Originally this concept is part of the Crossfire 1.8 mod.
We decided to take this concept and release a standalone mod for the Freelancer game.


The first version of this mod will be vanilla compatible only which means it can be used on every computer which has no other mods running. In cooperation with other Freelancer modding teams we want to release several new versions of this mod which are compatible with already existing Freelancer mods.After the release of the new Crossfire mod the work on this project will start and we gladly would welcome other modding teams to be part of this and maybe also other future projects.


Update

(18th August 2010)
Due to the lack of support and interest from the Freelancer modding community this project is not going to be published as standalone mod anymore.
We might revoke our decision and release an automatic patcher for client and server version if the situation does change someday.

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Freelancer 2:




The last stand






Crossfire 2.0 - A year in review


2015 was truely was a year of detail improvements in Crossfire. After the release of the first beta version at the end of 2014 we got lots of player feedbacks and could observe how the Mod performs in our online environment.

The step... or probably we should say the huge jump from Crossfire 1.9 to version 2.0 adressed many wishes and suggestions of our community at the SWAT Portal. Next to that we also wanted to redesign the complete Mod in order to look stunning and feel amazing. Large parts of the storyline, known from Crossfire 1.9, got redesigned in order to allow a more dynamic Singleplayer experience. We also had new story missions on our agenda, as we clearly wanted to finish the main storyline of the Crossfire mod with version 2.0.

Crossfire 2.0 turned out to be a huge success. The amount of people which took part in beta testing was truely impressive and the feedback we got allowed us to improve the Mod even further.

In October 2015 we finally decided to re-release Crossfire 2.0 as full version that contains all fixes and improvements. Additionally the full release also contained new content such as new ships and new story missions. We also have considered this new release as a proof of concept to show how an upcoming feature might work: Community Content (but more about this later).

Since October we have kept focusing on online content. In particular we were working on the improved Clan support and various improvements to the automatic Roleplay system. For several weeks meanwhile the modular Clan Bases are being beta tested by one of our Server clans and we are almost done with the work. Another feature that soon can be used by our players.






Community Content

Getting the Community involved in the development of the Mod always was one of our highest goals.
With Crossfire 2.0 we included specific markers into the main storyline which allows us and the community members to develop and include own story missions that then can be shared with the community. With the release of the early beta version back in 2014 we included the first of these so called Bonus missions, which represent small side stories which have no direct influence on the main story.
In October 2015 we then released a 2nd Bonus mission, which continues the story arc that was started with the first Bonus mission. Step by step new singleplayer content will be created this way and everyone is invited to help giving these new missions their shape.
In 2016 we will create and active developer team for these kinds of Missions.

Modular Clan Bases

As already written above we have spend the past few weeks with the final development of our modular Clan Stations.
What is that?
While Clan stations are meanwhile nothing new in Freelancer anymore we have decided to make a different approach on this topic. We wanted our stations to look amazing and we wanted our players to truely experience how dynamic it can be to construct and upgrade an own station.
Players can upgrade stations and build new modules which really get added to the station as external components and also internal rooms. Each module has its unique look and its unique purpose... starting with a simple flight deck and then later constructing a bar, a ship dealer, mooring ports, factories, cargo modules, shield generators and even defense platforms. Each station module grants access to new features, special items and very special ships.
Constructing Stations of course requires teamwork and is a great motivation joining forces in order to achieve something outstanding in Freelancer.

Online Conquest System

The Conquest System is something we have planned for 2016.
Personally i don't want to reveil to much about it, but at this point I can tell that it is going to be war-like scenario (similar to the ASF vs CSF) which connects multiple key features of Crossfire with each other. The Conquest system involves a territory based system of influence for Clans which will be linked with the construction and upgrades of Clan Stations. It also will have influence on the already active automatic Roleplay system.
2016 truely will be great for Freelancer online gameplay.


Your vote counts

Please vote for Crossfire 2.0 and support our hard work at the annual Mod Awards 2015.
Click on the "vote" button at the top of this page and support us and our future projects this way.


Thank you in advance.


Crossfire 2.0


Crossfire 2.0 Online ScreenshotsCrossfire 2.0 Online Screenshots
Crossfire 2.0 Online ScreenshotsCrossfire 2.0 Online Screenshots


Project on hold

Project on hold

News 0 comments

The SWAT Portal has stopped futher work on the Destructable Universe mod due to the lack of support from the Freelancer community.

Mod of the Year Awards

Mod of the Year Awards

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The 2009 Mod of the Year Awards is up and running. For the past few years Crossfire has reached the Top 100. We would like to thank you all for your kind...

Crossfire 1.8 Beta 1

Crossfire 1.8 Beta 1

News 6 comments

Last weekend the first beta test has been started on the new crossfire server using the current version of Crossfire 1.8 This test was only for the active...

Signup for Destructable Universe

Signup for Destructable Universe

News 0 comments

If you want to use this mod in combination with your own mod please sign up here. This requires the cooperation of our both modding teams.

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mikeltuga
mikeltuga

here is the link to download?

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Fresh_Tints
Fresh_Tints

The mod can't be downloaded.

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inferno-fl
inferno-fl

with this in CF 1.8, i dont believe that ANYONE will have a single place in the universe to dock on for the entire week . hahaha

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GREECE1
GREECE1

ich habe lange nicht diesen mod oder andere besucht
aber ich finde das CrossFire eines der besten MOD's ueberhaub ist
wenikstens sind dort alle einigermasen ok he he he :P
man kann sehr gut die klans aergern ( wen man aber dan dafon kommen kann LoL )
@SWAT_OP-R8R ist auch ok er hilf sogar selbst wen mann probleme hat
wuensche das SWAT_OP-R8R Team frohe Weinachten und ein gutten rutsch ins neue Jahr.
nadan bis bald im neuen mod
M.F.G
GREECE<1>

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MichaelSeph
MichaelSeph

noo... the CF dock 2 was destroyed.... where will BSes dock now ? --oh, to CF Dock 1 :P

Just make sure not all stations and planets are destructable... cus ther won't be any space or plce to dock if there's a war O-ยบ

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Smoking_GNU
Smoking_GNU

Will the destroyed bases respawn or something? And what happens if you're IN a base when it goes up (multiplayer)?

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bita
bita

where is the download it says its released but not downloadable

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Typhaaris
Typhaaris

my guess is that the dl is on the website that they made

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remenomen
remenomen

Hey when is it availabele for download?
It says 'Released' but it isnt downloadable.

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