Star Wars Conquest is a Mount&Blade; module which transforms a medieval world into the far, far away galaxy... with the same premises than the original game, this module offers an open sandbox where the player can do anything he wants. Based on a Galactic map and hundreds of planets.
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Aug 19 2010 Anchor | ||
Okay well I know I suggested this on the other forum more than once but I never feel it was appreciated so I'm going to post it again BASICALLY what I'd suggest are more bandit parties, similar to what we have now but much smaller. However, even though they're smaller the bandits within should be much more powerful and with a huge range of equipment so the player doesn't know what they're up against. The party should have a name along the lines of "Fugitive" or "Escaped Convicts" or something similar. My reasoning behind this is for bounty hunter players who want something more than just completing cantina quests. These small parties would roam around the galaxy, at quite a high speed so that no parties could catch them other than a lone bounty hunter (or one with a partner). This would provide a challenge for a lone hunter that would be quite different to having to fight 20 or so bandits which may be too difficult, instead fighting 1-6 more powerful fugitives. Half the fun as well would be finding and chasing down these fugitives. There could also be a quest related to the party if someone's able to code that linked to the cantina . What does everyone think? I don't know how much work creating new parties would be but I can't see it taking long to make 1 new party and stick a few new troops in |
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Aug 19 2010 Anchor | |
Mmmmm. Interesting. Y can think off: Edited by: RevanShan |
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Aug 19 2010 Anchor | ||
Yeah that's pretty much exactly the kind of thing I meant Glad you approve ^^ |
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Aug 28 2010 Anchor | |
We sure could use more neutral enemies... When you're sided with either Empire or Rebels you just kill each other, but when you're Hutt it's hard to find a challenge. I think we should keep the current sizes though, as in - they're small enough already at later stages (IMO) Not sure if it's ok with the lore, but i think it would give an amusing twist to add a big, nomadic Mandalorian warband (Just one, taking long to respawn) -- Wake up! Time to die! |
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Aug 29 2010 Anchor | |
But Mandalorians will probably be an entire faction in the future... -- for the Star Wars game we never had... |
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Aug 29 2010 Anchor | |
Really? AWESOME -- Wake up! Time to die! |
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Aug 29 2010 Anchor | |
It can be an error to make mandalorians an entire faction. You are able to do it at any time. Capture a planet, name the faction as "Mandalorians", choose your culture as mandalorian culture from menu, and vuala! |
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Aug 29 2010 Anchor | |
Mandalorians were a faccion, that's a fact. They allied with the rebels and fought against imperials and mercenaries of the Zann COnsortium. -- for the Star Wars game we never had... |
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Aug 29 2010 Anchor | |
Hells, hells, hells... found nothing about this alliance. Would you be so kind to post a link please? Thanks. |
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Aug 30 2010 Anchor | |
Here: Starwars.wikia.com "Fenn Shysa and Tobbi Dala, two of three surviving Mandalorian Supercommandos, were helped by Leia in ridding the planet of slavers (at the cost of Dala's life), destroying the City of Bone and killing the Suprema. Shysa became a symbol of hope, rallying the people of the planet against Grand Admiral Miltin Takel and the Empire. " -- for the Star Wars game we never had... |
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