Star Wars Conquest is a Mount&Blade; module which transforms a medieval world into the far, far away galaxy... with the same premises than the original game, this module offers an open sandbox where the player can do anything he wants. Based on a Galactic map and hundreds of planets.

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Christophsis
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Opinionator
Opinionator - - 1,099 comments

Ooh that looks cool.

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JediXaiviar
JediXaiviar - - 562 comments

That is like... spot on!!!

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Swyter Creator
Swyter - - 664 comments

And wait for the shaders. The current "look" is a placeholder.
Just admire Vector's world-building abilities. :)

Shaders will spice it up quite a bit, you'll see,... folks.

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Darigaaz
Darigaaz - - 118 comments

**** yeah, THAT'S what I'm talking about! Nice work!!!!

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Kyle_K_ski
Kyle_K_ski - - 1,011 comments

This mod just keeps looking better and better every time there's an update. Terrific work!

Do you think that there's any way that a "saber-blur" effect can be applied to the lightsabers for when they're swung? I really miss not seeing one of The Key effects for making a lightsaber look like the ones we see in the films (and by the way, I applaud that you didn't give the sabers a pointed tip - the rounded tips are what most of us first saw growing up in the first trilogy, so I'm grateful that you're going for a more appealing tip shape).

Thank you for sharing!

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Darigaaz
Darigaaz - - 118 comments

Unfortunately the engine doesn't support the blur-effect, so e just have to go without it. Still funny as **** to tear rebels apart with a glowing stick!

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Swyter Creator
Swyter - - 664 comments

We can't do the blur, but the stick-like appearance is much less obvious right now in the dev snapshot.

We've implemented "screen-accurate" blinking on the blade.

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mechwarrior24
mechwarrior24 - - 814 comments

Is this just in M&B, or Warband as well? I thought Warband already had a sought of blur built in- could that be intensified or utilized in any way?

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ithilienranger
ithilienranger - - 221 comments

It is possible to do using particle effects. Just search for flaming swords on the taleworlds forums. However, I don't know off the top of my head whether the particle effect can accurately follow the blade.

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Beddalla
Beddalla - - 139 comments

Very nice. I love the blue colour.

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ArathHunter
ArathHunter - - 227 comments

I think I read in a old post that of they did it on warband they couldhave had the blur effect, Though yeah it is fun, but I sometimes feel awkward that the handle is transparent aswell. :s

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Swyter Creator
Swyter - - 664 comments

It's really tricky to do that with a so limiting framework. :(

After thinking about it for a while I chose to go with real-transparent-glowing looking blades, even knowing I was sacrificing the metallic hilt for the greater good.

As you can read, complex... many hours spent on that kind of details.

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Mr.Nuke
Mr.Nuke - - 996 comments

oh man, thats epic, cant wait too shoot storm troops there

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cooltj11
cooltj11 - - 94 comments

u gotta love urban planets somtimes

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RObscura11
RObscura11 - - 25 comments

the planets are getting great upgrades obviously but, will we see improvements in other models as well, like weapons and armors?

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BlueCasketBop
BlueCasketBop - - 134 comments

You guys are still working on this... That makes me unspeakably happy :DDDD

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ALifesHusk
ALifesHusk - - 95 comments

This map looks great and all, but it plays like **** in game. It's like swordfighting in a narrow long hallway.

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Description

A look at the new Imperial occupied world of Christophsis.