Have you ever wondered why the campaign never goes on to the next objective? Every mission is supposedly urgent, but you never run out of time! This mod solves that problem. Currently it only works for the first mission, and barely at that, but it adds timers to each objective that automatically advances to the next if you don't finish in time. Better work fast! Mod heavily heavily heavily heavily based on Gregory1001's enhanced campaign ai mod (its the same mod with some additions), and made with the goal of eventually being integrated into it. Check it out if you haven't seen it yet! Note: This mod was tested on hard, and there are no gurantees on other difficulties. Also, the game is signifigantly harder with timers, since you will seldom finish an objective before the next one is added. Good luck!

Description

Hey, I know its been over a year, but I finally started playing supreme commander again and extended my mod. The mod is currently updated with version 4.0.1 of the Enhanced Campaign AI mod (which is awesome) and has the first two levels playable. Installation same as before. The second mission is really freaking hard on hard, but I did manage to beat it after a bunch of tries (as cybran fyi). Good luck, and I hope at least 5 people download this.

Preview
Timed Campaign Mod Version 2.0
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Dalas120 Author
Dalas120 - - 17 comments

FYI, I know that the mod summary says only the first mission works, but I can't for the life of me figure out how to change the summary. The second mission works too now.

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