Supreme Commander Two-Thousand Thirteen - Version 1.11 OUT NOW! A 'scale and gameplay modification' that changes more than just unit sizes. Basic units have been shrunk in size but now produce much faster. Projectiles shoot farther, and both units and projectiles move at more realistic speeds, so terrain and army composistion are more closely linked. View distances are also augmented. Keep it mind this is only a mod, do not expect it to be completely bug free or balanced. A full list of changes can be found in the 'Features' section.

Report ARCHIVED and OBSOLETE - Version Beta 4
Filename
SupCom2_0_1_3_vB4.rar
Category
Full Version
Uploader
HoT_Ho11oW_PoiNT
Date
Size
28.43mb (29,805,846 bytes)
Downloads
1,672 (1 today)
MD5 Hash
68b6e57ccae91ebb64b1dbc37154b354
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Description

Closing in on Version 1.0, Beta 4 is a relatively small patch compared to the others. Instead of adding new units or features time was taken for this release to improve the game's balance, refine or streamline existing abilities, fix more visual elements, and squash bugs.

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ARCHIVED and OBSOLETE - Version Beta 4
Comments
Guest
Guest

Not work, start map and 2sek game shutdown...

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HoT_Ho11oW_PoiNT Author
HoT_Ho11oW_PoiNT

SupCom2 is not very good for mod installation, and should you misplace any files, or have any corrupted it will often crash.

Re-download, and make sure you follow the installation instructions very carefully. I am not sure about compatibility with any other mods, so you should probably make sure there are no other mods installed.

Follow the installation instructions carefully.

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yuechuanxiang
yuechuanxiang

i don't know why the mod is so small when i downloaded it.it's only 28.43mb!!

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HoT_Ho11oW_PoiNT Author
HoT_Ho11oW_PoiNT

Despite the fact that the game plays totally different there is not much that is new in the way of artistic content. There are only 7 new units, accounting for about 5-8MB each. However once zipped up into .rar files they only take about 3MB a piece.

Most of the changes come from tweaking variables for individual units, or adding new scripts for abilities and whatnot. All of that is done in plain text, so the amount of data is negligible.

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OverRated
OverRated

As there mod units not new units you can point there bps to the units original mesh and textures reducing the size even more just a tip.

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HoT_Ho11oW_PoiNT Author
HoT_Ho11oW_PoiNT

Awesome tip thanks man :D

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