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Blog RSS Feed Post news Report abuse Latest News: The maps of Sven Co-op 5.0

19 comments by Nih_SvenGuy on May 18th, 2015

The maps of 5.0

Today we would like to present the new maps arriving with version 5.0 of Sven Co-op, as well as a major map update. We hope what you see will be to your liking.

Desert Circle
Created by the-middleman, this map places the players in a wide-open desert where they must infiltrate a heavily defended castle and kill the king inhabiting it. The players must select a class and then sneak around in trenches outside the castle, hiding from snipers, and capturing flags along the way.

Black Mesa: Special Tactics Sector
In this brand new map by Trempler, players are divided into 4 teams who must build up a force of NPCs to fight the other teams’ NPCs in various arenas. The teams can upgrade their NPCs using points gained automatically over time or received by winning rounds. The teams also gain points in random bonus rounds where the players must fight each other in the arenas themselves. In these bonus rounds, points are sometimes scored purely by killing other players, but occasionally they also have objectives, such as retrieving certain objects for extra points.

Fortified 1: Assault on Death Station
In this level by Nih, the players must assault a space station/death station constructed by an insane Super Scientist. One player assumes the role of a commander who is provided with an overhead view of the map. The commander selects which weapons and items to equip players with, calls in airstrikes, spawns allied reinforcements, and generally guides the players in their mission. The remaining players must work together to hack terminals on the death station to gain rewards and delay the activation of a doomsday weapon.

Reverse Turret Fortress
A major update has been prepared for the Turret Fortress level by Nih, which showcases the new item_inventory feature. A new gamemode called “Reverse Turret Fortress” is now available for players to choose on map start, and this gamemode is essentially the opposite of the original turret defense gamemode. The players must now assault the fortress themselves, and they must do this by carrying a flag to 4 checkpoints, while protecting the carrier against enemy guards and turrets. The players are able to damage the fortress defenses or otherwise gain advantages by infiltrating the fortress and using certain items inside, such as an EMP device to disable turret construction. The players must also choose between a selection of different classes.

That's it for now. Many other smaller map updates have also been prepared for 5.0, and you can view some of them in the changelog we posted last year. Many changes have been made to the game since the posting of that changelog, however, and there will probably be a few other map-related surprises later on... If you want, you can play both Desert Circle and Fortified already, by downloading them from our Map Showcase forum. Both of the maps have been improved for the 5.0 release.

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Post comment Comments  (710 - 720 of 945)
Smurfie Feb 5 2009, 12:51pm says:

Developers... listen up:
You have implemented a revive function. Why not make maps interesting by limiting the overall lives of the team (to zero or a limited number) - if people don't play as a team and the whole team gets killed because of stupid ego-tactics, so be it.

What do you think about that? This is the only feature I'm missing for about 10 years now. Make it a REAL coop mod and not just a group-of-rambos-accidently-working-together-mod.

-3 votes     reply to comment
CScarlet Feb 27 2009, 2:52pm replied:

Hi the Sven team have this planned, it will need to be selected by the mapper though.

+3 votes     reply to comment
ÐiamonÐ Feb 26 2009, 7:51am replied:

You should probably post up your suggestions in the main forums. No one really checks the Mod DB page, other than "-1" karma'ing trolls.

+1 vote     reply to comment
Chabs Feb 14 2009, 7:45am replied:

The fact is that a lot of players do not care.
Even if there's a limit of lives... they won't mind it...

BTW : That new revive function is useless in some servers with xp since every player got 312 health or something. If you are lvl 10 or something and you die, the higher lever don't even think of reviving you.

But it's the game... you can't force every player to do things... And you have to live with it.

I understand that this is not "REAL Coop" too, but I live with it... Shame on them. I know some of em' are posting there :p

+6 votes     reply to comment
OxygenLT Feb 3 2009, 3:08pm says:

This is great mod, but can someone explain me why then i'm trying to create Sven co-op dedicated server, it says "Wrong authentication library. Exiting..." Can someone tell me what to do. I want to create a server, Please tell me I need help.

0 votes     reply to comment
heavyweaponsguy153 Feb 2 2009, 7:23pm says:

make a mod that combines this with counter strike or something that would be awsome!!!

+2 votes     reply to comment
mescool Feb 1 2009, 8:44pm says:

Is there going to be AOM coop !?!?

-3 votes     reply to comment
|-|CaL|-| Feb 27 2009, 11:15am replied:

what's AOM?

+1 vote     reply to comment
phipe Feb 2 2009, 8:29am replied:

Already done.

+1 vote     reply to comment
mescool Feb 2 2009, 6:50pm replied:


-1 votes     reply to comment
KILLER89(FIN) Feb 9 2009, 4:13am replied:


+1 vote     reply to comment
heavyweaponsguy153 Feb 1 2009, 5:50pm says:

dont forget about the blue shift coop!!!

+5 votes     reply to comment
Anarkya Jan 30 2009, 6:33pm says:

this mod rocks
anyone know if there are bots

+1 vote     reply to comment
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Released Jan 1999
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Highest Rated (19 agree) 10/10

Half-Life was one of a kind. Other than the extraordinary story, it had great gameplay and amazing graphics (for the late 1990's).
Now, you can play it with a friend.
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Feb 14 2012, 8:14pm by epicbox

Lowest Rated (7 agree) 1/10

i HATE this mod...

Nov 26 2010, 2:05pm by CRACK_2

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