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18 comments by -Sniper on Sep 27th, 2014

As we inch closer to launching Sven Co-op on Steam, I’d like to provide an update on our progress with the game. Since this upcoming release is important for us to get right, we’ve been taking extra time over the past few months to really get our ducks in a row. Even so, our team members have run into delays from real-life™. However, now that summer is over, things are picking up again. The team has been working full-force on getting major milestones accomplished for the launch.

I’m going to discuss a few upcoming major features in v5.0. These aren't all of our upcoming features, but they will be fairly important to v5.0’s release. Please bear in mind that we will be continuously updating the game after v5.0 is complete.

Upcoming Major Features in v5.0

The Angelscript Scripting Language

Sven Co-op v5.0 will feature the Angelscript scripting language. Angelscript is a powerful scripting language which models itself around the C/C++ language, minus the memory management headaches. If you're good at programming C, C++, Javascript, PHP, or other similar languages out there, you can jump right in.  
That said, this is the most groundbreaking feature coming to the next release. If you’re wondering what the big deal is – well, let me explain by providing the following video:

Well, there you have it. It’s that big of a deal.
Okay, so, now you're wondering what this will allow for... 

Map Scripting

Angelscript will allow mappers to change almost every aspect of the game. It's possible to create game entities, implement new styles of gameplay, trigger events, process and control NPCs, and much more. Each map will have the potential to be a "mod within a mod" allowing for the ultimate level of customization. 

Server Plugins

In v5.0, we will be bundling our own server administration toolset. A set of official plugins will be provided, but you can write your own using Angelscript. If you've ever used AdminMod or AMX Mod X, the transition should be pretty easy to follow. While it will be experimental at launch, we will eventually be recommending Server Administrators switch over to this new toolset as we stabilize on functionality and features. Sven Co-op's server administration toolset will have more integration points with the game, which should allow for the creation of more interesting and useful plugins.

We’ve made a lot of progress getting Angelscript up and running with all thanks to our new programmer Sam "SoloKiller" Vanheer. Sam joins the programming team after being an active beta tester for many years. His current primary role is technical lead for Angelscript.

I personally look forward to seeing what the community can do with these new found powers.  We'll have more information regarding Sven Co-op's scripting documentation in the future, but for now I would recommend you start browsing the scripting language overview here to get an idea.

Scaled Model Support

NPCs can now be scaled during the game at any time. The AI and the Half-Life engine have been updated to account for scaling of hitboxes, eye positions, collision hull sizes, effect locations, and more. If you scale an NPC up, they’ll be able to see over obstacles, move faster, and jump down from greater heights (because they’re giants). If you scale an NPC down, they’ll be able to get into smaller areas, find cover from shorter objects, and move slower (because they’re tiny). Basically, scaling an NPC up or down has inherent advantages and disadvantages which will make for some interesting gameplay. We look forward to seeing what the community makes with it!


Streamlined Difficulty Settings & Modifiable Entity Attributes

We’ve heard things loud and clear from the community. We’re in the process of addressing difficulty levels with NPCs and Players. We’ve cut out the fat from the skill system and added a few new features in the process.

Half-Life’s numerous skill values for each NPC made balancing a difficult task. To address this, we’ve removed the “skill 1”, “skill 2”, and “skill 3” settings from the core skill configuration file. For older levels that relied on these custom skill values, they will continue to work through a backwards compatibility design that relies on the map’s specified skill level. Furthermore, "skill levels" can continue to be used if the map author wishes for their map.

In the process of updating the skill system to be more streamlined and fair, we have added new values to existing game entities (mainly for NPCs).  Each entity will gain the ability to change their damage values in real-time through the use of per-entity attribute settings. Since each NPC or Weapon can have their own unique damage values, this allows for all sorts of gameplay possibilities.

A few quick examples could be:

  • Attack waves / tower defense (difficulty increases each wave)
  • Boss monsters
  • Class based weapons – Players of a certain class might spawn with the same weapon as their team mate, but have a higher degree of accuracy and/or damage.
  • Tech trees - Individual players can research upgrades that increase or decrease damage and health.

