The idea for the mod theme comes from Hexen level: Darkmere. Swamp, but scifi. Player controls a reptile/snake/amphibian type of character that lives in a swamp planet. There is not much story yet, just some bunch of ideas for a story. Whatever the story will be, it will be something that involves lots of different kinds of monsters for player to destroy in unarmed combat and with various melee & ranged weapons. Most likely player faces the horde of monsters alone without any NPC helpers. The mod may also involve some RPG character creation/development, though the skills may develop on their own depending on what skills player uses. Also it may be possible to gain some perks that give player additional special enhancements to his/her abilities. --- Currently the work on this mod is discontinued...

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Add media Report RSS Spikeclaws Action 02 (view original)
Spikeclaws Action 02
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ceriux
ceriux - - 1,514 comments

hmm idk if you already have done it. but have you made idle animations for your monsters? they look real stiff in that pic.

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TwinBeast Author
TwinBeast - - 565 comments

They only got that one where they stand & breath in and out. They also do that walk around randomly, but maybe they could walk around a bit more. I wanted to get a pic where more than one was walking.

Though I think that feature is more like getting them into some random position when player meets them, without me needing to set up some waypoint routes into the level.

The idle animation hasn't been the high priority. Probably the idling will only be seen if player uses the "notarget" mode.

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Well, more like idle... This time the Berserker uses its own model. Though I think I worked on his skeleton too early.

Now if I make new animations and try to load them to the Berserker model/skeleton, stupid things happen, so it's better to get all the animations done into the first model and then modify the skeleton to fit the other model, then tweak the animations a bit.

Well, at least they have about all the "standing" animations done. And now I know how I should do other characters that have variations that need a bit different skeleton sizes.