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Star Wars: Conquest is a Mount&Blade module which transforms a medieval world into the far, far away galaxy...
  with the same premises than the original game, this module offers an open sandbox where the player can do anything he wants.
     Based on a Galactic map and hundreds of planets.

Latest version is
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Blog RSS Feed Report abuse Latest News: Star Wars Conquest 0.9.4-relcand Released

47 comments by Swyter on May 13th, 2013

As the work keeps piling up and the preview was not stable enough, today we are releasing yet another step in the staircase to stability, a release candidate.

These are the main features and changes:

  • Stability, tidiness and optimization.
  • A special emphasis on scene editing, entry points and AI movement.
  • New models and graphical enhancements, both in third person and strategic mode.
  • Six new music tracks by Vladan Zivanovic.
  • Localized to a whole lot of languages; CS, DE, ES, FR, IT, NL, PL, RU.
  • Even more balancing and corrections.
  • Menus and dialogs adapted to the Star Wars lore.

Even with the enourmous effort made lately in its playability this is a work in progress release, particularly lacking polishment.

Known problems:

  • Missing or placeholder models.
  • Bald women and face morphing weirdness.
  • Doesn't works on Warband or With Fire and Sword.
  • Graphic glitches when playing on DirectX 7 (FFP) mode.

We expect your feedback, report us your bugs/enhancements one at a time at our bugtracker:

Please do not create duplicates if possible, as the free time required to sort them out is better employed in other things.

Tell us what you think in the comments below, and have fun.
--Your team

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Star Wars Conquest 0.9.4-relcand

Star Wars Conquest 0.9.4-relcand

May 13, 2013 Full Version 163 comments

As the work keeps piling up and the preview was not stable enough, today we are releasing yet another step in the staircase to stability, a release candidate...

Star Wars Conquest 0.9.4-preview

Star Wars Conquest 0.9.4-preview

Oct 5, 2012 Full Version 134 comments

We're happy to announce the immediate availability of our early 0.9.4 preview. After so much work done and shown all these years we felt that you deserve...

Star Wars Conquest

Star Wars Conquest

Jun 27, 2010 Full Version 157 comments it's a massive bugfixing and content adder release. You'll find lots of new features, specially talking about gameplay, new scenes and model enhancement...

Star Wars Conquest Automatic Updater

Star Wars Conquest Automatic Updater

May 6, 2010 Installer Tool 26 comments

Today I've coded a small program/user-friendly batch script to update the module, Its name: "Star Wars Conquest Automatic Updater", it reads the module...

Star Wars Conquest

Star Wars Conquest

Mar 29, 2010 Full Version 26 comments

We just posted Star Wars Conquest which is primarily a bug-fix for the random crashes on the world map that could corrupt save games. This should...

Star Wars Conquest

Star Wars Conquest

Mar 18, 2010 Full Version 25 comments which is primarily a bug fix or tweak for 0.9.0. This SHOULD be saved game compatible so just delete your old 0.9.0 folder and install this into...

Post comment Comments  (2140 - 2150 of 2,643)
dexoforce2 Oct 3 2010, 9:27pm says:

People You can stop asking the questions to them like "JUST DO IT ON WARBAND" or "Could you please do it to Warband?" They have already said they WILL DO it AFTER they finished a good finished product mod on the regular Mount and Blade. SO STOP ASKING THESE QUESTIONS YOU ARE WASTING THEIR TIME ON MAKING THE MOD. IF YOU WANT THEM TO GO FASTER STOP ASKING SILLY QUESTIONS!

+7 votes     reply to comment
Darigaaz Oct 2 2010, 4:12pm says:

Do you happen to have an idea when you're gonna release galaxy in conflict?
Can't wait... >.<

+1 vote     reply to comment
Swyter Oct 3 2010, 7:33am replied:

End of year? Maybe ;P I'm waiting basically for some extra contributions before releasing it.

+1 vote     reply to comment
ivan38rus Oct 2 2010, 10:24am says:

Hello, could you give a hint on where can I recruit Clone Troopers?
Thanks in advance.

+1 vote     reply to comment
RevanShan Oct 2 2010, 1:38pm replied:

Building clone chamber on a moon or small planet, and then recruiting tham in the same place.

+1 vote     reply to comment
ivan38rus Oct 2 2010, 1:47pm replied:

Thanks, man.

+1 vote     reply to comment
RevanShan Oct 2 2010, 2:11pm replied:

ALso you can recruit them in villages, have them at your faction patrols and on, if you choose the clone culture (if I'm not mistaken).

+1 vote     reply to comment
Kyle_K_ski Oct 1 2010, 8:54pm says:

So, now that Pirates & Fish has released footage of their lofty modding intentions for M&B, is there any chance that a capital ship mod of comparable scale could be cooked up for Conquest?

Just wonderin' and hopin'!

New page looks GREAT, by the way!

+1 vote     reply to comment
RevanShan Oct 2 2010, 6:48am replied:

Is there a chance? Yes. Will it be? Who knows...

+1 vote     reply to comment
Vector: Oct 2 2010, 8:12am replied:

Swyter directed you towards our community forums, this isn't the community forums. Please post all suggestions for upcoming releases in the suggestion section of the forums:

In the current M&B release of SWC you are able to create a independent faction of your choice and lead it as you see fit. Please check out our forums for other additional features SWC has to offer.

We have had countless requests for a Warband port since Warband's initial release, like we have previously said we wish to get a stable 1.x release before we even begin to progress into the realms of a possible port.

+1 vote     reply to comment
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Release Date
Released Jun 26, 2010
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1226 votes submitted.

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Highest Rated (37 agree) 10/10

This is the greatest mount and blade mod that I have ever play good work so far i can't see anything wrong with it so you get a 10 and i hope your going to add more to it!

Aug 26 2010, 12:57am by jag648

Lowest Rated (3 agree) 1/10


Dec 6 2011, 12:48pm by Build_a_Canal

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