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Suppression is a look at the actions of Gordon Freeman from a new angle...

You play as a Combine soldier during the attack on Dr. Breen's tower. The disaster caused by Freeman sends your pod crashing down waste management, where you eventually form up with your squad at a mobile command center to complete missions, interrogations, and make choices that will end up shaking the foundation of City 17 forever.

You will follow your orders, soldier. Find the terrorists and suppress the rebellion against our benefactors. If you disobey, the consequences would be ... painful...

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0 comments by tangentworlds on Dec 25th, 2005

Happy Holidays to all!

I just wanted to post a quick update on Suppression while I have a moment away from turkey and presents. Justin continues to work on our opening level ("The Awakening"), which features you (as a combine soldier) in a transport pod on his way to defend Dr. Breen from the terrorist attack on his Citadel.


As you can imagine, the explosion caused by Gordon Freeman has shaken things up a bit... the Citadel is collapsing, and your pod is diverted off-course to Waste Management - the dirty lower levels where rejected Combine are disposed of.

With the Citadel collapsing above you, you struggle to find a way out. Once you escape, you encounter a Combine Recon Squad who takes you to a makeshift command center.

Once fitted with proper weaponry, you are placed in a small team and sent to capture who your superiors believe to be the masterminds of the terrorist attack.

"Knock, Knock", mapped by Rob, is in an urban setting with lots of apartments and other buildings. Your objective lies at the end of a winding road, which happens to be heavily guarded by the insurgents...

You don't know where the Terrorist Gordon Freeman is, but it is your ultimate mission to find him.

Post comment Comments
jotaka Oct 9 2007, 7:15pm says:

This mod is dead?

sorry for my bad english...

+1 vote     reply to comment
Annihil4t0r Apr 22 2006, 3:59pm says:

sounds good

+1 vote     reply to comment
zombieOnion Dec 27 2005, 8:54am says:

nice idea there :D im watching you

+1 vote     reply to comment
hitman401 Dec 23 2005, 11:16am says:

i like the idea...

+1 vote     reply to comment
tangentworlds Creator
tangentworlds Dec 18 2005, 1:02pm says:

We just started Friday night =) We are working on both the prelude sequence (kind of an interactive cinematic, like the famous Half-Life train ride), and the actual level afterwards. We will post screenshots and wallpapers as we progress.

+1 vote   reply to comment
prob101 Dec 18 2005, 7:22am says:

Have you got any level designed?

Anymore details?

+1 vote     reply to comment
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8 years ago
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