Mod cancelled. 1.2 and 1.3 will continue to be available and assets from the new version will be available once cleaned up.

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v1.4 - Glock 20
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nashathedog Online
nashathedog May 3 2013, 9:18pm says:

Nice, It sounds like we'll have some great alternatives now.

+3 votes     reply to comment
jketiynu Author
jketiynu May 4 2013, 11:53am replied:

Yep :)
In addition to new weapons I'm replacing just about everything, including some of the Shoker models.
Unfortunately gamebanana is down today and NewVegasNexus has a limited selection so it'll be a little while before I can start importing some others :(

I'm also going to start editing some of the world models and props. I want to try and give certain objects physics, stationary vehicles that can be blown up, etc.

+1 vote   reply to comment
Daemonion May 3 2013, 9:46pm says:

Looks great, man. 10mm is fun to shoot if you ever get the chance.

+2 votes     reply to comment
jketiynu Author
jketiynu May 3 2013, 10:08pm replied:

I have shot 10mm, I'm in love with it.
I'm buying a Glock 20 this summer :)

+1 vote   reply to comment
decommanda May 4 2013, 10:19am says:

Nice, looks like we'll be getting pistols that aren't utterly worthless like they are in vanilla.

+3 votes     reply to comment
FlowersOfNaivety May 5 2013, 7:30am says:

And finally, a Stalker mod has a Glock pistol that doesn't have smoothing errors or really messed up hands. Thank you so very much.

+3 votes     reply to comment
jketiynu Author
jketiynu May 5 2013, 11:03am replied:

It actually does have a really mild smoothing error on the slide (only visible in certain light conditons), but I'm going to do it over again in a different program to see if I can get rid of it.

I agree with you though: every Glock I've seen made for each Stalker game looks absolutely terrible. When the model itself isn't ****** up than the skin always is.

It's funny you mention smoothing errors. I opened up a bunch of Shoker models (which are regarded as being great looking) and found a LOT of them with massive smoothing errors and deformations. It's just hard to notice because of the skin.

The Shoker SVD for instance looks terrible.

+3 votes   reply to comment
loner85 May 6 2013, 7:48am says:

Where to download this shoker mod actually? Nevermind. Will we get the fitting ammo (as you stated, 10x25mm), that was my real question :D

+1 vote     reply to comment
jketiynu Author
jketiynu May 6 2013, 5:23pm replied:

I'm not sure I understand the second part of your question. The Glock 20 is chambered in 10x25mm, so of course you will be getting that ammo. There is also an MP5/10 which uses it. The Glock is not from Shoker mod, I ported it from Counter-Strike:Source.

As for Shoker mod, you can already see the majority of it in Swartz mod 1.3. I used most of it.
If you want the whole thing, you can download it from here:

+3 votes   reply to comment
loner85 May 7 2013, 6:00am replied:

OK, you got it right :D
Thanks for the link!

+2 votes     reply to comment
jketiynu Author
jketiynu May 7 2013, 10:25pm replied:

Heh. Yeah, don't worry, I'm a stickler for realism. I wouldn't have it firing 9mm rounds or something.
Some of the values for various weapons and ammo were wrong in 1.3, but that was only because I was trying to balance things. However, I've found a way to have things accurate/very realistic AND balanced this time.

For instance one common complaint was sniper rifles and assault rifles of the same caliber doing different damage. It will still have a little bit of a difference (different muzzle velocities, barrel length, etc.), but basically each caliber will do roughly the same damage.

This doesn't mean your FN FAL or something is as good as a sniper rifle that also fires 7.52 NATO. The FAL doesn't have the same range or accuracy, and it won't accept a scope that can extend to the ranges a sniper rifle scope will (and I'm using either a 400 or 500m switch distance, which makes sniping a far more viable option, however it does also up the system requirements).

Sorry for the rant, I think you were asking to make sure I got the Glock 20 correct for realism purposes, so I just want to assure people that I'm aiming for things to be as realistic as possible while still maintaining a proper balance :)

+2 votes   reply to comment
loner85 May 8 2013, 5:49am replied:

I think it was 7.51 NATO. But yea, I think this is most realistic. It's always a shame in FPS games to sit there with your Dragunov, getting one-shot-kills, while you have to shoot an enemy with an AKM about 5 times :/

+1 vote     reply to comment
jketiynu Author
jketiynu May 8 2013, 8:38am replied:

Um, no, it's definitely 7.62 Nato. Also the Dragunov and AKM use different caliber rounds, so they will do different damage.

+1 vote   reply to comment
loner85 May 8 2013, 9:07am replied:

I mixed it up with "7.62x51 NATO" :P
Also, the russian AK round 7.62 won't do so little damage compared to a SVD round...maybe 1-2 shots different, but the are both 7.62^^ But, yes, was a bit sh*tty comparison, my bad^^

+1 vote     reply to comment
jketiynu Author
jketiynu May 8 2013, 9:22am replied:

I'm not going to go into it, but I've researched each round quite carefully. The damage values should be fairly accurate.

+1 vote   reply to comment
loner85 May 8 2013, 9:29am replied:

I hope so man! I will definitely test your mod, just because the first versions were quite acceptable and brought new stuff I never seen before in a mod into the zone.

+1 vote     reply to comment
C-Savage May 9 2013, 10:58pm says:

plz get rid of that beveld mag well :(

0 votes     reply to comment
jketiynu Author
jketiynu May 10 2013, 8:03am replied:

No. Sorry. I don't feel like trying to re-model that part of the gun and it looks fine to me.

+1 vote   reply to comment
wikkid1 May 20 2013, 7:32pm says:

Good lookin gun! Personally I really wish that there were more one-handed options in CoP. I mean actually USEFUL ones, like the mp7 that's in SMRTR, amazing piece for artifact hunting. But being the only piece of it's type basically means that it's the only viable option, I like to have choices though :) Thanks again for doing all this work.

+1 vote     reply to comment
jketiynu Author
jketiynu May 21 2013, 2:40pm replied:

Thank you :)

It's actually possible to use pretty much anything one-handed like when you have a bolt or detector out. I'm going to be taking advantage of this.

+1 vote   reply to comment
HDKramer Jul 15 2013, 4:54pm says:

Finally a guy that implement NEW handguns in Stalker. Really dude you get 100% of my attention!

+1 vote     reply to comment
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With help from r_populik I managed to sort out some errors I was having importing models. Here's the first success: the Glock 20.
It is a 15-shot 10x25mm beast. You won't be encountering this gun until late-game (side note: I'm doing a lot to make pistols worthwhile).

As you can see I'm using Shoker anims for it :D
You can also sorta see the DOF effect you get upon reloading now (I still need to tweak it a bit).

I'm replacing tons of models with new ones now that I got that sorted out. I'm supposed to be studying for exams, but after Wenesday expect a frenzy of screenshots and videos.

Model author: Silvio Dante
Skin: NZ Reason

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May 3rd, 2013
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