Star Wars Conquest is a Mount&Blade; module which transforms a medieval world into the far, far away galaxy... with the same premises than the original game, this module offers an open sandbox where the player can do anything he wants. Based on a Galactic map and hundreds of planets.

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Suggestions on Jedi (Games : Mount & Blade : Mods : Star Wars Conquest : Forum : Suggestions : Suggestions on Jedi) Locked
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Dec 29 2010 Anchor

Numbers

(this also counts for the sith)

The jedi should have their numbers reduced, drastically. Maybe the jedi should get a seperate unit, so that it would take some time and effort to get even a padawan, which you would have to train and guard in order to get him strong, yes, one jedi padawan should be hard to get, and he would have to gain lots of xp to level up to a knight, or maybe it should begin with apprentice?

Becoming one

Become jedi or sith should be hard, i don't think it's possible to prevent leveling the skills up or to hide them, so that it would be only possible to develop them if you became an apprentice.

If that's not possible, the abundance on jedi shops should be removed completely, and only one shop should be placed, hidden.

The character should complete a certain chain of missions in order to gain jedi/sith-hood. Only then he could utilize his jedi skills or buy the weapons and powers.

Getting a lightsaber should be really hard, it would be a quest to build it. You have to get some parts from here or there and take it to some master who would teach you how to build it (in a dialog) and you would get a lightsaber.

Effect

This would make the jedi/sith units and jedi/sith-hood something special, becoming one would be quite an achievement, the lightsaber would really become a worthy weapon, because there would be no shops or stuff that sell them. That would make the expirience rather unique.

Dec 29 2010 Anchor

Jedi and Sith could be limited to only heroes.

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Dec 29 2010 Anchor

But then no Jedi or Sith would ever die which would suck. I think that to limit their use the experience between each upgrade should be raised even more by raising their level. This would work on multiple levels. The top tier Jedi/ Sith would be too expensive to support many of, they would take forever to upgrade so there's a chance many will die in the process and if they are high level the AI will have less of them (do the AI get them currently? Not played in too long!)

RevanShan
RevanShan Scene Maker
Dec 30 2010 Anchor

Though the numbers of jedi drastically reduced after the jedi purge still many padawans appeared. Nevertheless I think they should be reduced a good lot. Finding a jedi or sith should be epic, and not usual.

"The character should complete a certain chain of missions in order to gain jedi/sith-hood. "

The problem is, how do we do the jedi-hood? The only thing I can think of is giving high strength stats to lightsabers, and change strength for smth else, like Reflexes.

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for the Star Wars game we never had...

Dec 30 2010 Anchor

RevanShan wrote: Though the numbers of jedi drastically reduced after the jedi purge still many padawans appeared. Nevertheless I think they should be reduced a good lot. Finding a jedi or sith should be epic, and not usual.

"The character should complete a certain chain of missions in order to gain jedi/sith-hood. "

The problem is, how do we do the jedi-hood? The only thing I can think of is giving high strength stats to lightsabers, and change strength for smth else, like Reflexes.


It could be some variable which would enable you to use/but jedi stuff.

RevanShan
RevanShan Scene Maker
Dec 30 2010 Anchor

With 'some variable' you mean a new ability, and I doubt that's possible.

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for the Star Wars game we never had...

Dec 30 2010 Anchor

and it's possible to give to an object a combination of skills?
example lightsaber ST:15 INT:15 AGI:15 or similar

RevanShan
RevanShan Scene Maker
Dec 30 2010 Anchor

Dunno. Ithilienranger, illuminate us!

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for the Star Wars game we never had...

Dec 30 2010 Anchor

the variable would be a hidden piece of code, which, if set to 1, would reveal the trader(s) that sell jedi/sith stuff. This would simulate you becoming a jedi. Those guys would also teach you to build your own lighstaber. Lightsabers would be impossible to obtain any other way, so that they would be really unique and important to the player.

RevanShan
RevanShan Scene Maker
Dec 30 2010 Anchor

i KNOW WHAT YOU MEAN. bUT AGAIN, i DON'T KNOW IF THAT'S POSSIBLE.