Current Changelog

Without further ado, here is our preliminary v5.0 changelog. We’ll post a more up-to-date version of the changelog as we get closer to launch.

View Changelog 

If you have any questions or comments, feel free to post in the forums.
Be sure to check back next week for more updates on v5.0. We have a few more things in store.

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Ayakashi banquet v1.3

Ayakashi banquet v1.3

Aug 15, 2014 Multiplayer Map 3 comments

Ayakashi banquet is add-on of Sven-Coop. When you going to reach the temple, You'll know.

Venom (Black And Red)

Venom (Black And Red)

Jul 7, 2014 Players Model 0 comments

Ok... i adapted Venom (Black or Dark Blue[werever] and Red) of Marvel Comic's for Sven Co-op I hope you like it guys! Is a little difficult adapt this...

David Leatherhoff Models (Fixed) Playermodel

David Leatherhoff Models (Fixed) Playermodel

Jul 4, 2014 Players Model 10 comments

David Leatherhoff wanna play! but in sven coop! Use the 2 versions of David Leatherhoff (Dead v1 and v2) with your friends! The model is not mine Credits...

NinjaBlack's Shirt + Hat & haedphone

NinjaBlack's Shirt + Hat & haedphone

Jun 15, 2014 Players Model 31 comments

This is my model player, i'm working added like haedphone and hat "Howdy! i am brony because, what said now?" Re-Texture by NinjaBlack

Afrika Korps 1911 Re-animation

Afrika Korps 1911 Re-animation

Dec 29, 2013 Weapons Skin 3 comments

Afrika Korps Pistol Re-animation for Sven Coop (I mean 9mmhandgun Re-animation) "It's the only animations I have saved before that stupid format things...

IVAN Co-op

IVAN Co-op

Dec 19, 2013 Models Pack 1 comment

A very Russian weapons pack. By Toadie and ClifftonVlodhammer.

Post comment Comments  (50 - 60 of 904)
EDOC_32
EDOC_32 Jan 20 2014, 11:26am says:

Big Happy Birthday Sven-Coop, and very thank you for give me a good gameplay and entertaining during in all of these years :D
and very thanks to Sven The Viking for create this
flawless and incredibly fantastic mod :D

+1 vote     reply to comment
FritzOfTheSS
FritzOfTheSS Jan 15 2014, 10:51pm says:

The world needs the standalone <3

+3 votes     reply to comment
MysteriousLady
MysteriousLady Jan 1 2014, 2:32am says:

I can't wait to be release to steam!

+6 votes     reply to comment
Error54
Error54 Dec 29 2013, 8:54am says:

It's already a standalone version?

+1 vote     reply to comment
RichardGreenlambda
RichardGreenlambda Jan 2 2014, 9:54am replied:

No.

+1 vote     reply to comment
G-Retared
G-Retared Dec 13 2013, 11:04am says:

Can someone help me please?

I'm an old sven-coop player , i was playing it when 4.6 was relased.

But now i have a problem , i cannot connect to any server, i tried in console to type connect [ip] , it just goes back , when i open console after that, there is writing that says:

Couldn't find map maps/[anymap].bsp, server will download the map
Host_Error: UserMsg: Not Present on Client

I really want to play this mod again , helping is appriciated.

P.S:My Sven Coop version is 4.8

+1 vote     reply to comment
TheDemon99999
TheDemon99999 Jan 5 2014, 10:40am replied:

Checking your maps.

+1 vote     reply to comment
Guest
Guest Dec 19 2013, 7:11am replied:

This comment is currently awaiting admin approval, join now to view.

MysteriousLady
MysteriousLady Dec 7 2013, 1:33am says:

I will patiently waiting for this mod to be on steam and standalone.

+2 votes     reply to comment
HopeEstheim
HopeEstheim Dec 28 2013, 10:51pm replied:

Dude...DLC's just cancelled.
So I want RCBot too...to be supported on 5.0.
It includes..you know...the options. c:

+1 vote     reply to comment
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