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Blog RSS Feed Report abuse Latest News: v5.0 Final Development Phase Reached

17 comments by JPolito on Mar 22nd, 2015

Greetings Svencoopers and other Interested-In-Sven-People!

Today we would like to announce that we have reached a new stage in the development of version 5.0. A short time ago we ceased adding new features to the game and are instead focusing on sorting out a handful of issues that are preventing the game from being as good as we want it to be. Henceforth, we'll be putting the last bit of polish on the game. Nih tried to write this as a run-on sentence but I would not let him.

We would also like to take this opportunity to reveal a bit more about what’s in store for version 5.0 (The first version of Sven Co-op on Steam, available at no cost!):

One of the things we have been hard at work on is a complete rework of the Half-Life 1 co-op conversion. The new conversion will be much closer to the original Half-Life experience, with fewer Sven Co-op specific additions that ruined the original atmosphere of Half-Life. Many of the levels have also been merged, which allows for far less frequent map loading sequences, and player health and loadouts will be carried over between levels. The Half-Life co-op campaign has also been chosen to showcase a new major addition to the game: Survival Mode. When Survival mode is active, players who die will be respawned as 'observers', who observe the game in progress and will only be able to return once the living players have reached a checkpoint or until someone revives them. The result is an experience much more similar to Half-Life Singleplayer, where players can lose the level and must reload to try again. A video demonstrating Survival Mode and the checkpoint system can be see below.


Survival Mode has been scripted using AngelScript and the new 'Observer Mode' feature, and can be added easily to any level by loading the HLSP map script and adding the necessary checkpoint entities to the level. Alongside HLSP, several other official levels in the game have also been chosen to showcase Survival mode. Server operators are able to disable or enable the feature at will using a CVAR, allowing players to continue playing HLSP and other Survival Mode maps with the classic 'infinite respawn' mode typical of levels in our previous game versions.

We are seriously looking forward to seeing what kinds of creative game modes level designers will come up with using AngelScript and the long-awaited Observer Mode feature. And we'll try to keep you all updated as much as we can while we work ceaselessly to finally push this version out onto your doorsteps.

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Portal House - Sector C - D(demo)

Portal House - Sector C - D(demo)

Dec 19, 2014 Multiplayer Map 2 comments

Sector D del laboratorio lambda... fue extraído al mundo fronterizo, los equipos disponen entre BLACK MESA y HECU ...escoge cualquiera de los 2 equipos...

Ayakashi banquet v1.3

Ayakashi banquet v1.3

Aug 15, 2014 Multiplayer Map 4 comments

Ayakashi banquet is add-on of Sven-Coop. When you going to reach the temple, You'll know.

Venom (Black And Red)

Venom (Black And Red)

Jul 7, 2014 Players Model 0 comments

Ok... i adapted Venom (Black or Dark Blue[werever] and Red) of Marvel Comic's for Sven Co-op I hope you like it guys! Is a little difficult adapt this...

David Leatherhoff Models (Fixed) Playermodel

David Leatherhoff Models (Fixed) Playermodel

Jul 4, 2014 Players Model 10 comments

David Leatherhoff wanna play! but in sven coop! Use the 2 versions of David Leatherhoff (Dead v1 and v2) with your friends! The model is not mine Credits...

NinjaBlack's Shirt + Hat & haedphone

NinjaBlack's Shirt + Hat & haedphone

Jun 15, 2014 Players Model 32 comments

This is my model player, i'm working added like haedphone and hat "Howdy! i am brony because, what said now?" Re-Texture by NinjaBlack

Afrika Korps 1911 Re-animation

Afrika Korps 1911 Re-animation

Dec 29, 2013 Weapons Skin 3 comments

Afrika Korps Pistol Re-animation for Sven Coop (I mean 9mmhandgun Re-animation) "It's the only animations I have saved before that stupid format things...

Post comment Comments  (40 - 50 of 931)
Vcc2cc
Vcc2cc Aug 17 2014, 10:14am says:

I'd still like to see SC2 but... I know it won't happen

+1 vote     reply to comment
nerdenfromsweden
nerdenfromsweden Oct 28 2014, 3:13pm replied:

after every major update i think i feels like a new game :)

+2 votes     reply to comment
mixerdust
mixerdust Aug 16 2014, 9:27am says:

when will standalone and if it is not coming out how to play this mod and get half life free

-3 votes     reply to comment
Guest
Guest Aug 11 2014, 7:24pm says:

This comment is currently awaiting admin approval, join now to view.

Qwertyus
Qwertyus Aug 16 2014, 8:29am replied:

Add this parameter in a shortcut to launch:
-num_edicts 2048

+1 vote     reply to comment
modmakin
modmakin Jul 23 2014, 7:21am says:

PC,
Y U NO SUPPORT OPENGL!?

0 votes     reply to comment
nerdenfromsweden
nerdenfromsweden Sep 30 2014, 1:18am replied:

OpenGL<DirectX :)

+1 vote     reply to comment
Cossack-HD
Cossack-HD Aug 17 2014, 8:19am replied:

wat

Windows has full support for OpenGL.

+4 votes     reply to comment
Burst_Belial
Burst_Belial Jul 2 2014, 11:48pm says:

Approximate date for the release? :33

+4 votes     reply to comment
BossN00b
BossN00b Jul 5 2014, 5:59am replied:

Q4 2014 perhaps? May take longer, but that's my guess.

+1 vote     reply to comment
nerdenstein
nerdenstein Jun 16 2014, 4:26pm says:

I cannot wait for this to show up on Steam. If you guys ever need any beta testers... ;)

+7 votes     reply to comment
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Half-Life
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SC Team
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Svencoop.com
Release Date
Released Jan 18, 1999
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Highest Rated (19 agree) 10/10

This mod is badass thats all i can say

Sep 1 2010, 10:34am by GeneralElite

Lowest Rated (7 agree) 1/10

i HATE this mod...

Nov 26 2010, 2:05pm by CRACK_2

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