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20 comments by -Sniper on Sep 27th, 2014

As we inch closer to launching Sven Co-op on Steam, I’d like to provide an update on our progress with the game. Since this upcoming release is important for us to get right, we’ve been taking extra time over the past few months to really get our ducks in a row. Even so, our team members have run into delays from real-life™. However, now that summer is over, things are picking up again. The team has been working full-force on getting major milestones accomplished for the launch.

I’m going to discuss a few upcoming major features in v5.0. These aren't all of our upcoming features, but they will be fairly important to v5.0’s release. Please bear in mind that we will be continuously updating the game after v5.0 is complete.

Upcoming Major Features in v5.0

The Angelscript Scripting Language

Sven Co-op v5.0 will feature the Angelscript scripting language. Angelscript is a powerful scripting language which models itself around the C/C++ language, minus the memory management headaches. If you're good at programming C, C++, Javascript, PHP, or other similar languages out there, you can jump right in.
That said, this is the most groundbreaking feature coming to the next release. If you’re wondering what the big deal is – well, let me explain by providing the following video:

Well, there you have it. It’s that big of a deal.
Okay, so, now you're wondering what this will allow for...

Map Scripting

Angelscript will allow mappers to change almost every aspect of the game. It's possible to create game entities, implement new styles of gameplay, trigger events, process and control NPCs, and much more. Each map will have the potential to be a "mod within a mod" allowing for the ultimate level of customization.

Server Plugins

In v5.0, we will be bundling our own server administration toolset. A set of official plugins will be provided, but you can write your own using Angelscript. If you've ever used AdminMod or AMX Mod X, the transition should be pretty easy to follow. While it will be experimental at launch, we will eventually be recommending Server Administrators switch over to this new toolset as we stabilize on functionality and features. Sven Co-op's server administration toolset will have more integration points with the game, which should allow for the creation of more interesting and useful plugins.

We’ve made a lot of progress getting Angelscript up and running with all thanks to our new programmer Sam "SoloKiller" Vanheer. Sam joins the programming team after being an active beta tester for many years. His current primary role is technical lead for Angelscript.

I personally look forward to seeing what the community can do with these new found powers. We'll have more information regarding Sven Co-op's scripting documentation in the future, but for now I would recommend you start browsing the scripting language overview here to get an idea.

Scaled Model Support

NPCs can now be scaled during the game at any time. The AI and the Half-Life engine have been updated to account for scaling of hitboxes, eye positions, collision hull sizes, effect locations, and more. If you scale an NPC up, they’ll be able to see over obstacles, move faster, and jump down from greater heights (because they’re giants). If you scale an NPC down, they’ll be able to get into smaller areas, find cover from shorter objects, and move slower (because they’re tiny). Basically, scaling an NPC up or down has inherent advantages and disadvantages which will make for some interesting gameplay. We look forward to seeing what the community makes with it!


Streamlined Difficulty Settings & Modifiable Entity Attributes

We’ve heard things loud and clear from the community. We’re in the process of addressing difficulty levels with NPCs and Players. We’ve cut out the fat from the skill system and added a few new features in the process.

Half-Life’s numerous skill values for each NPC made balancing a difficult task. To address this, we’ve removed the “skill 1”, “skill 2”, and “skill 3” settings from the core skill configuration file. For older levels that relied on these custom skill values, they will continue to work through a backwards compatibility design that relies on the map’s specified skill level. Furthermore, "skill levels" can continue to be used if the map author wishes for their map.

In the process of updating the skill system to be more streamlined and fair, we have added new values to existing game entities (mainly for NPCs). Each entity will gain the ability to change their damage values in real-time through the use of per-entity attribute settings. Since each NPC or Weapon can have their own unique damage values, this allows for all sorts of gameplay possibilities.

A few quick examples could be:

  • Attack waves / tower defense (difficulty increases each wave)
  • Boss monsters
  • Class based weapons – Players of a certain class might spawn with the same weapon as their team mate, but have a higher degree of accuracy and/or damage.
  • Tech trees - Individual players can research upgrades that increase or decrease damage and health.

Current Changelog

Without further ado, here is our preliminary v5.0 changelog. We’ll post a more up-to-date version of the changelog as we get closer to launch.

View Changelog

If you have any questions or comments, feel free to post in the forums.
Be sure to check back next week for more updates on v5.0. We have a few more things in store.

