Play Half-Life with friends! Players fight computer-controlled monsters through the original Half-Life storyline or hundreds of available co-operative scenarios. Also includes a plethora of new weapons, enemies, visuals and gameplay systems. Customization features allow each map to use its own unique weapons and enemies.

Report article Official Sven Co-op Mapping Contest!

Sven Co-op is holding a mapping contest, with various prizes to be won! Apart from general quality, the main criteria is that maps be unique and unconventional. The deadline for entries is the 9th of September, 2009.

Posted by SvenViking on Jun 12th, 2009 digg this super bookmark


Update (21/06/09): Added additional contest prizes from:


Sven Co-op is holding an official mapping contest! Apart from general quality, the main criteria is that entries be unconventional -- emphasizing unique gameplay, custom content, etc.

Three grand prize winners will be chosen, and awarded the following prizes:

1st:  $70 USD -OR- Up to $70 USD worth of Steam gifts, plus 3 Noesis training modules of your choice
2nd: $50 USD -OR- Up to $50 USD worth of Steam gifts, plus 2 Noesis training modules of your choice
3rd: $35 USD -OR- Up to $35 USD worth of Steam gifts, plus 1 Noesis training module of your choice

All three grand prize winners will also receive an official Sven Co-op T-shirt and the opportunity to have their maps included with the next version of Sven Co-op! All other qualifying entries will be released in an official map pack.

The deadline for all entries is September 9, 2009. See SvenCoop.com for rules and entry details!

Comments
tnk_x5000
tnk_x5000 Jun 9 2009, 1:42pm says:

I'll see about that.$35 to $70 sounds good for some mapping.

+3 votes     reply to comment
TyeTheCzar
TyeTheCzar Jun 11 2009, 9:03am says:

I kind of hope this will in return attract more people to play the mod.

+4 votes     reply to comment
KatanaHL
KatanaHL Jun 12 2009, 10:13am says:

Good luck to everybody who decide to take part in this contest! :)

+3 votes     reply to comment
Armageddon104
Armageddon104 Jun 12 2009, 12:25pm says:

If I knew how to map for goldsrc I would enter, :D I only know source.

+3 votes     reply to comment
ngs616
ngs616 Jun 12 2009, 1:13pm replied:

It's extremely similar.

+2 votes     reply to comment
Armageddon104
Armageddon104 Jun 12 2009, 2:53pm replied:

I know I've tried but, it's harder to get used to.

+4 votes     reply to comment
deben3
deben3 Jun 12 2009, 6:04pm replied:

same here

+1 vote     reply to comment
barneyinblue
barneyinblue Jun 12 2009, 1:03pm says:

Thanks to ATI, I can no longer map for Half-Life.

+2 votes     reply to comment
Urbanebula
Urbanebula Jun 12 2009, 1:28pm replied:

Same here. :(

Had to cancel 2 mods and can't enter this competition or any of the others on TWHL :(

+3 votes     reply to comment
Nihilanth-DK
Nihilanth-DK Jun 13 2009, 7:07am replied:

There's a fix for the ati problem: Svencoop.com

Last page there should be a couple of solutions.

0 votes     reply to comment
barneyinblue
barneyinblue Jun 13 2009, 1:17pm replied:

I already know the fix. It makes Hammer lag like a hell.

+1 vote     reply to comment
ian502
ian502 Jun 12 2009, 3:17pm says:

I know mapping but i´m in argentina,

Armageddon104 look tutorials on you tube for mapping with hammer it´s very easy

+1 vote     reply to comment
SvenViking
SvenViking Jun 12 2009, 8:42pm replied:

It's a worldwide competition, by the way. No problem if you're in Argentina.

+1 vote     reply to comment
Armageddon104
Armageddon104 Jun 13 2009, 1:31pm replied:

I can map. I've been mapping for 3 years now. I just can't map for worldcraft. I may look into it again. It might be a useful skill to learn.

+1 vote     reply to comment
Master_Of_Hiddenry
Master_Of_Hiddenry Jun 12 2009, 6:01pm says:

Only map for source engine but I don't mind learning worldcraft. Always wanted to make maps for SC, but I think I'll actually do it this time. Great mod and can always use some good fresh maps.

+1 vote     reply to comment
kevman125
kevman125 Jun 13 2009, 7:37pm says:

I may enter. I have a few great ideas, just need to remember proper handling of AI and triggers (will use a lot of them).

+1 vote     reply to comment
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Released Jan 19, 1999
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