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Star Wars: Conquest is a Mount&Blade; module which transforms a medieval world into the far, far away galaxy...
with the same premises than the original game, this module offers an open sandbox where the player can do anything he wants.
Based on a Galactic map and hundreds of planets.

Latest version is
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Blog RSS Feed Report abuse Latest News: Star Wars Conquest 0.9.4-relcand Released

54 comments by Swyter on May 13th, 2013

As the work keeps piling up and the preview was not stable enough, today we are releasing yet another step in the staircase to stability, a release candidate.

These are the main features and changes:

  • Stability, tidiness and optimization.
  • A special emphasis on scene editing, entry points and AI movement.
  • New models and graphical enhancements, both in third person and strategic mode.
  • Six new music tracks by Vladan Zivanovic.
  • Localized to a whole lot of languages; CS, DE, ES, FR, IT, NL, PL, RU.
  • Even more balancing and corrections.
  • Menus and dialogs adapted to the Star Wars lore.

Even with the enourmous effort made lately in its playability this is a work in progress release, particularly lacking polishment.

Known problems:

  • Missing or placeholder models.
  • Bald women and face morphing weirdness.
  • Doesn't works on Warband or With Fire and Sword.
  • Graphic glitches when playing on DirectX 7 (FFP) mode.

We expect your feedback, report us your bugs/enhancements one at a time at our bugtracker:

Please do not create duplicates if possible, as the free time required to sort them out is better employed in other things.

Tell us what you think in the comments below, and have fun.
--Your team

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Star Wars Conquest 0.9.4-relcand

Star Wars Conquest 0.9.4-relcand

May 13, 2013 Full Version 212 comments

As the work keeps piling up and the preview was not stable enough, today we are releasing yet another step in the staircase to stability, a release candidate...

Star Wars Conquest 0.9.4-preview

Star Wars Conquest 0.9.4-preview

Oct 5, 2012 Full Version 136 comments

We're happy to announce the immediate availability of our early 0.9.4 preview. After so much work done and shown all these years we felt that you deserve...

Star Wars Conquest

Star Wars Conquest

Jun 27, 2010 Full Version 165 comments it's a massive bugfixing and content adder release. You'll find lots of new features, specially talking about gameplay, new scenes and model enhancement...

Star Wars Conquest Automatic Updater

Star Wars Conquest Automatic Updater

May 6, 2010 Installer Tool 27 comments

Today I've coded a small program/user-friendly batch script to update the module, Its name: "Star Wars Conquest Automatic Updater", it reads the module...

Star Wars Conquest

Star Wars Conquest

Mar 29, 2010 Full Version 29 comments

We just posted Star Wars Conquest which is primarily a bug-fix for the random crashes on the world map that could corrupt save games. This should...

Star Wars Conquest

Star Wars Conquest

Mar 18, 2010 Full Version 26 comments which is primarily a bug fix or tweak for 0.9.0. This SHOULD be saved game compatible so just delete your old 0.9.0 folder and install this into...

Post comment Comments  (2230 - 2240 of 2,802)
NinjaKid45 Nov 4 2010, 8:05am says:

Will you be reskinning the lightsabers at any point? They're great already, it's just they don't look quite right in terms of colour.

Not a problem really, just a mild annoyance.

+1 vote     reply to comment
Swyter Creator
Swyter Nov 5 2010, 9:59am replied:

That should be into our Suggestions Board.
Good point BTW...

+1 vote   reply to comment
TheEmperorSRB Nov 2 2010, 5:12am says:

Will this mod work on Mount&Blade Warband?

+1 vote     reply to comment
RevanShan Nov 2 2010, 9:44am replied:

The actual version doesn't. But we'll port it to Warband.

+2 votes     reply to comment
aamirus Nov 1 2010, 12:44pm says:

Kamino Moon is messed up in
I have a screenshot ill go upload it to imageshack or whatever..
It shows The empire owning Kamino, and everything else around kamino, except kamino moon which is connected to Tatooine or maybe the Tatooine outpost which the hutts own.
Heres the screeny

+1 vote     reply to comment
Swyter Creator
Swyter Nov 1 2010, 3:45pm replied:

Please don't spam our comment area with lots of doublepostings... We have a forum where you can say anything you want. And discuss with the other SWC fans.

+1 vote   reply to comment
aamirus Nov 1 2010, 1:21pm replied:

and nar shadda is controlled by Gamorr outpost instead of Nal Hutta outpost... lol

+1 vote     reply to comment
aamirus Nov 1 2010, 1:09pm replied:

i went and captured Tatooine Outpost and it gave me Kamino moon so.. yea.

+1 vote     reply to comment
RevanShan Nov 1 2010, 12:46pm replied:

That's right. Though I don't think that's too bad... There was a strong criminal presence on Kamino, so Hutts controlling the moon might be ok. Dunno.

+1 vote     reply to comment
alfonso2ty Oct 30 2010, 5:28pm says:

the graphics of the armor and the weapons are very very good!! did a good job ;D

+2 votes     reply to comment
Swyter Creator
Swyter Oct 31 2010, 10:43am replied:

The graphics are good compared with Mount&Blade series.
But I'm planning to improve drastically this subject in next releases.

That you've seen it's only a little showcase of our so named "Visual awesomeness campaign". That will be unleashed over the new capabilities of the Warband enhanced engine. Here we have peaked. ;P

+1 vote   reply to comment
alfonso2ty Oct 31 2010, 11:20am replied:

and what changes you'll see in the galaxy in conflict? will introduce graphic engine parts of warband? new maps? new units? new weapons? new armor? what?

+1 vote     reply to comment
RevanShan Oct 31 2010, 3:50pm replied:

Problably everything of that. But with a little number of maps. Why?

Cause the next version, Galaxy in Conflict, is the final version of what we have. And therefore has all its maps finished. Battlegrounds, city areas, arenas, shops... everything. Around 200 new scenes!

You will fight on the Naboo plains, enter Echo Base, battle on the Jungland Wastes... Set foot on Kessel, get control of the actual Avatar Platform, and make a stand on Kachirho Landings, just like in Episode III.

Mandalore now has its real look, like every other planet. Ryloth will be just like in Empire at War, Taris like in Kotor... Everything totally canon. Oh people... fighting in different arenas is simply... delicious...

+1 vote     reply to comment
alfonso2ty Oct 31 2010, 5:34pm replied:

that sound amazing, when go to be the release?(i cant wait XD)

+2 votes     reply to comment
braydog92 Oct 31 2010, 8:23pm replied:

I can't wait either. I asked the same question a month or so ago. It is hard to express my impatience (is that a word?) for GIC! Good work so far, love the mod!!!!!

+1 vote     reply to comment
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Release Date
Released Jun 2010
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1270 votes submitted.

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Highest Rated (41 agree) 10/10

This is the greatest mount and blade mod that I have ever play good work so far i can't see anything wrong with it so you get a 10 and i hope your going to add more to it!

Aug 26 2010, 12:57am by jag648

Lowest Rated (3 agree) 1/10


Dec 6 2011, 12:48pm by Build_a_Canal

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