Mod cancelled. 1.2 and 1.3 will continue to be available and assets from the new version will be available once cleaned up.

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14 comments by jketiynu on Oct 20th, 2013

Some people likely saw this coming for some time but I am likely cancelling this mod. I'm not saying for sure that I am yet because I have yet to see if I can squeeze some extra time out of my days to keep making it, but it's unlikely. I can't neglect my real life for a mod. I've been doing that a bit in the past and it's a really dumb thing to do.

I don't want anything I've made to go to waste so I will likely release all the assets to people who want them.

I already offered Enigma (Arsenal Overhaul, which already has two weapons I ported/edited for Swartz mod 2.0) my weapons so I'll see if he wants them. If he does people can download his mod if he includes them all and get them through there (I still need to do stuff like finish world models and make scopes regular attachments again).
If he doesn't want them I'll give them to someone else.

In terms of scripts, it's a bit of a mess so I would likely just release it as-is via Dropbox or something and let people sort through it. Hopefully an actual scripter can come along and figure out a way around the shortcomings with the dual-aiming and solve the crash caused by the gibbing script.

I'd just like to say thank you to everyone who has given their support and time to my mod. If it does die I will make a new post with links to everything mentioned. I'm sorry to potentially disappoint people that have been tracking this, but I hope people will try and understand.

This is not the last of me and modding, it's just that due to my time constraints I'll have to make smaller scale projects from now on. I will likely not be doing any future projects for Stalker: Call of Pripyat except for porting over Meltac's Dynamic Shaders 2.0 to COP when it comes out.
I will probably make mods for Lost Alpha when that comes out and now that the source code for Cryengine 3 has been released I may do some mods for that as well.

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Swartz mod v1.3 Patch 1

Swartz mod v1.3 Patch 1

Jun 7, 2012 Patch 9 comments

This patch should fix all crashes that were previously occurring. I'm sorry about the inconvenience. IMPORTANT: Go into your game directory and go into...

Swartz mod v1.3 full version

Swartz mod v1.3 full version

Jun 5, 2012 Full Version 23 comments

Swartz mod v1.3 full version. Please read the notes below.

1.2 - Hotfix #2

1.2 - Hotfix #2

Apr 29, 2012 Patch 1 comment

Changelog: *FINALLY fixed issue with some characters appearing flat (I'm an idiot for not figuring it out sooner) *Fixed OGG commenting on revolver shot...

1.2 - Hotfix #1

1.2 - Hotfix #1

Feb 8, 2012 Patch 1 comment

Changelog: *Fixed the VSK-94 sights (they're still slightly off, but better than before). *Fixed a crash when approaching Strelok's stash. *Fixed 'Mincer...

Swartz mod v1.2

Swartz mod v1.2

Feb 5, 2012 Full Version 1 comment

This is the full version of Swartz mod v1.2, I hope people enjoy it :)

Post comment Comments  (510 - 520 of 535)
jketiynu
jketiynu Feb 8 2012, 9:28am says:

New hotfix is now available currently on my site and soon here as well.

Fixes:

*Fixed the VSK-94 sights (they're still slightly off, but better than before).

*Fixed a crash when approaching Strelok's stash.

*Fixed 'Mincer Meat' artifact emitting radiation.

*Added two 'clean-up' scripts.

+1 vote     reply to comment
Etrius787
Etrius787 Feb 8 2012, 3:25pm replied:

This might be an incredibly stupid question, but what is your site's URL exactly? Sorry >.< I looked around and I couldn't really figure out what it must be.

+1 vote     reply to comment
spacechimp
spacechimp Feb 7 2012, 9:00pm says:

i cant find the m60... iv honestly worked the underground over back to front 3 times checking everywhere.. well i guess not everywhere could someone drop a hint like what area it is or somthing pm me if jketiynu doesnt want it on the comments. this has to be one of the most well hidden weapons in cop period of any mod please dont tell me exactly where it is though i still want to put in some effort in finding it

+1 vote     reply to comment
MorsTactica
MorsTactica Mar 26 2012, 8:15pm replied:

I can't either, did you ever find it?

+1 vote     reply to comment
jketiynu
jketiynu Feb 8 2012, 8:25am replied:

Someone put it up there for me.

His words and a screenshot:

"In the big area with the monolith fights, climb on top the electrical crap where you turn on the power, jump to a nearby building, jump from that to some bent metal and from there onto a catwalk you're not actually ever supposed to access, and from there jump to a wall pylon and onto ANOTHER catwalk."

Screenshot from up there: Steamcommunity.com

+1 vote     reply to comment
jketiynu
jketiynu Feb 6 2012, 9:26am replied:

I don't mind at all.

Here's the weapons list for people if they want to make a checklist, as well as a note on where to find some of the new weapons if they're hidden:

Aek919k,
APS Stechkin,
Steyr Aug A3,
AK-103,
FN FAL,
G3a3,
IMI Galil,
Ruger GP100,
GSH-18,
HK 416,
M-14,
M-14 SOPMOD,
M24 (Sorta hidden, Zaton),
M249 SAW,
M79 (hidden, Jupiter),
M60 (hidden, Jupiter Underground),
Mossberg 590,
PP1901 Vityaz,
Colt Python,
RPK,
RPK 'Tactical' (hidden, Jupiter),
Saiga 12k,
Sako M95,
Vz.62 Scorpion,
SKS,
SR3 Vikhr,
S&W 629,
UMP-45,
Vepr-12,
VSK-94.

+1 vote     reply to comment
GlassPirate
GlassPirate Feb 6 2012, 6:18pm replied:

Thanks so much to both of you, that's really helpful. I know it might seem a little frivolous, but I'm the sort of gamer who "collects" everything, especially guns in FPS games, despite it's worth/usefulness or lack thereof. So whenever I get a STALKER mod with new guns, it's checklist time. XP

+1 vote     reply to comment
Seeker_of_Strelok
Seeker_of_Strelok Feb 6 2012, 1:31pm replied:

After finding what I think was the tier three toolkit, about twelve or so stashes popped up all over Zaton, not sure about the other maps. Each was basically a weapon stash.

+1 vote     reply to comment
jketiynu
jketiynu Feb 6 2012, 2:03pm replied:

That was a debug thing I had left in the beta. It's in the full version too? Argh.

*Edit*
Just checked my folder and the file responsible wasn't released. Are you still playing the beta or did you overwrite the gamedata directory rather than delete the old one?

+1 vote     reply to comment
Seeker_of_Strelok
Seeker_of_Strelok Feb 6 2012, 3:16pm replied:

Probably overwrote something by accident, was comparing some files.

Re-extracted and am playing the non-test version now.

+1 vote     reply to comment
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