Mod cancelled. 1.2 and 1.3 will continue to be available and assets from the new version will be available once cleaned up.
I'm about half way done with the next release of Swartz mod.
Posted by jketiynu on Apr 22nd, 2012
UPDATE 5/13: Help wanted! PM me if you'd like to help.
I need people willing to do the following:
*Compile a list of all weapons with mis-aligned iron sights
*Write up new descriptions for the artifacts to reflect their new properties
*Decide/balance the pricing on all the weapons (including those in 1.3, I'd send you the details)
*Update traders stock with new weapons and ammo (with information I'd provide for 1.3)
ALL of this would be a huge help and would get the mod released fairly quick. At this point I just need the above and a few other things done and then it's just a matter of waiting for Absolute Nature 3.
*Changes updated 5/12. New changes in italics*
I'm still chipping away at 1.3, and pretty soon I'll need volunteers for both testing as well as config editing (basically stuff I'm too lazy to do). I could also use someone who is good at aligning iron sights (and I have a tool you can use for it).
Anyways, here's the latest in addition to the features I posted last time:
As I said I'm now approximately half way 3/4th's done. I'd like to delay the release until Absolute Nature 3 is released but that depends on how soon that happens. I now feel I have enough content going that 1.3 could be released within a month or two.
Here's a video I posted a while ago that got buried in the comments. It's a very WIP video of Swartz mod v1.3: