene Artist, 3D/2D Model Artist)
Kuba (SOD Gold - Programmer)
Twan (SOD Gold - Programmer)
Siofna (SOD Gold - 3D Modeller)

Waalx (Original Weapon Bow/Arrow Models & Textures)
Daedelus_McGee (Major Mod Supporter)
Alex Dragon (Major Mod Supporter)
Chezzlor (Major Mod Supporter)
brannie19 (Major Mod Supporter)
Aliang717 (Educational Help| Play his Classic M&B mod 108 Heroes)
Barf (Pistol Sword 3D Model)
Checkmaty (More Metal Sound Mod 2.2)
CryptoCactus (Educational Help)
Waihti (Uses Diplomacy as a base Thank you Waihti)
Rubik (Released Custom Commander Source Code)
Somebody (Educational Help)
CptJoker (Educational Help)
Cruger (Educational Help)
Duh (Mod Supporter)
Theoris (Mod Supporter)
Lumos (Educational Help)
Neil_v (Blood Spray Effects)
zParsifal (Released Diplomacy + Source Code)
Jrider (Faction Relation Presentation Codes)
流水无心 (Inadvertent Flow[[CHMB Forums]) (M&B Tenka 2 Mod Leader| Samurai Base Models)
MadVader (Educational Help)
Caba`drin (Educational Help| Released useful Source Codes)
lucky lancer (Modified training scenes)
Arys Dayne
BerTolkien (French Translation)
Evil Lemon (Mod Supporter)
LordSim (Extra Signatures)
Aliang227 (108 Heroes Mod Leader| Educational Help)

Sword of Damocles: Warlords - Sample Trailer

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41 comments by Computica on Sep 15th, 2011

If your new to Sword of Damocles: Warlords or just a fan of the original full conversion by Vonmistont and his team of brilliant modders then you will be greatly pleased with the latest release of Sword of Damocles: Warlords.

More than a years worth of work has been put into Warlords to not just port the first game but to overhaul, enhance, and improve the mechanics that made the first game enjoyable. Even though this isn't a straight port but a sequel this mod is bent on giving a better game play experience.

This grand modification takes you away from Calradia and sweeps you to the newly discovered landscape Ponavosa. The map of Ponavosa has took more than 56 hours to develop and 30 hours were used in fine tuning this massive landscape which comes to more than 3.5x the playable landscape of Calradia.

More than 200 troops and factions from the original Sword of Damocles: Gold are featured and rebalanced for the M&B: Warband platform. All 12 factions including the ones for Native Calradia have been rebalanced and tweaked to balance the game accordingly.

This modification overhauls and expands on any OSP and third party script, code, or resource it touches. Nothing is put within the mods source code without a review to make sure that code or script can be expanded upon to meet the mods current standard.

What is SOD?
Sword of Damocles is A-Historical Medieval mod as our most intellect call it. It is a game based on the Invasion game type 1st developed by Geoffrey Ashe from the "NNY" mod and then picked up by Vonmistont back in Late 2008 as soon as he registered to the TaleWorld Forums. As far as the name is concerned the Sword of Damocles isn't the name of a sword but an actual person. It represents the pressure a King has and the impending doom that can strike upon a King/Queen at any moment. Regardless the name stuck and I'm sticking with it.


Yes, if I spelled that correctly. SOD is one of the only mods that isn't fantasy but puts troops like Samurai and Tribal troops, knights, and female barbarians in a epic battle model the game-play it realistically and calls it "fun".

What about Strategy?
As you get further into the game you'll notice that the game is also about grand real time strategy. There are more buildings to build, more fiefs to capture, more factions to capture, more managing of troops. Much bigger amounts of money to manage. All this is in part thanks to a combination of diplomacy and a overhaul of the population system from the 1st game.

Yes! unlike most RTS strategy games and like more turn-based games like 4X strategy games Warlords uses population to build buildings, collect income, and draw troops from. So taking care of towns and Villages are very important for you to succeed in the game. If your population can't survive you can't survive.

Why Warlords?
As far as the name Warlords goes, I made that the surname because in this game you will be doing tons upon tons of fighting with all types of troops. So your not just a lord your a WarLord. Lords rule there people most of there lives while a Warlord can do both.