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for the Star Wars game we never had...

Dec 30 2010 Anchor

Sure it is possible. I don't know how hard because I have yet to create any quests. To balance them you could create them as heroes, but then add events that could cause them to die(disable the hero). If they are wounded to severely to many times or another force sensitive beats them. This would prevent the problem with auto-resolve battles killing your elite troops too easily.

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RevanShan
RevanShan Scene Maker
Dec 30 2010 Anchor

We arn't discussing that right now Ithilien. The matter which we would like you to think about is making certain parameters so that the player cannot use lightsabers and forcepowers until he has done certain quests (jedi training quests).

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for the Star Wars game we never had...

Dec 30 2010 Anchor

Simply the only way to obtain the lightsaber would be thru quests, and as far as I know, it's possible. I have played POP where you could get items in random events etc., which aren't availible at first, also, the shops could be hidden, like the noldor stuff or those mines in POP.

RevanShan
RevanShan Scene Maker
Dec 30 2010 Anchor

Yes, I already know that getting a lightsaber through a quest is possible. But what we are talking about is not the item itself, but the ability to wield it. So you would be able to have merchants who could sell you lightsabers, but at the same time you would have the profficiency on lightsaber training.

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for the Star Wars game we never had...

Dec 30 2010 Anchor

Actually, having lightsaber merchants is quite non-canon, parts - yes, whole sabers - no.

Dec 30 2010 Anchor

So, make a quest to gain the ability to create a lightsaber with parts. Then, another quest to learn how to use it. You would need to create a troop_slot to hold the lightsaber proficiency/ability.

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RevanShan
RevanShan Scene Maker
Dec 30 2010 Anchor

lol. Do you imagine then the amount of work for the team if we had to do parts of weapons and make a system to merge them? And then, the work for the player if he wants his companion to have a lightsaber?

"having lightsaber merchants is quite non-canon"

WHy? The jedi purge killed the jedi, not the sabers. In fact you could find lightsabers on the black market. Maybe it's true that they should be much less common, but they should be around.

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for the Star Wars game we never had...

Dec 30 2010 Anchor

It would be a quest that would require some items and as a reward you would get a lightsaber. I don't see anything non-accomplishible or difficult.

Dec 30 2010 Anchor

nDomenique wrote: It would be a quest that would require some items and as a reward you would get a lightsaber. I don't see anything non-accomplishible or difficult.

That was what I was trying to say.

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RevanShan
RevanShan Scene Maker
Dec 30 2010 Anchor

I know that's possible. But... that would be all.

I mean, you would have no more lightsabers on sale. And then, what would happen with force powers?

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for the Star Wars game we never had...

Dec 30 2010 Anchor

They would be sold by hidden jedi/sith masters, which would be revealed once you've completed the lightsaber quest line.
Of course, jedi and sith would drop them (sabers) since they would be rare enough. Regular guy using lightsaber isn't too non-canon, and if he killed a jedi, he just damn well deserves that.

Edited by: nDomenique

RevanShan
RevanShan Scene Maker
Dec 30 2010 Anchor

But that's the point. Though the idea of the jedi quest is cool, the point of making lightsabersa feel better would be including a system that doesn't let you use them until you have gone past that mission.

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for the Star Wars game we never had...

Dec 30 2010 Anchor

RevanShan wrote: But that's the point. Though the idea of the jedi quest is cool, the point of making lightsabersa feel better would be including a system that doesn't let you use them until you have gone past that mission.


I mean you just click that button or whatever and swing the shit out of your enemies, how hard is that? Bobba Fett used a lightsaber against Vader once...

RevanShan
RevanShan Scene Maker
Dec 30 2010 Anchor

Then try to find the midiclorian account of Boba and take into account he is the best mandalorian, which means he is the best fighter in the galaxy.

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for the Star Wars game we never had...

Dec 30 2010 Anchor

Kyle Katarn is better. :rambo: Ahhhh, the good old days of Mysteries of the Sith.

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