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Sven Co-op for Half-Life 2, sequel to the popular Sven Co-op mod for Half-Life, will add co-operative multiplayer (players vs. computer-controlled enemies) to Valve's "Half-Life 2" (Among other things).
Sven Co-op, the original Half-Life co-operative mod, is currently the most popular co-operative modification in the world, with over 500,000 recorded downloads of Sven Co-op version 3.0.
Sven Co-op for Half-Life 2 will benefit not only from Half-Life 2’s highly advanced engine, greater volume of content and extensive feature set, but also from new and innovative gameplay resulting from four years of experience with the genre. Among the new features will be the ability for mapmakers to create their own game modes, and features to make gameplay more rewarding.
"Our current plan is to release a beta version of the mod as soon as we have the HL2 single-player storyline working well co-operatively... giving you all something to play (and the mapping community something to work with) while we work on more advanced features."
6 comments by Commando on Apr 24th, 2005 digg this super bookmark
It's been awhile since our last update but now we are happy to show you some of the things we have been working on for Sven Co-op II, Tor the Xen Overseer, the Combine Super Soldier and the BRT-70 APC.
More shots and information at Svencoop.com
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someone high up said that some MODers would "already have the SDK"
i dont think they have the SDK yet... or is it?
this MOD must be all if it can go so long w/o comments
there is a NDA, i think so sven cant talk about it
gabe let slip that several teams already have the oficial tools, and sven coop is high on their list of good mods so its very likely that they are actually working on the MOD now
if not, i hope they dont feel let-down by not recieving the SKD
lol nice concept... so does that hint for multiplayer on single player maps of HL2 ;)
I love the concept art :)
Actually I'm not surprised at all :P
Never mind, voted myself. 10 :D
Surprised to see everyone voted a 10 when they haven't even started yet? (Don't know about that though).
I wouldn't count "planning" as making a mod so perhaps that lead to some confusion, yes we have been doing some design work and talking over gamplay ideas but only in a very, very general way as we just don't know what is possible. The mod will only really start when the SDK is available.