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Blog RSS Feed Report abuse Latest News: v5.0 Final Development Phase Reached

17 comments by JPolito on Mar 22nd, 2015

Greetings Svencoopers and other Interested-In-Sven-People!

Today we would like to announce that we have reached a new stage in the development of version 5.0. A short time ago we ceased adding new features to the game and are instead focusing on sorting out a handful of issues that are preventing the game from being as good as we want it to be. Henceforth, we'll be putting the last bit of polish on the game. Nih tried to write this as a run-on sentence but I would not let him.

We would also like to take this opportunity to reveal a bit more about what’s in store for version 5.0 (The first version of Sven Co-op on Steam, available at no cost!):

One of the things we have been hard at work on is a complete rework of the Half-Life 1 co-op conversion. The new conversion will be much closer to the original Half-Life experience, with fewer Sven Co-op specific additions that ruined the original atmosphere of Half-Life. Many of the levels have also been merged, which allows for far less frequent map loading sequences, and player health and loadouts will be carried over between levels. The Half-Life co-op campaign has also been chosen to showcase a new major addition to the game: Survival Mode. When Survival mode is active, players who die will be respawned as 'observers', who observe the game in progress and will only be able to return once the living players have reached a checkpoint or until someone revives them. The result is an experience much more similar to Half-Life Singleplayer, where players can lose the level and must reload to try again. A video demonstrating Survival Mode and the checkpoint system can be see below.


Survival Mode has been scripted using AngelScript and the new 'Observer Mode' feature, and can be added easily to any level by loading the HLSP map script and adding the necessary checkpoint entities to the level. Alongside HLSP, several other official levels in the game have also been chosen to showcase Survival mode. Server operators are able to disable or enable the feature at will using a CVAR, allowing players to continue playing HLSP and other Survival Mode maps with the classic 'infinite respawn' mode typical of levels in our previous game versions.

We are seriously looking forward to seeing what kinds of creative game modes level designers will come up with using AngelScript and the long-awaited Observer Mode feature. And we'll try to keep you all updated as much as we can while we work ceaselessly to finally push this version out onto your doorsteps.

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Portal House - Sector C - D(demo)

Portal House - Sector C - D(demo)

Dec 19, 2014 Multiplayer Map 2 comments

Sector D del laboratorio lambda... fue extraído al mundo fronterizo, los equipos disponen entre BLACK MESA y HECU ...escoge cualquiera de los 2 equipos...

Ayakashi banquet v1.3

Ayakashi banquet v1.3

Aug 15, 2014 Multiplayer Map 4 comments

Ayakashi banquet is add-on of Sven-Coop. When you going to reach the temple, You'll know.

Venom (Black And Red)

Venom (Black And Red)

Jul 7, 2014 Players Model 0 comments

Ok... i adapted Venom (Black or Dark Blue[werever] and Red) of Marvel Comic's for Sven Co-op I hope you like it guys! Is a little difficult adapt this...

David Leatherhoff Models (Fixed) Playermodel

David Leatherhoff Models (Fixed) Playermodel

Jul 4, 2014 Players Model 10 comments

David Leatherhoff wanna play! but in sven coop! Use the 2 versions of David Leatherhoff (Dead v1 and v2) with your friends! The model is not mine Credits...

NinjaBlack's Shirt + Hat & haedphone

NinjaBlack's Shirt + Hat & haedphone

Jun 15, 2014 Players Model 32 comments

This is my model player, i'm working added like haedphone and hat "Howdy! i am brony because, what said now?" Re-Texture by NinjaBlack

Afrika Korps 1911 Re-animation

Afrika Korps 1911 Re-animation

Dec 29, 2013 Weapons Skin 3 comments

Afrika Korps Pistol Re-animation for Sven Coop (I mean 9mmhandgun Re-animation) "It's the only animations I have saved before that stupid format things...

Post comment Comments  (880 - 890 of 923)
JuiPero
JuiPero Dec 24 2003, 2:25am says:

Finally its xmas and the mod team is releasing the new version of svencoop 3.0 and ppl are waiting patiently for it!

This mod was and still is great, keep up the FANTASTIC work!
I love this mod, I will be waiting the next version!

+1 vote     reply to comment
Fortune
Fortune Dec 18 2003, 8:50pm says:

What textures are you talking about.

+1 vote     reply to comment
Metallus_Sonic
Metallus_Sonic Dec 8 2003, 11:41pm says:

Tundra, did you read my post? I know you like DC Coop more than SC but that does NOT mean SC is not being majorly improved in 3.0. If you really think that SC has not changed, take a look at this.
Svencoop.com
Those are the new features and that list is actually kind of old, so they've added much more since then.

+1 vote     reply to comment
tundra_cool
tundra_cool Dec 8 2003, 4:48pm says:

Hey all. I agree with Plat. Go find out why.

+1 vote     reply to comment
SharkMan
SharkMan Dec 7 2003, 9:42pm says:

yeah, platinum_jq you really dont know what your talking about.
Imagine being able to make a map that replaces every model with a custom one, every sound with a custom one, and you dont even have to delete or overwrite your own models.

there is also a bunch of other stuff that i've seen while beta testing thats new, but i cant talk about it.

AND the new maps that come with; will blow you away.

+1 vote     reply to comment
Metallus_Sonic
Metallus_Sonic Nov 29 2003, 3:24pm says:

Nothing new? You obviously didn't see the change list. Here's some besides what you named, just to name a few.
*Mappers can have monsters randomly move through the level.
*Monster riding! People can ride on top of monsters instead of simply falling off. This allows the monster to carry the player around and it allows someone to crowbar an unfriendly monster without fear of falling off.
*Sound replacement technology. Now monsters can not only look different than usual, they can sound different as well.
*The sfx_t error has been conquered for the most part(At least for those who play 3.0 using Steam).
*Alien slaves revive their fallen comrades.
There's just a little under 200 changes in this version. Now, you should see why they are taking so long to come out with 3.0.

+1 vote     reply to comment
JonnyQuattro
JonnyQuattro Nov 29 2003, 2:15am says:

its wierd how people from svencoop say COOL LOOK AT THAT NEW GUN! when its really opposing force at all costs , sc ppl even go to other mods and say "hey cool the sc gun is in this mod!"

nothing new will really be in this mod except opposing force and sd models , minigun and thats about it

i really think theres a lack of creativity , make up ideas please so this mod can actually go somewhere.

+1 vote     reply to comment
leilei
leilei Nov 25 2003, 11:40am says:

That'll be enough from you Dmac.

+1 vote     reply to comment
JuiPero
JuiPero Nov 25 2003, 3:20am says:

The 3.0 will be great, and I will be watching everyday for updates!

+1 vote     reply to comment
{DC}Dmac
{DC}Dmac Nov 23 2003, 9:22pm says:

Hey can you guys like Ban me form your Silly liltle no skill mod? If you guys want my Wonid and Steamid I would like it if you would. And MM3 Shut up.. you silly liltle Rabbit im not for kids punk.

+1 vote     reply to comment
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Half-Life
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SC Team
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Released Jan 18, 1999
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Highest Rated (19 agree) 10/10

This mod is badass thats all i can say

Sep 1 2010, 10:34am by GeneralElite

Lowest Rated (7 agree) 1/10

i HATE this mod...

Nov 26 2010, 2:05pm by CRACK_2

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