Play Half-Life with friends! Players fight computer-controlled monsters through the original Half-Life storyline or hundreds of available co-operative scenarios. Also includes a plethora of new weapons, enemies, visuals and gameplay systems. Customization features allow each map to use its own unique weapons and enemies.

RSS Feed Sven Co-op 4.5 Release Countdown 3

Not long to go now! In the meantime, 4.5's Playlist Generator has been released along with an overview of the mod's new audio features.

Posted by SvenViking on Aug 28th, 2010

We're currently testing a pretty promising release candidate... In the meantime, here are details of some of the sound-related changes coming in version 4.5.

   

 

Major sound changes of interest to all users:

  • All known sound-related crashes have been fixed.
  • Steam issues causing auto_soundlist.txt to be downloaded repeatedly have been remedied.
  • The sound engine is now much more error-tolerant than in Half-Life.
  • Ambient sounds are now automatically refreshed for new players joining the game.
  • Added distinct footstep sounds for walking on Wood and Flesh materials, and added a new 'Snow' material type.
  • Changed priority levels for game music / player weapon sound effects to keep them from cutting out.
  • Fixed most cases of turrets' sounds not working correctly. 
  • Fixed fan sounds' pitch not ramping up during func_rotating's spinup sequence. 
  • Improved sound engine compatibility with some sound cards.
  • The in-game media player now supports all of the following sound types (including tracker formats) : AIFF, ASF, DLS, FLAC, IT, M3U, MID, MOD, MP2, MP3, OGG, S3M, VAG, WAV, WMA, XM

Speaking of which, a new Playlist Editor has also been created for 4.5 (by AdamR). In addition to supporting the above formats, it can check for missing files, import playlist files from other programs, etc. Try it out right now if you'd like, and prepare a playlist in advance of the release:

Just place PlaylistEditor.exe in your \SvenCoop\ folder before loading it. To use your existing SC playlist (mp3.txt), rename it to playlist.txt or use the program's 'File > Import' option to import it. Report any issues in this thread.

Sound changes primarily of interest to mappers:

(but which will allow for more aurally appealing maps in future)

  • The following sound formats are now fully supported for use in maps: AIFF, ASF, DLS, FLAC, IT, M3U, MID, MOD, MP2, MP3, OGG, S3M, VAG, WAV, WMA, XM
  • Non-WAV sounds (excluding some tracker formats) no longer loop by default. This means they can easily be used as weapon sounds, monster sounds, etc. (A legacy hack prevents this from adversely affecting existing maps)
  • Added a way for mappers to set material types (vent, dirt, grate, metal, slosh, tile, wood, computer, glass, flesh, or snow) for custom textures. Affects footstep sounds, impact sounds etc.
  • The global sound-replacement file (globalsoundlist) can be set in map CFGs, now, as an alternative to worldspawn.
  • Ambient_generics can force sounds to 'Loop' or 'Play Once' with a simple setting.
  • You can also force a sound to loop by adding "_loop" to the end of its filename, e.g. "mysound_loop.mp3". Useful for monster sounds etc.
  • Looping WAVs can be forced to play once by adding "_once" to their filenames.
  • Optional 'Linear Rolloff' options have been added to ambient_generics. These give mappers fairly precise control over sound radii. Sounds play at maximum volume within the specified Min Radius and can't be heard at all from outside the End Radius. Especially useful for music.

Some of the recently completed features missed from the last news post were posted on our Steam Community Group a few days ago, by the way, including such things as "Fixed Sniper Rifle Autozoom". While you're waiting, why not sign up for timely updates? Also, have I mentioned The Legend of Princess?

Comments
robofork
robofork Aug 28 2010, 11:42pm says:

Damn, still can't wait. Thank god the sound related crashes were fixed, they were my most annoying problem in 4.07

+7 votes     reply to comment
Stanegor
Stanegor Aug 29 2010, 4:27am says:

yea! new ver. mofo

+2 votes     reply to comment
tnk_x5000
tnk_x5000 Aug 29 2010, 4:38am says:

Again- YAY! This is going to be nice.

+1 vote     reply to comment
nopushbutton
nopushbutton Aug 29 2010, 6:44am says:

wow, those sound-related additions are really nice!

+1 vote     reply to comment
Arctic«
Arctic« Aug 29 2010, 8:23am says:

oh ****, I can't wait anymore.

+1 vote     reply to comment
nerdenstein
nerdenstein Aug 29 2010, 12:27pm says:

Small Happyness ^_^

+1 vote     reply to comment
Betelgeuze
Betelgeuze Aug 29 2010, 1:27pm says:

so what about Sven co-op source? what happened to that?

+2 votes     reply to comment
kfhammond
kfhammond Aug 29 2010, 6:03pm buried:

(buried)

seriously, sven for HL is fun and all but its pretty dang out dated... my PC can't even run HL1 anymore...

-6 votes     reply to comment
Daystranger
Daystranger Aug 29 2010, 10:53pm replied:

Very strange PC you got, sir.
Very strange one.

+5 votes     reply to comment
kfhammond
kfhammond Aug 30 2010, 2:59pm replied:

The resolution of my monitor is larger than the game can support...

-3 votes     reply to comment
robofork
robofork Sep 1 2010, 5:42am replied:

Lower the resolution?

+2 votes     reply to comment
Dynamite
Dynamite Aug 29 2010, 6:28pm says:

Nice work with the playlist editor. I'm sure looking forward to release.

+2 votes     reply to comment
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Released Jan 18, 1999
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