Supreme Commander 2 0 1 3 Mod - Version 1.11HotFix
Mar 22, 2013 Full Version 0 commentsA brand new version of Supreme Commander 2 0 1 3 Mod, to introduce compatibility with the recent release of the v1.26 patch for SupCom2, and add a few...

Featuring Support Command Units, new air units, dozens of research tree edits and additions, bug fixes, feature refinements, extended plus easier to access economy bonuses, no more wasted research points, and more!
A 'scale mod' that changes more than just unit sizes. Basic units have been shrunk in size but now produce much faster. Projectiles shoot farther, and both units and projectiles move at more realistic speeds, so terrain and army composistion are more closely linked. View distances are also augmented. This is a playable Beta version of the mod, do not expect it to be completely bug free or balanced. Full changelog included in the download, or there is a cumulative changelog in the ModDB Features section.
This mod is meant to be played with No Exclusions in Assassination Mode on Normal Speed, and *needs to have DLC enabled*.
CHANGING THE UNIT CAP:
Find a file called 'game.prefs'. It should be in C:\Documents and Settings\US;ERNAME%\Local Settings\Application Data\Gas Powered Games\Supreme Commander 2 where US;ERNAME% is the login you use for windows (or somewhere similar to this I am not familiar with all operating systems). Search for UnitCap and change to 1000, 2000, 3500, or 5000. It should default to 2000.
For best playing; In SupCom2's options, "Always Render Strategic Icons" should be set to "Yes", and Strategic Overlay should be turned off.
For best viewing replays; hold shift to see players build orders, or push ctrl+u to disable the replay interface if you wish to watch the game "cleanly', (no life bars, icons, or build orders) and zoom in close to the action.
---
Special Thanks to:
GPG & Chris Taylor
Rasmuffin, I_AM_THE_SLAW, Venium, NeoGhostExcalibur
Bastilean, Bravest Asian Alive, SS Duke Nukem, lil spike
Especially: mithy for programming the modsupport mod, theshadowlord because I poked thru his defaultcamera.lua file to figure out what I needed to change to customize mine, OverRated (aka LiveOrDie) for coding tidbits.
---
A Basic Summary of Changes:
Most 'Tier 1' (T1) units now produce at a fraction of the cost and time, but have comparitive health and DPS per mass (accounting for new ranges). They also have longer view distances and farther range. They are physically smaller, but their projectiles move faster for the most part. Most T1 units do a little bit of splash damage, so choose wisely whether or not to use formation move when attacking. To differentiate bombers and gunships, bombers fly high, are low armour and have a ~60 second reload time on splash damage bombs, making them ideal for hit and run and raiding areas outside of enemy AA. Gunships have constant DPS with little splash but fly low so they can use terrain to hide from AA and potentially have the armour to get into the fray and wreak havok in all but the most protected bases. Do not try to use bombers or gunships though unless it is a surprise or you are certain you have air control as fighters are now very deadly against air targets. It is noteworthy that all T1 units still give the same veterency and research boost to those that kill them even though you get 3-8 times as many for the same mass so using them as straight cannon fodder is not recommended until late game when research earned drops off (thogh veterency earned does not). Sheild and Regeneration numbers were also not tweaked, so they will most likely represent a larger portion of overall health.
There are now a couple of Tier 2 (T2) units; Upgraded Cybran Engineers, Illuminate Shotja's, and UEF Field Engineers are larger and have bigger guns and when upgraded have small bubble sheilds. Engineers also now get small bubble sheilds when upgraded. T2 have more range and do even more Splash damage then T1, but take longer to build .
Tier 3 (T3) Minor Experimentals units, like the Fatboy, Megalith, and Urchinow have longer ranges on some weapons (Illuminate have 'mobile artillery' now in the Urchinow) but may not engage with other weapons until closer in (for example Fatboy's top turret is bigger, and fires farther, but other guns will not kick-in until it is at a shorter range).
Major Experimentals (T4) are now generally now more deadly in some way (I can't spoonfeed you all the changes you have to explore a little!). All air units will now land if left to idle over traversable solid ground (but not water or out of bound areas for some reason).
Each faction has new economy, as well as having existing economy upgrades easier to access, so take advantage! The Cybran start with mass conversion attached to their Energy Generators, and Illuminate start with Overdrive on their Mass Extractors. Illuminate also have new economy bonuses attached to their ACU via new upgrade options. Illumiate and UEF structure economic upgrades are now less expensive. In addition, when the UEF purchases the Research Income Upgrade, they can Overdrive their Research Stations, which when coupled with the new Research to Mass convertor add to their ability to aquire both technology and economy.
