SuperDoom is a mod for Doom II that aims to recreate SuperHot's gameplay in Doom.
Feature I knocked out yesterday. I still need to add sounds for the impact and throwing but that can wait. Also if I get AI done fast enough this week, I might be able to add throwable objects like beer bottles before the end of the week, or even make it so throwable objects can be shot out of the air destroying them (it'd take 5 minutes to implement but I'd need the destruction sprites for each object).