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Blog RSS Feed Report abuse Latest News: v5.0 Progress Report and Changelog

20 comments by -Sniper on Sep 27th, 2014

As we inch closer to launching Sven Co-op on Steam, I’d like to provide an update on our progress with the game. Since this upcoming release is important for us to get right, we’ve been taking extra time over the past few months to really get our ducks in a row. Even so, our team members have run into delays from real-life™. However, now that summer is over, things are picking up again. The team has been working full-force on getting major milestones accomplished for the launch.

I’m going to discuss a few upcoming major features in v5.0. These aren't all of our upcoming features, but they will be fairly important to v5.0’s release. Please bear in mind that we will be continuously updating the game after v5.0 is complete.

Upcoming Major Features in v5.0

The Angelscript Scripting Language

Sven Co-op v5.0 will feature the Angelscript scripting language. Angelscript is a powerful scripting language which models itself around the C/C++ language, minus the memory management headaches. If you're good at programming C, C++, Javascript, PHP, or other similar languages out there, you can jump right in.  
That said, this is the most groundbreaking feature coming to the next release. If you’re wondering what the big deal is – well, let me explain by providing the following video:

Well, there you have it. It’s that big of a deal.
Okay, so, now you're wondering what this will allow for... 

Map Scripting

Angelscript will allow mappers to change almost every aspect of the game. It's possible to create game entities, implement new styles of gameplay, trigger events, process and control NPCs, and much more. Each map will have the potential to be a "mod within a mod" allowing for the ultimate level of customization. 

Server Plugins

In v5.0, we will be bundling our own server administration toolset. A set of official plugins will be provided, but you can write your own using Angelscript. If you've ever used AdminMod or AMX Mod X, the transition should be pretty easy to follow. While it will be experimental at launch, we will eventually be recommending Server Administrators switch over to this new toolset as we stabilize on functionality and features. Sven Co-op's server administration toolset will have more integration points with the game, which should allow for the creation of more interesting and useful plugins.

We’ve made a lot of progress getting Angelscript up and running with all thanks to our new programmer Sam "SoloKiller" Vanheer. Sam joins the programming team after being an active beta tester for many years. His current primary role is technical lead for Angelscript.

I personally look forward to seeing what the community can do with these new found powers.  We'll have more information regarding Sven Co-op's scripting documentation in the future, but for now I would recommend you start browsing the scripting language overview here to get an idea.

Scaled Model Support

NPCs can now be scaled during the game at any time. The AI and the Half-Life engine have been updated to account for scaling of hitboxes, eye positions, collision hull sizes, effect locations, and more. If you scale an NPC up, they’ll be able to see over obstacles, move faster, and jump down from greater heights (because they’re giants). If you scale an NPC down, they’ll be able to get into smaller areas, find cover from shorter objects, and move slower (because they’re tiny). Basically, scaling an NPC up or down has inherent advantages and disadvantages which will make for some interesting gameplay. We look forward to seeing what the community makes with it!


Streamlined Difficulty Settings & Modifiable Entity Attributes

We’ve heard things loud and clear from the community. We’re in the process of addressing difficulty levels with NPCs and Players. We’ve cut out the fat from the skill system and added a few new features in the process.

Half-Life’s numerous skill values for each NPC made balancing a difficult task. To address this, we’ve removed the “skill 1”, “skill 2”, and “skill 3” settings from the core skill configuration file. For older levels that relied on these custom skill values, they will continue to work through a backwards compatibility design that relies on the map’s specified skill level. Furthermore, "skill levels" can continue to be used if the map author wishes for their map.

In the process of updating the skill system to be more streamlined and fair, we have added new values to existing game entities (mainly for NPCs).  Each entity will gain the ability to change their damage values in real-time through the use of per-entity attribute settings. Since each NPC or Weapon can have their own unique damage values, this allows for all sorts of gameplay possibilities.

A few quick examples could be:

  • Attack waves / tower defense (difficulty increases each wave)
  • Boss monsters
  • Class based weapons – Players of a certain class might spawn with the same weapon as their team mate, but have a higher degree of accuracy and/or damage.
  • Tech trees - Individual players can research upgrades that increase or decrease damage and health.