Other Fun 'New' Toys:
Titan Jump Jets; Loyalists can repair (though will not auto-repair, the best thing to do is click R, hold shift and click around damaged units); Electroshock can target Air; Buhbledow is different in that it serves as a sort of artillery now, though it trades perfect accuracy for having it's projectiles be able to be shot down; Return of Billy (sort of; upgrade the UEF ACU with TML and you will see); Wilfindja has a bubble sheild (Illuminate's mobile sheild generator) to make it better at hit and run tactics; Colossus Claws will suck in air units; C-Rex has long range TML...Lots of other fun stuff including DOZENS UPON DOZENS OF CHANGES, go digging!
Full Changelog in the Features Section...

0 comments by HoT_Ho11oW_PoiNT on Mar 20th, 2013
UPDATE MARCH 22, 2013: A new version HotFix Version 1.11 is now available that fixes games versus A.I.
UPDATE APRIL 25, 2013: SupCom2013Mod YouTube Channel now active, check at the bottom of this post for an entire start to finish 1v1 PvP game!
Gas Powered Games recently updated Supreme Commander 2 to version 1.26, which is great news, right?
Well 99% yes; the extra 1%? It broke most mods that were compatible with the last version, requiring SupCom2's modders to release a new version of their mods in order to be able to even allow players to launch. Well the Supreme Commander 2 0 1 3 Mod is on the case, adding a few small features, bug fixes, and balance tweaks along the way. A new version of the mod, Version 1.11, is available for download now from the ModDB Downloads Section, which also features the changelog.
Also worth mentioning is the recent featuring of SupCom2 0 1 3 in a YouTube series called Mod of Interesting!. The series features TheDunntist as he plays mods for various games, occasionally for the first time. The episode will give you a short glimpse into a human vs Normal AI game (easy, I know but it's his first try!). Although it really only scratches the surface of what the mod is about, the footage will help anyone not familiar with SupCom2 0 1 3 to get a small insight into what they will be getting themselves into.
UPDATE APRIL 25, 2013: SupCom2013Mod YouTube Channel now active, Including this full 1v1 PvP game:
A brand new version of Supreme Commander 2 0 1 3 Mod, to introduce compatibility with the recent release of the v1.26 patch for SupCom2, and add a few...
PLEASE DO NOT USE THIS LINK. HOTFIX v1.11 NOW AVAILABLE - Please download the newer version! A coding error makes A.I. in this version unplayable, a new...
Closing in on Version 1.0, Beta 4 is a relatively small patch compared to the others. Instead of adding new units or features time was taken for this...
Supreme Commander 2's best "Scale Mod" is here with a new version. This one changes gameplay the most since the Mod's first release, so be sure to read...
SCREENSHOTS from the Beta 3 Version of Supreme Commander 2 0 1 3 Mod's research trees, including mouse-overs of each tile so cost and descriptions can...
The best SupCom2 'Scale Mod' just got better...with yet another new unit, more abilities, bug fixes, balance tweaks, improved visuals, and the ability...
Highest Rated (2 agree) 10/10
I give it a ten, because this mod deserves it for the work and effort provided to include some of the old FA units and gameplay, topped with the best features included in the Supcom2. Extended unit caps: BONUS New units and features: Woohoo! Reworked resources: That extra plus Better gameplay topped with new AI properties I loved: 10/10 However, the only flaw about this I HATED since SupCom2 and SupCom 1 was the fact that commanders still explode, and the nukes are still freaking OP. But that is…
Mar 4 2013, 12:18pm by Lord_Doofus
Download link @ gamefront servers is broken, tested on 3 computers. File not found exception. :(
Guys, please sign up for the just announced first ever SupCom2013 Tourney! Players of all skill levels are welcome, the more the merrier!
I seem don't have enough skill to head on with u guys, but I can donate, how much for donation and how? :)
The guest comment is me btw. :D
This comment is currently awaiting admin approval, join now to view.
Hey, when I try to add this mod to the mod manager I get an error:
Unhandled exception:
Input string was in wrong format..
NvM figured it out, all you have to do to fix it is to go inside the .scd file with winrar, then edit the mod.cfg file. Find the version in it and remove the dot Eg: "1.02" to "102". This is something you should fix in the next version, Hollow.
Just out of curiosity what version of the mod manager were you using? I will do my best to make sure either an updated link to a new version is in the download, or if it is the newest version you were using, that it is compatible for the next release.
That error has been around for some time its in the MM it doesn't like non English versions of windows.
Thanks for the heads up I will make sure to make note of that in the readme/installation file so other people will know how to troubleshoot the problem.