It's a sweet rally game! Taking Rally competition seriously, you'll need both a navigator and a driver to compete in this game. If your navigator can't read a map, it's all over, if your driver can't listen to instructions, it's all over, if you can both work well in a team, go for glory and win the trophy!!!
Naturally, as a project progresses, the list of contributors grows with it.
The following is a list of credits to date.
Paul Taylor:
- Supervisor
- Tools Programming
Bradley Moore:
- Programming
Matthew Percy:
- Programming
Jason Hall:
- Programming
- Menu Design
Steven Begley:
- Tools Programming
- Installation Programming
Phillip Ward:
- Tools Programming
- Map Landscaping
Christopher Long:
- 3D Modeling and Animation
- Texturing
Mitchell Johnson:
- Art and Media
- Promotion and Advertising
Barry Hunter:
- Tools Programming
Brendan Haesler
Sean Macfarlane
Chris Hawkins
Alan Lawrey
Andrew Brock
Llewellyn Phillips
David Smith
Ben Ryan
Josh Holcombe
Andrew Jenkins
The following music was used during prototyping and is available from magnatunes.com:
- "Can I Be a Star" by Burnshee Thornside
- "Cowboys and Crooks" by Jackal and Wolf
- "Go For Broke" by A Rival
- "Start Giving It Up" feat. Dreadlox Holmes by Brigitte Meuwsen
Sound effects are either native to UDK or were obtained through Sound Librarian.
- "Dakar Buggy" model by Copycatz, available through turbosquid.com
Introduces the game's overall idea and the features that are essential to the game.
rally game in UT3.. ouch best of lucky.. unreal engine is nowhere near known for its its vehicle handeling/physics.. but still really hope you can make something of this! goodluck!
Thanks dude, It's taken a lot of love to coerce some performace out of the UT engine, but I think it'll be worth it in the end, we've got some things planned in the game that we could only do with the UDK. ;-)
Sweet.
It's prototyping! If every prototype was A+ Pretty we'd have no reason to build a game. :-)
prettybad modeling for ut3