Mod cancelled. 1.2 and 1.3 will continue to be available and assets from the new version will be available once cleaned up.

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BLAH BLAH BLEH BLAE BLARGH BLA BLE BLAH BLAH BLAHA *Swartz is having a stroke*

Posted by jketiynu on Jun 20th, 2013

Time fo' an update fools.

As I mentioned in my latest image update I'm having some overheating issues with my GPU which prevents me from making that video I said I would post. It's going to be a little while unless someone feels like Paypaling me $ for some Arctic Silver Céramique. Sorry about that, as soon as I can I shall post a video.
Update: Overheating issues solved after applying new TIM to the GPU. Now I can begin work on the video.

Here's where things now stand:

  • I'm hitting some walls by not having a scripter. An example of this is a magazine system. I really wanted one but the early one released for CoP will not suffice, and the Redux one obviously won't be released until Redux is out. So that leaves me with a SoC mod that did a really cool mag system, but when I ported it to CoP I ran into a ton of problems, and the scripts for it are a mess. Anyways, basically there are some features I want to implement but until I find a scripter who can do a little work there are some features I will not be able to do.
  • Likewise, I could use an animator, but like scripters I think every mod team is looking for an animator. I don't need much done, I just need usable animations for a Mac-10, and I need some animations for an MP412 Rex. Beyond that I think the current animations available to me will work. However, I *think* I know how to port animations from SoC to CoP so if anybody knows of any decent MP412 or Mac-10 animations/models for SoC let me know where I can download them and I'll try and port it.
  • Yet another thing I could use: someone who's willing to make some new UI icons. Basically I need new ammo icons, beyond that I don't think I really need anything else. PM me if interested.
  • I'm adding new weapons every day now. As you can see I just added a Barret REC7. I'm going to try and stop spoiling weapons though if they appear more than half-way through the game. If they come before that I'll post pics, otherwise no.
  • It looks like Dynamic Shaders 2.0 by Meltac for SoC is not too far away. He has already given permission to port his shaders when he releases it, and once he does I will definitely be using his shaders to imitate wet surfaces in DX9, reflections for various circumstances, and the rainbow (cause why not?). I highly recommend that once 2.0 is released that you utilize the DX9 renderer. There are obviously advantages to DX10/11 but it's more difficult to mod their shaders so most of the cool shader stuff will be DX9 only.
  • I recently updated the FAQ, but I should post this here: I am dead-set on using Bangalore's map pack when released for 2.0, however far off that may be. If you were looking forward to a release this Summer I'm sorry but it's not gonna happen. HOWEVER, if people are okay with vanilla maps and no real new quests, I'm willing to make a "v1.9" when I'm closer to done with content that would have many of the weapons and stuff from 2.0, but not any new maps or quests. It depends if people are interested in that or not. Let me know in the comments.
  • Originally I wanted some 10x25mm guns in the game (I really like the caliber IRL), however I've decided it makes more sense to go with .40S&W as it's more common, less expensive, and there are more weapons which use it. An example of what this will affect is I will be removing the Glock 20 and adding a Glock 35 in it's place.
  • I want people's opinion: would you be okay with a Kedr that is a little unrealistic in it's model or would you rather a different weapon that is realistic looking take it's place? I only recently noticed that the model I'm using is inaccurate and does not match what it looks like as well as it should. If that's not an issue though I will add it anyways.
  • Feature added: Aim/scope sway that is affected by crouching (thanks SetaKat for crouch-detection script), AND you can take a pill that will completely eliminate scope sway for 30 seconds, after which it will return. This is done differently than you are used to seeing, as the normal way of doing it does not allow it to be "turned off".
  • AI Tweaks has a module in it for letting you loot armor from corpses as well as letting NPC's do the same. I am considering adding this if I can balance it out. Let me know what you think.
  • After reading a few posts requesting this, most SMG's will be able to be held with detectors. I am also considering allowing the usage of assault rifles one-handed with detectors IF using an Exo.

That's it for now. Sorry it is more questions than content, but hopefully once I'm able to post a video people will be happy ;)

Post comment Comments
rickpnick
rickpnick Jun 20 2013, 9:52pm says:

on the scope sway...how hard would it be to implement a hold breath command, like the one in far cry3??

+2 votes     reply to comment
jketiynu Author
jketiynu Jun 20 2013, 9:53pm replied:

Not too hard, I could do that instead of the pill.

+2 votes   reply to comment
UtterHopelessNoob
UtterHopelessNoob Jun 21 2013, 12:47pm replied:

That would be much better than the pill.

+1 vote     reply to comment
jketiynu Author
jketiynu Jun 21 2013, 12:51pm replied:

I agree, I'll do the hold-breath thing.

+2 votes   reply to comment
N3uR0m4nT3
N3uR0m4nT3 Jun 22 2013, 7:20pm replied:

Maybe both effects should stack for very low sway? Just a thought.