What is Test Combatant?

The "Test Combatant" or "TC" as I call it is just a tag I use to let the player know that what there playing is just a test of the final mod there playing. I have a lot in store for the future of the mod. Most of what I want in the mod is already in-place, I'm waiting for the correct time to add it. The mod will have five different phases and right now we are right at the door of entering the 4th phase of the mod.

What is the 4th Phase?
Mercenaries... Not just any Mercenary where you go to a tavern and hire. Full Private Contractible Mercenaries that are paid to do your bidding and grow with your kingdom. They want to see you succeed as long as you keep the money flowing they will provide you with military services and protect your assets.

Who are We?
I can't really speak on everyone's behalf; but i think we are all together a community of people who like to laugh, play games, share ideas, express our creativity and support, and just doing what we do best, play games! :D

To me this mod is nowhere near complete. If I just had a few people who I can rely on to work on a task and contribute to the mod or just improve on what we already have maybe the mod can become something we all enjoy. Who knows maybe one day TW will wake up day and smell the money in what were doing. Regardless this modification is grand in its on right and has the potential to be a mod that gets recreated again and again and again. So expect very little and receive much more to come in the future.

Special Thanks:
This mod plans to be the most innovative and one of the best mods you will ever play on Warband. I've put my time, blood, sweat (very little of it), lack of sleep, and mind into the making of this mod. This mod wouldn't of had seen the light of day if it wasn't for the generation of modders before me and my very helpful and encouraging mod supporters. I wouldn't know where exactly the mod direction would have been going towards if it wasn't for the lore master and plot writer of SOD MorrisB. I also want to give two more shout outs to Mordachai & Cyclohexane. If wasn't for them to give a noob a chance I would have never started modding SOD in the first place.

"May the Sword of Damocles shine like a guiding light above the head of the King/Queen of Ponavosa as our fate rides on your shoulders."


Downloads RSS Feed Latest Downloads
Sword of Damocles: Warlords (TC) v3.92f3 Patch

Sword of Damocles: Warlords (TC) v3.92f3 Patch

Jan 19, 2012 Patch 89 comments

Sword of Damocles - Warlords(Test Combatant) v3.92f3 Patch By: Computica SOD TEAM 2011

Sword of Damocles: Warlords (TC) v3.92 Full

Sword of Damocles: Warlords (TC) v3.92 Full

Dec 8, 2011 Full Version 20 comments

Sword of Damocles - Warlords(Test Combatant) v3.92 Full By: Computica SOD TEAM 2011

Sword of Damocles: Warlords (TC) v3.91b3f1 Patch

Sword of Damocles: Warlords (TC) v3.91b3f1 Patch

Nov 21, 2011 Patch 2 comments

Sword of Damocles - Warlords(Test Combatant) v3.88 to v3.91 Beta 3 Fix 1 Patch By: Computica SOD TEAM 2011

Sword of Damocles: Warlords (TC) v3.89 Full

Sword of Damocles: Warlords (TC) v3.89 Full

Sep 15, 2011 Full Version 13 comments

Sword of Damocles - Warlords(Test Combatant) v3.89 Full By: Computica SOD TEAM 2011 ***DOWNLOAD v3.90 PATCH***

Post comment Comments  (810 - 820 of 1,024)
Computica Creator
Computica Jul 26 2011, 12:58pm says:

I hope you all have this page watched as the release will be ready in a day or two. This time it'll come in a nice little installer.

+2 votes   reply to comment
Chezzlor Jul 27 2011, 5:20am replied:

I know there is little time for my walls of text when there is so much modding to do... but by chance when you release the latest patch will there be a feature list to go with it? Or a update on the front page summary?

I am curious to see the progress so I know when its a good time to commence a serious campaign.

+1 vote     reply to comment
Computica Creator
Computica Jul 27 2011, 12:29pm replied:

I had already updated the features list here. You can also check the forums feature list which is more extensive. Since I'm working on this by myself I never take the time to actually list every change I make since this is a total conversion. In the future when I have time I'll list the changes I have made to the game.

