Standalone 1.0: Tactical - Gameplay - Balancing - Visuals - Minor Stuff - Units/Buildings
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Changes 1.0
Tactical changes:
- Slower hyperspace-travel for more tactical decisions
- Space unit cap of 30 for the empire and 40 for everyone else
- 10 seconds retreat timer for everyone, retreating units no longer take 4 times more damage - retreating should be a more viable option now
- More way to earn credits, mining colonies now provide a substantial increase to income making them key positions in galactic conquest
- More planets are marked as "mining colonies", higher planet base income
- Credits from bonus objectives increased to encourage completing them
Gameplay:
- Streamlined tech-research for longer early-/midgame
- Higher view distance for units to allow more tactical reactions
Balancing:
- Slightly weaker bombing runs, rebel bombardment buffed
- Massively buffed space stations, but also increased cost to encourage building them on key positions
- Fighter bays for mon calamari cruisers and ackbar
- Adjusted some damage to armor values due to the introduction of ground aircraft
- Stronger turbolaser defenses, infantry should not get hit now!
- Superweapons now take longer to build and cost more to justify their power
Visuals:
- Faster and better looking projectiles while keeping the original feeling
- Some units were rescaled to reflect their real size
- Slightly smaller hardpoints
Minor changes:
- Maximum of 50k credits for skirmish battles
- Disabled LucasArts and Petroglyph intro
- Skirmish station/tech upgrades moved to tactical-upgrades; you can now produce units while upgrading your station/teching up
New Units/Buildings
Empire Land:
- TIE-Attacker
- TIE-Ground-Bomber
- TIE-Ground-Interceptor
- Acclamator Invasion Ship
- Stormtrooper Platoon
- Imperial Prison
- Grand Arena
Empire Space:
- Eclipse-Class-SSD (balanced!)
- Executor-Class-SSD
Rebel Land:
- X-Wing-Attacker
- Y-Wing-Ground-Bomber
- A-Wing-Ground-Interceptor
- Corellian Assault Corvette
- Grand Arena
Rebel Space:
- Pirate Fighter (merc)
- Pirate Frigate (merc)
- Orbital Jamming Station
Underworld Land:
- V-Wing-Attacker
- Skipray-Ground-Bomber
- Starviper-Ground-Interceptor
- Crusader Assault Ship
- Swamp Speeder Brigade
- Pod Walker Brigade
- Grand Arena
Underworld Space:
- V-Wing
- Pirate Fighter (merc)
- Pirate Frigate (merc)
How Was The Rebel Bombardment Buffed Exactly?
The area was increased and they fire twice as many shots now to guarantee they disable everything in that area. I think it's balanced as they don't deal any damage like the other two factions.