Star Wars Conquest is a Mount&Blade; module which transforms a medieval world into the far, far away galaxy... with the same premises than the original game, this module offers an open sandbox where the player can do anything he wants. Based on a Galactic map and hundreds of planets.

TB-755 says

8/10 - Agree (2) Disagree (1)

This is easily one of the best Star Wars modules for Mount and Blade, but the issue with it is - it is the only one. Whilst the mod is definitely not terrible, it requires an immense amount of polish before it can be truly flawless. That being said, the mod itself is wonderful; the navigation map is immense, the armor selection is wonderful, the method of joining a faction is very well-done, the ability to purchase space craft is astounding (Aside from one error, the Z-95 "Headhunter" using the Republic's Acclamator's model), the race selection is incredibly well-done, as-is the use of native voices whenever attacking. (Minus the Droid, the constant "Roger, roger!" gets a bit... tiresome.)

But the game needs immense amounts of polish. The Scout Trooper armor is sub-par which is odd considering the great quality of the Stormtrooper set. Sith robes are either lazily-done, or are in odd colors. (Teal? Really?) Certain weapons look just horrible (Texturing, the meshes are great.) The Wookie's model could be somewhat improved. The HK-47 droid part set is just horrible. (Engine limitations, so it is not necessarily the team's fault.) The R2 model droid chassis is one solid color with no detail what-so-ever. The IG-88 droid set also looks awful. Certain Mandalorian sets look horrible in means of texturing.

If the mod would not be dead, seeing updates that focus on polishing would be astounding, but this will more-than-likely go unheeded. Despite all of this, I find myself still enjoying the mod - but longing for more polish and eyecandy.