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Portal House - Sven coop

Portal House - Sven coop

Nov 16, 2014 Multiplayer Map 2 comments

Sector D del laboratorio lambda... fue extraído al mundo fronterizo, los equipos disponen entre BLACK MESA y HECU ...escoge cualquiera de los 2 equipos...

Ayakashi banquet v1.3

Ayakashi banquet v1.3

Aug 15, 2014 Multiplayer Map 3 comments

Ayakashi banquet is add-on of Sven-Coop. When you going to reach the temple, You'll know.

Venom (Black And Red)

Venom (Black And Red)

Jul 7, 2014 Players Model 0 comments

Ok... i adapted Venom (Black or Dark Blue[werever] and Red) of Marvel Comic's for Sven Co-op I hope you like it guys! Is a little difficult adapt this...

David Leatherhoff Models (Fixed) Playermodel

David Leatherhoff Models (Fixed) Playermodel

Jul 4, 2014 Players Model 10 comments

David Leatherhoff wanna play! but in sven coop! Use the 2 versions of David Leatherhoff (Dead v1 and v2) with your friends! The model is not mine Credits...

NinjaBlack's Shirt + Hat & haedphone

NinjaBlack's Shirt + Hat & haedphone

Jun 15, 2014 Players Model 31 comments

This is my model player, i'm working added like haedphone and hat "Howdy! i am brony because, what said now?" Re-Texture by NinjaBlack

Afrika Korps 1911 Re-animation

Afrika Korps 1911 Re-animation

Dec 29, 2013 Weapons Skin 3 comments

Afrika Korps Pistol Re-animation for Sven Coop (I mean 9mmhandgun Re-animation) "It's the only animations I have saved before that stupid format things...

Post comment Comments  (40 - 50 of 910)
bartidan
bartidan Feb 1 2014, 11:27am says:

Huh. i got banned from other server and i stop played coop forever

-2 votes     reply to comment
mr.supermikie
mr.supermikie Jan 30 2014, 1:27am says:

WE NEED TO ADVERTISE THIS BEAST GAME MOD.... IT IS NOT JUTS MOD. IT IS MY LIFE

+1 vote     reply to comment
DarkMander
DarkMander Mar 5 2014, 4:31pm replied:

Nice

+1 vote     reply to comment
SuperDalek
SuperDalek Jan 26 2014, 1:07pm says:

Is it possible to put Sven on Mac because my friend has the mod and I want it but for the time being it's only availible for Windows and Linux so can you not leave out Mac?

+1 vote     reply to comment
JPolito Creator
JPolito Jan 26 2014, 2:09pm replied:

We'd like 5.0 to be Mac-ready, but it might not happen with the initial release of the standalone game on Steam. We're planning on ironing out the Linux version first, then getting a Mac version ready sometime later, which will be released via Steam's automatic content update servers.

+2 votes   reply to comment
SuperDalek
SuperDalek Jan 30 2014, 10:21pm replied:

Okay

+1 vote     reply to comment
ja18000
ja18000 Jan 25 2014, 6:56am says:

This game... This game made me love Half Life and the Gold Source engine MORE than Source and Half Life 2. The fact that the dev team has now just got aboard the Steamship over the past 15 years of developing and creating this masterpiece of a mod... Guys, I still remember when 2.6 was big, when they just put in the sniper rifle and when people were still playing toonrun... The development team deserves full recognition of true cooperative gameplay, no ******** included (minus that one glitch. 3.whatever the hell it was and it's .bsp file confusion...) I recommend anyone who has NOT played this, buy Half Life or if you already have it, download the **** out of this, head on over to cartman-2000's servers, get the map packs and the skins, and start your servers, because this game will NEVER leave you bored again.

+5 votes     reply to comment
JPolito Creator
JPolito Jan 26 2014, 2:05pm replied:

We're are not considering this at the moment. With the standalone release, Sven Co-op is basically a brand new game, starting from scratch with a completely new player base. We're also still actively developing the game. We'd rather have a firm foundation of players and community content development before making a decision like this.

+2 votes   reply to comment
JPolito Creator
JPolito Jan 30 2014, 3:37pm replied:

We are* (Blast, I noticed this days later)

+1 vote   reply to comment
Stella.
Stella. Jan 26 2014, 8:43pm replied:

Thank you for answering my question. Good luck!

+1 vote     reply to comment
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Released Jan 18, 1999
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Highest Rated (18 agree) 10/10

This mod is badass thats all i can say

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i HATE this mod...

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