Current Changelog

Without further ado, here is our preliminary v5.0 changelog. We’ll post a more up-to-date version of the changelog as we get closer to launch.

View Changelog 

If you have any questions or comments, feel free to post in the forums.
Be sure to check back next week for more updates on v5.0. We have a few more things in store.

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Ayakashi banquet v1.3

Ayakashi banquet v1.3

Aug 15, 2014 Multiplayer Map 3 comments

Ayakashi banquet is add-on of Sven-Coop. When you going to reach the temple, You'll know.

Venom (Black And Red)

Venom (Black And Red)

Jul 7, 2014 Players Model 0 comments

Ok... i adapted Venom (Black or Dark Blue[werever] and Red) of Marvel Comic's for Sven Co-op I hope you like it guys! Is a little difficult adapt this...

David Leatherhoff Models (Fixed) Playermodel

David Leatherhoff Models (Fixed) Playermodel

Jul 4, 2014 Players Model 10 comments

David Leatherhoff wanna play! but in sven coop! Use the 2 versions of David Leatherhoff (Dead v1 and v2) with your friends! The model is not mine Credits...

NinjaBlack's Shirt + Hat & haedphone

NinjaBlack's Shirt + Hat & haedphone

Jun 15, 2014 Players Model 31 comments

This is my model player, i'm working added like haedphone and hat "Howdy! i am brony because, what said now?" Re-Texture by NinjaBlack

Afrika Korps 1911 Re-animation

Afrika Korps 1911 Re-animation

Dec 29, 2013 Weapons Skin 3 comments

Afrika Korps Pistol Re-animation for Sven Coop (I mean 9mmhandgun Re-animation) "It's the only animations I have saved before that stupid format things...

IVAN Co-op

IVAN Co-op

Dec 19, 2013 Models Pack 1 comment

A very Russian weapons pack. By Toadie and ClifftonVlodhammer.

Post comment Comments  (670 - 680 of 907)
Smurfie
Smurfie Feb 5 2009, 12:51pm says:

Developers... listen up:
You have implemented a revive function. Why not make maps interesting by limiting the overall lives of the team (to zero or a limited number) - if people don't play as a team and the whole team gets killed because of stupid ego-tactics, so be it.

What do you think about that? This is the only feature I'm missing for about 10 years now. Make it a REAL coop mod and not just a group-of-rambos-accidently-working-together-mod.

-3 votes     reply to comment
ÐiamonÐ
ÐiamonÐ Feb 26 2009, 7:51am replied:

You should probably post up your suggestions in the main forums. No one really checks the Mod DB page, other than "-1" karma'ing trolls.

+1 vote     reply to comment
Chabs
Chabs Feb 14 2009, 7:45am replied:

The fact is that a lot of players do not care.
Even if there's a limit of lives... they won't mind it...

BTW : That new revive function is useless in some servers with xp since every player got 312 health or something. If you are lvl 10 or something and you die, the higher lever don't even think of reviving you.

But it's the game... you can't force every player to do things... And you have to live with it.

I understand that this is not "REAL Coop" too, but I live with it... Shame on them. I know some of em' are posting there :p

+6 votes     reply to comment
OxygenLT
OxygenLT Feb 3 2009, 3:08pm says:

This is great mod, but can someone explain me why then i'm trying to create Sven co-op dedicated server, it says "Wrong authentication library. Exiting..." Can someone tell me what to do. I want to create a server, Please tell me I need help.

0 votes     reply to comment
heavyweaponsguy153
heavyweaponsguy153 Feb 2 2009, 7:23pm says:

make a mod that combines this with counter strike or something that would be awsome!!!

+2 votes     reply to comment
mescool
mescool Feb 1 2009, 8:44pm says:

Is there going to be AOM coop !?!?

-3 votes     reply to comment
|-|CaL|-|
|-|CaL|-| Feb 27 2009, 11:15am replied:

what's AOM?
.

+1 vote     reply to comment
phipe
phipe Feb 2 2009, 8:29am replied:

Already done.

+1 vote     reply to comment
mescool
mescool Feb 2 2009, 6:50pm replied:

yay

-1 votes     reply to comment
KILLER89(FIN)
KILLER89(FIN) Feb 9 2009, 4:13am replied:

gay.

+1 vote     reply to comment
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