Just so you know this one isn't going to be a patch. It'll be a complete new install since many changes were made.

+2 votes   reply to comment
Chezzlor Jul 25 2011, 10:00pm says:

Double Post! Sorry I ran out of edit time for my last comment.

***Vanilla M&B SoD praise***

Gotten far in the Mount&Blade SoD. F#%^ing amazing work if I may say. That is the only mod... ONLY mod where you can actually command your Lords to follow an objective and have them stick to it rather give you excuses such as "Sorry, I must tend my own business".

Its even easier thanks to the strategic map which I hope at some point you will find a solution to develop a similar method into this instalment. Artefact finding is a bit slow but a nice little system, fief management is GREAT particularly with the ability to manage garrisons. The ability to Enact laws? My god, I love it so much. I also love the Guild system, half my army are the Black Army troops lol. When your Lords are out of action and you have some cash, hire an experienced party of 150 guild soldiers to follow you around. Overtime, hire several and you will be in full control of a deadly fighting force.

If anyone owns the original M&B and is keen on this mod then I do not simply encourage, I demand you download and play the latest SoD. Once you take your own town go to Camp - Kingdom Management and view the amazing features. It does not do it justice by simply describing it.

***Warband SoD Discussion***

While the renowned Diplomacy Mod offers so much more to Warband which is now a 'Must-Have', it is still much lesser than your version which I sincerely hope you successfully place in this mod. The only few features I always tend to request is derived from the Brytenwalda mod. Being the spy/sabotage and also the option to send 1 soldier to send a message to other lords via similar terms. You can request trade for supplies, insult and duel etc.

I am holding off playing this mod until a few more versions. Judging from what I read from the forums, 4.0 will offer majority of the amazing M&B SoD features.

I wish you luck Computica and hope others learn from you :)

+2 votes     reply to comment
Chezzlor Jul 25 2011, 9:37pm says:

While Freelancer is a nice submod to add into a project, particularly to get players started off in early game... yeah SoD starts you at the top of the food chain. Imagine a king asking to be a peon for a random lord lol

+1 vote     reply to comment
marbar Jul 24 2011, 6:45am says:

In other mods using diplomacy, when i was king and i was giving fief to one of my approximately 30 lords, it makes 10 relation with him, and -1 with each other. Anyway i was losing realtions no matter how i was granting my vassals with fief. They had up to -100 with me after i destroyed all other kingdoms. Have you any idea to fix it?

+1 vote     reply to comment
Computica Creator
Computica Jul 24 2011, 2:46pm replied:

In other mods? Hmm I never have heard of anyone ever needing 30 lords. When distributing fiefs make sure you listen to who each of your lords support on receiving the fief. Also make sure that you handle any disputes with any of your lords.

+1 vote   reply to comment
marbar Jul 24 2011, 3:12pm replied:

Yes, but i usually receive answer: 'I support myself'. It's pathetic.

+2 votes     reply to comment
Computica Creator
Computica Jul 25 2011, 11:57am replied:

That's because you have too many lords with no fiefs. Until they all get one then they will vote for other lords.

+2 votes   reply to comment
DemonHand Jul 23 2011, 2:37pm says:

....I keep getting the error "cannot find texture_yellow leaf". how do i fix?

+1 vote     reply to comment
Computica Creator
Computica Jul 24 2011, 2:33am replied:

You have to reinstall Warband since your missing textures from it.

+1 vote   reply to comment
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Release Date
Released Feb 2011
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Highest Rated (26 agree) 8/10

This modification is the best for Mount And Blade: Warband by far adding a huge new world map of Ponavosa, Twelve totally unique factions all re-created, adds 150+ castles, 300+ villages and 96 different towns.. More realism is added to this game and a great sense of history as well as excitment as you can create an empire more freely and have much more diplomatic control over situations and can send riders out to get you recruits to flourish and build your mighty army.... A STUNNNINGLY BEAUTIFUL…

Mar 10 2011, 12:50pm by DaggerClassStudio

Lowest Rated (5 agree) 1/10

It's badly done and hard to enjoy even if I try. This is just my opinion, so don't hate me.

Nov 30 2011, 9:46am by Furry_Samurai

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