The idea for the mod theme comes from Hexen level: Darkmere. Swamp, but scifi. Player controls a reptile/snake/amphibian type of character that lives in a swamp planet. There is not much story yet, just some bunch of ideas for a story. Whatever the story will be, it will be something that involves lots of different kinds of monsters for player to destroy in unarmed combat and with various melee & ranged weapons. Most likely player faces the horde of monsters alone without any NPC helpers. The mod may also involve some RPG character creation/development, though the skills may develop on their own depending on what skills player uses. Also it may be possible to gain some perks that give player additional special enhancements to his/her abilities. --- Currently the work on this mod is discontinued...

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Spikeclaw Ingame 01 (view original)
Spikeclaw Ingame 01
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
pwnz
pwnz - - 31 comments

Isn't that a little Hi-Poly for Q?

Reply Good karma Bad karma+2 votes
GravityCat
GravityCat - - 329 comments

Id think so too but some people do amazing things on old engines killing floor for example the commertial version still uses unreal 2004 :P

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Well, I guess it's quite complete now. I left the blood away from the spikes, since the earlier blood was so rushed and had some visible seams (and I want to sleep now). Also DarkPlaces allow models to get decals, so it could get bloody when it does successful attacks. But I think it should still have some blood already in them.