Mod cancelled. 1.2 and 1.3 will continue to be available and assets from the new version will be available once cleaned up.

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MSwartz Author
MSwartz

Note: This doesn't apply too much for the indoor screens as the outdoor ones, but just note that I'm not using any form of AO in these screens, so you'd likely be seeing more shadows and crap.

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MSwartz Author
MSwartz

Also: These are not user.ltx tweaks, it's a modified shader.

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andrewmaster0
andrewmaster0

I feel like the modified ones make it a tinnyyy bit brighter in a not-so-great way. It's such a small difference, but at the same time the vanilla bloom seems to show slightly more detail in the textures as well.

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Mr._S
Mr._S

I agree, the modified shader looks like it reduces the contrast a little bit, which lessens some of the detail. Especially in the plants on the ground. It looks like the light is being diffused, which isn't a bad thing.

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Doyle_138
Doyle_138

IMO Vanilla looks better.

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MSwartz Author
MSwartz

Thanks guys. Vanilla it is then.

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UtterHopelessNoob
UtterHopelessNoob

A bit late, but vanilla-- the modified shader looks like it provides slightly more realistic diffuse lighting, but also obscures details and creates an ugly "corona" around the light in Cardan's room.

If you've already got the shader working, though, maybe include it as an optional file?

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MSwartz Author
MSwartz

Nah, I just won't bother with it. I'm going with vanilla, as I have said above.

People can actually get the same shader if they want, they just need to grab the shaders from pre-SOC build 2218.

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UtterHopelessNoob
UtterHopelessNoob

Ah, gotcha!

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BobertLee
BobertLee

I've seen that scar model before, im curious how did you edit that scar-l model to make it into a scar-h?

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MSwartz Author
MSwartz

I changed the curved mag to a 20-round stick mag, changed the skin to read properly that it's a SCAR-H, and a minor edit to the barrel length.

You've likely seen this model before in the SGM addon "Enot". That or you've seen it in CS:S, I'm still trying to figure out the original author though.

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BobertLee
BobertLee

wow that's pretty cool, yeah i don't remember but i think i saw it in SGM mod but im looking forward to your mod with every update you post. another question did you also keep the original scar-l animation?

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MSwartz Author
MSwartz

Yes, I'm keeping the animation used in that mod since it's pretty good, however I sped up the reload animation a little as it was kinda slow.

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TheR3MAK3R
TheR3MAK3R

Vanilla It's cool,but a little moding Is not that bad,my opinion :)

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Roguelike89
Roguelike89

Awesome work. The bigger variety of weapons, the better, in my opinion.

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Guest
Guest

I love how the patch fixes... nothing! Best mod so far anyway (not to sound ungrateful)!

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MSwartz Author
MSwartz

The patch works fine, I have no idea why you're having issues.

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Description

*Edit*
Decision made: vanilla it is.
So, any thoughts on the SCAR-H?

So, I've been using some new bloom shader that is apparently from a pre-SoC build of the game which I thought were neat. However, I'm not sure about them. I would like people's opinions as to whether they prefer the vanilla bloom or the modified one.

Also, FN SCAR-H.
I edited a SCAR-L model ported and animated by Shoker (I think), author unknown at the moment but I can find out.

P.S. No bitching about spending time on shaders please. It takes up almost none of my time so don't complain that I ever toy with them.

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