Mod cancelled. 1.2 and 1.3 will continue to be available and assets from the new version will be available once cleaned up.

Report RSS v1.3 is in the works

I'm now working on v1.3 of Swartz mod which will add quite a few new features.

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I'm now working on v1.3 of Swartz mod which will add quite a few new features.

So far I have the following finished:

  • Optional dynamic Hud courtesy of Smurth & Flyingdebris
  • New bleeding screen effect courtesy of Smurth
  • Quick-grenade hotkey courtesy of Sin!
  • Added sleeping bag
  • Added two new weapons: Aek-971 and AK-47
  • The new weapon stash locations are now given as quest rewards so people can actually find them.
  • Optional: Removed vanilla stashes
  • Made it so that you can sleep up until the first noticeable/visual effects of radiation occur

I'm working on the following:

  • New achievements for a variety of tasks (some with rewards, some without)
  • Possible inclusion of the Dynamic News mod as an optional if I can get some help converting it
  • Making the next release an exe file where you can heavily tweak what you want and don't want in terms of gameplay features
  • An idea I'm keeping secret since I may not get it to work :)

If people have any other ideas and suggestions for the next release let me know.

I'm still in need of a scripter, so if anyone is willing to help me out please message me.

Also thank you to those of you who've left ratings and reviews. It shows that there is still interest in continuing this mod.

Comments
michael_gears
michael_gears

-Spawn Oasis multiple times.

-Modify the last evacuation mission so that the player could go ahead and clear the way for NPCs because they just rush ahead and become sitting ducks.

-Open the Pripyat tunnel after making the first journey to be able to go back and forth without the guide.

Thanks

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MorsTactica
MorsTactica

Sounds good, I might suggest that you add some new armors in v1.4.

Reply Good karma Bad karma+2 votes
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