+1 vote     reply to comment
rickpnick
rickpnick Jun 21 2013, 5:46am says:

That seems more realistic. I liked it in Far Cry 3.
Have you played FC3? It's not bad, but definitely a long way off from STALKER. I was probably too critical with the game, expecting it to be more like STALKER, but that's how I judge games nowadays..."how much is it like or not like STALKER". They do have a tier advance in FC3 that lets you hold your breath longer. Maybe a pill could help with that in your mod, but with side effects, like lowered metabolism (less endurance until pill wears off).
Even so, I think the capability to hold your breath when sniping by holding down a key is a great touch. (of course make it a timed event, so you can't hold your breath indefinitely.)
Just my thoughts.
By the way, I played the old Swartz mod and loved it, great job!! I specially liked the added radiation effects. I know you were talking about minimizing that part of it, but I thought it added realism to your mod. Maybe you could add more hot spots (heavily irradiated areas) on the maps, like it is in real life.
Once again, just my thoughts.
Thanks for a great mod!
Rick

+2 votes     reply to comment
jketiynu Author
jketiynu Jun 21 2013, 7:56am replied:

Have I played FC3? Well yeah, I made a very popular mod for it called "Swartz mod compilation" which won mod of the month at Far Cry Nexus, was featured on a bunch of websites, etc. ;)

I liked it for a while but got bored with it.

Anyways yeah if I do the hold breath thing it will be timed and then you release your breath and the screen starts swaying again.

+1 vote   reply to comment
rickpnick
rickpnick Jun 23 2013, 6:11am replied:

OK, now that I did a little checking on the web, I see the FC3 question was a dumb-*** question. (I just got FC3 recently when it was on sale, played it and finished it quickly. The game didn't thrill me, so I didn't check out any mods for it.) Congrats on the popularity of that mod.

+1 vote     reply to comment
jketiynu Author
jketiynu Jun 23 2013, 3:00pm replied:

It wasn't a dumb question, you didn't know.

+1 vote   reply to comment
jketiynu Author
jketiynu Jun 21 2013, 12:52pm says:

Just a quick update: GPU overheating now fixed (applied new TIM, under full load my temps in Stalker are 12 degrees lower).

Now I can start working on a video :D

+1 vote   reply to comment
wikkid1
wikkid1 Jun 21 2013, 8:53pm says:

Great stuff!!
* Sigerous mod has MAC-10. I can't remember how good the texture/animation is, but I'm pretty sure that the mod has a MAC-10. (unless it somehow crept into my SGM gamedata folder without my notice.)

* Personally I'm happy that you're not doing dx10/11, quite a few of us are still using WXP which doesn't support anything higher then dx9.

* I would love to see v1.9! I've never been a fan of custom maps for any of the STALKER games, they're usually in some way lacking. Not neccessarily the maps themselves, often they're added just to pad the list of features, in which case there's a ton of empty land, not even an anomaly in sight and absolutely no reason for it's existance. If you manage to fill the maps in with interesting stuff and quests that actually provide a reason for visiting said maps that would be awesome.

* Re the Kedr: I think if you found a kool looking gun that fills a niche but isn't 100% realistic that's ok. I mean if it's a really horrible model or something then that won't work, but if it's something minor then I'd say it's ok. For example I never saw the big deal with the weapons being mirrored in these games... but I've not handled weapons enough to imprint, the fact that the slide is on the wrong side doesn't break immersion for me. And that's what it comes down to essentially, if it's something that's immersion breaking for a large number of people then it should be looked at or eliminated, otherwise let it be.

* And finally, I think that being able to use assault weapons single-handed while in an exo is a really great idea! It would be really awesome if it were possible to dual wield them with an exo, obv only until the clip runs out then you'd have to drop one of the weapons (or put in back into backpack or something.) That may be a little too Rambo though, although some mods do add miniguns and such, and if somebody doesn't like they could just choose not to do this. But it may be a sore topic with some I guess...

+1 vote     reply to comment
jketiynu Author
jketiynu Jun 21 2013, 9:35pm replied:

Windows XP huh? Are you using a 64-bit version because if not you won't even be able to play the mod.

Anyways, SGM does not have a Mac-10. It does have a world model for one, but not a first-person model.

As for the Kedr, stuff like left-sided ejection ports bothers the **** out of me (except for the PKM and Pecheneg: they're supposed to eject on the left). I'm really unsure about the Kedr, especially since the animations would need to be edited further.

Re: 1.9: they're not custom maps, they're mainly SoC and CS maps. The person making them is adding a lot of content so even without new quests they should be worth playing. I'm sick and tired of the current maps so the idea of leaving them behind, as well as CoP's ****** story, is something I really like the idea of. There might be a 1.9 bu I will definitely be doing 2.0 on those new maps.

Finally, Exo weapons. It actually is possible to have dual-wielded weapons utilizing GWR, however I view it as very un-Stalkerish. I'd rather not do it unless it's as a joke or something (I was thinking maybe give the player during Freeplay dual Gold "Deagles" that drop people with one shot and have obnoxious sound effects and music that play whenever used).

+1 vote   reply to comment
wikkid1
wikkid1 Jun 21 2013, 9:47pm replied:

"Windows XP huh? Are you using a 64-bit version because if not you won't even be able to play the mod."
Nope, the plain XP SP3 x86... one of these days I'll get around to installing W7... maybe this mod will be the straw that breaks the camel's neck (or is it back?) and will force me to upgrade. :/ It's about time anyhow....

+1 vote     reply to comment
jketiynu Author
jketiynu Jun 21 2013, 10:00pm replied:

That sucks. I mean I don't know for sure that it won't work, but I would suspect you'd have issues.

I'm not even on Win7, I'm on Vista, so I know how it goes with being slow on upgrading. It really is worth it to have 64-bit though, it opens up a lot of possibilities.

+1 vote   reply to comment
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