Mod cancelled. 1.2 and 1.3 will continue to be available and assets from the new version will be available once cleaned up.

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14 comments by jketiynu on Oct 20th, 2013

Some people likely saw this coming for some time but I am likely cancelling this mod. I'm not saying for sure that I am yet because I have yet to see if I can squeeze some extra time out of my days to keep making it, but it's unlikely. I can't neglect my real life for a mod. I've been doing that a bit in the past and it's a really dumb thing to do.

I don't want anything I've made to go to waste so I will likely release all the assets to people who want them.

I already offered Enigma (Arsenal Overhaul, which already has two weapons I ported/edited for Swartz mod 2.0) my weapons so I'll see if he wants them. If he does people can download his mod if he includes them all and get them through there (I still need to do stuff like finish world models and make scopes regular attachments again).
If he doesn't want them I'll give them to someone else.

In terms of scripts, it's a bit of a mess so I would likely just release it as-is via Dropbox or something and let people sort through it. Hopefully an actual scripter can come along and figure out a way around the shortcomings with the dual-aiming and solve the crash caused by the gibbing script.

I'd just like to say thank you to everyone who has given their support and time to my mod. If it does die I will make a new post with links to everything mentioned. I'm sorry to potentially disappoint people that have been tracking this, but I hope people will try and understand.

This is not the last of me and modding, it's just that due to my time constraints I'll have to make smaller scale projects from now on. I will likely not be doing any future projects for Stalker: Call of Pripyat except for porting over Meltac's Dynamic Shaders 2.0 to COP when it comes out.
I will probably make mods for Lost Alpha when that comes out and now that the source code for Cryengine 3 has been released I may do some mods for that as well.

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Swartz mod v1.3 Patch 1

Swartz mod v1.3 Patch 1

Jun 7, 2012 Patch 9 comments

This patch should fix all crashes that were previously occurring. I'm sorry about the inconvenience. IMPORTANT: Go into your game directory and go into...

Swartz mod v1.3 full version

Swartz mod v1.3 full version

Jun 5, 2012 Full Version 25 comments

Swartz mod v1.3 full version. Please read the notes below.

1.2 - Hotfix #2

1.2 - Hotfix #2

Apr 29, 2012 Patch 1 comment

Changelog: *FINALLY fixed issue with some characters appearing flat (I'm an idiot for not figuring it out sooner) *Fixed OGG commenting on revolver shot...

1.2 - Hotfix #1

1.2 - Hotfix #1

Feb 8, 2012 Patch 1 comment

Changelog: *Fixed the VSK-94 sights (they're still slightly off, but better than before). *Fixed a crash when approaching Strelok's stash. *Fixed 'Mincer...

Swartz mod v1.2

Swartz mod v1.2

Feb 5, 2012 Full Version 1 comment

This is the full version of Swartz mod v1.2, I hope people enjoy it :)

Post comment Comments  (530 - 540 of 544)
GlassPirate Feb 6 2012, 1:20am says:

Loving the mod so far, especially the inventory icons and such. New radiation system seems balanced, but personally I find it more of an annoyance than a threat. (Try to sleep and "Radiation Hazard!")

But anyway, I wanted to ask if you could PM me a list of currently integrated new weapons or similar? Not locations or anything, just the weapons that are in-game. I've found quite a few, including the M24 lying around, but I like to make a check list of what I still have to find and test. ;3

+1 vote     reply to comment
Seeker_of_Strelok Feb 6 2012, 4:27am replied:

If you want to know what weapons are new, all you need to do is go into 'gamedata\configs\weapons\new' and quite literally, they're all listed in their respective .LTX files, there's 31 of them.

Unless you meant something else, that's the easiest way I'm able to think of right away. Their descriptions are in the 'gamedata\configs\text\eng\' folder in the file 'st_items_weapons.xml'.

Simply copy the description tag 'st_wpn_sako_descr' ( obviously for the Sako, don't use the quotes ) and use Ctrl + F, and paste the same there, to read its description.

Hopefully Jketinu doesn't mind me posting this,


+1 vote     reply to comment
jketiynu Creator
jketiynu Feb 6 2012, 9:26am replied:

I don't mind at all.

Here's the weapons list for people if they want to make a checklist, as well as a note on where to find some of the new weapons if they're hidden:

APS Stechkin,
Steyr Aug A3,
IMI Galil,
Ruger GP100,
HK 416,
M24 (Sorta hidden, Zaton),
M249 SAW,
M79 (hidden, Jupiter),
M60 (hidden, Jupiter Underground),
Mossberg 590,
PP1901 Vityaz,
Colt Python,
RPK 'Tactical' (hidden, Jupiter),
Saiga 12k,
Sako M95,
Vz.62 Scorpion,
SR3 Vikhr,
S&W 629,

+1 vote   reply to comment
GlassPirate Feb 6 2012, 6:18pm replied:

Thanks so much to both of you, that's really helpful. I know it might seem a little frivolous, but I'm the sort of gamer who "collects" everything, especially guns in FPS games, despite it's worth/usefulness or lack thereof. So whenever I get a STALKER mod with new guns, it's checklist time. XP

+1 vote     reply to comment
Seeker_of_Strelok Feb 6 2012, 1:31pm replied:

After finding what I think was the tier three toolkit, about twelve or so stashes popped up all over Zaton, not sure about the other maps. Each was basically a weapon stash.

+1 vote     reply to comment
jketiynu Creator
jketiynu Feb 6 2012, 2:03pm replied:

That was a debug thing I had left in the beta. It's in the full version too? Argh.

Just checked my folder and the file responsible wasn't released. Are you still playing the beta or did you overwrite the gamedata directory rather than delete the old one?

+1 vote   reply to comment
Seeker_of_Strelok Feb 6 2012, 3:16pm replied:

Probably overwrote something by accident, was comparing some files.

Re-extracted and am playing the non-test version now.

+1 vote     reply to comment
jketiynu Creator
jketiynu Feb 5 2012, 4:09am says:

Swartz mod is now waiting for approval and has been uploaded here.

In the meantime just download it from my site.

+1 vote   reply to comment
Twilight2k Feb 5 2012, 10:35am replied:

Thanks jketiynu.

+1 vote     reply to comment
jketiynu Creator
jketiynu Feb 4 2012, 8:02pm says:

This site is slow as molases to get approval.

The mod is now live on my site. I'll upload it to moddb tomorrow if the admin ever decides to approve of my original news post even.

+1 vote   reply to comment
Seeker_of_Strelok Feb 5 2012, 2:21am replied:

The admins must be doing this to gear up anticipation for new mods.

I'll be waiting, hopefully some others will as well.

Thanks for this,


+1 vote     reply to comment
VigoVonHomburg Feb 4 2012, 6:28pm says:

How are the new guns added? Stashes, do NPC's carry them, quest rewards, can we buy them all?

+1 vote     reply to comment
VigoVonHomburg Feb 4 2012, 6:41pm replied:

Also, could you make a list of compatible mods for this? If so I'd like to use the High Res texture packs for the buildings and what not.

+1 vote     reply to comment
jketiynu Creator
jketiynu Feb 4 2012, 8:08pm replied:

I'd recommend using the hi-res textures for buildings, but not terrain. I'm already using modified terrains from Cromm Cruac.

As for guns the NPC's carry them, some are stashed away, and some are for sale.

+1 vote   reply to comment
jketiynu Creator
jketiynu Feb 4 2012, 9:58am says:

Bah, my new post is currently awaiting authorization...and it's been over 24 hours.

To sum up what it says: new version out Sunday. You'll like it ;)

+1 vote   reply to comment
Seeker_of_Strelok Feb 4 2012, 11:55am replied:

If it's the same from the the test version, with the 'lol' fix, then yeah, they'll like it. Some people might not like how quick radiation degrades things, I thought it added 'some' realism to the game.

+1 vote     reply to comment
jketiynu Creator
jketiynu Feb 4 2012, 12:38pm replied:

I halved the degradation again, so I don't think it'll get much complaints.

+1 vote   reply to comment
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Swartz Mod
Swartz Mod
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