Supreme Mech Commander is the start of a total conversion mod for Supreme Commander FA based on the Battletech universe.
Hollander II BZK-F5
In game status:
-Work in progress
-Base model
-Placeholder textures
Profile: Hollander II is a 45 ton medium Mech. Primarly designed as a fast moving sniper mech, the Hollander II exeles at this role with its single shoulder mounted Gauss Rifle. . Heavier by 10 tons then the original Hollander design, the Hollander II addressed some of the original drawbacks. With the additional tonnage it is able to mount backup weapons consisting of a Streak SRM2 and a Medium Laser. With a top speed of 86.4km/h the Hollander II is able to keep up with most Medium Mechs and engage enemy targets at extreme range.
Tech Level: 2
Battle Value: 1214
Armor: 182 hit points( 107 standard armor + 75 internal structure)
Speed: 86.4 km/h
Weapons:
-1x Gauss Rifle
-1x Streak SRM2
-1x Medium Laser
Special Equipment:
-None
legs and arms seem kind of small/short/fragile otherwise i really like this model compared to the old hollander.
I agree, legs are small for his torso
Other than that its pretty good model, I see you added lot of small details
Hey guys.
Glad you guys like it. I notice the legs too, once I uploaded this. Fixing the proportion is really easy, just got to play with the scale.
*FYI* Previous models I uploaded are lowpoly, which are used ingame to keep the game running smooth. This is a high poly model which I'm going to use to create the Normal map, which then is applied onto the low poly to add detail.
I dont understand, you create high poly model just to create normals?
Yup, here is a good article if you want to learn more about it. Reddit.com
Well you can still create normals by hand and save some time on high poly mesh