Same mod, different name, The Galactic Empire, the Rebel Alliance, Black Sun Pirates, and the Droid Empire , fight for control of the galaxy.

The Galactic Empire and Rebel Alliance continue to clash across the galaxy, while a new enemy to both sides begins to build thier armies and fleets in the region of the galaxy known as Wild Space, IG-88A's Droid Empire.

Play as the Galactic Empire, Rebel Alliance, or the new Droid Empire.

Decide the Galaxy's Fate: Freedom, Oppression, Corruption or Annhilation!

"It happened in an instant, thousands of ships dropping out of hyperspace. Lucrehulks, Munificents Frigates, Wavecrest Frigates, Dreadnaught Cruisers, Aggressor Destroyers, more ships then we had guarding Coruscant. And at the center of this entire fleet was the Droid fleet flagship, the IG-4000, IG-88A's personal ship, a star dreadnaught that's power rivaled that of the Executor. They overwhelmed the outer defenses and surge forward towards the Capital. The Golan Defense Platforms didn't even make a dent in their fleet. They were nothing more than bantha fodder for the Droids. As I looked on from the bridge of the Chimera I could see them all. Hundreds, thousands of them, maybe even millions, Vultures swarming over the planetscape of Coruscant. From what I heard from refugees who escaped Coruscant, in some places their numbers darkened the skies over the planet. The droids used the Vultures as kamikaze weapons to overwhelm the planetary shields. When the shields fell, debris from the space battle raging above, begun to rain down onto the planet. But before any large chunks could reach the planet's atmosphere, the Droid's destroyed them. It was obvious they wanted as much of the city intact as possible. The only thing they didn't care to keep intact were the people.

As you can guess, the entire battle brought up memories of the Clone Wars and the Battle of Coruscant. The only difference was those droids were mostly lead by non-droid generals, commanders, and admirals. These were lead by droids originally designed as assassins, killing machines!

Sometime later I discovered why Vader hadn't personally lead the attack against the Droid Empire's armada. It was because he and the Emperor had fled the planet, later claiming it was the decision of the Emperor advisor's to relocate the Emperor for his protection. I still wonder if that was the reason."

―Gilad Pellaeon, after the Droid Empire took over Coruscant.

Imperial Hero and unit lists (Has been updated again)
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Rebel Alliance Hero and unit lists (Has been updated again)
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Droid Empire Hero and unit lists (Has been updated again)
Moddb.com

Complete list of new changes and features.
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Post Mod Bugs
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Secondary mod Link provided by Remcovana (Old Version)
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How to install mods if you have steam
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They're Back! Tatooine Skirmish Map WIP Mustafar Space
Blog RSS Feed Report abuse Latest News: Updated Unit List

1 comment by Admiral-Ace on Jun 24th, 2014

I've adjusted the list of units that will be in the mod. I've added a few new ones and removed a lot of old ones. Please DO NOT ask about the Super Ships for each faction, I am currently deciding which ones I will be adding, and I'm NOT taking suggestions.

This is a list of what's being added, not the full unit list. All units found in the previous version not on this list will not be in the next, excluding base game units. DO NOT ask me to add a unit back in, Period!!

Galactic Empire

TIE Heavy Bomber
Scimitar Bomber
Lancer-class corvette
Imperial Gozanti Cruiser - Carries two Tie Fighters
Imperial Fleet Carrier(A fanon designed ship)
Strike-class Medium Cruiser
Gladiator-class Star Destroyer

Imperial Strike Platoon(Includes Stormcommandos, Imperial Snipers, Imperial Engineers, and a Stormtrooper Commander)
PLEX Stormtroopers
AT-PT
TIE Fighter(Land)
TIE Interceptor(Land)

Captain Gilad Pellaeon
501st Vader's Fist
Bossk
Moff Jerjerrod
Baron Fel and the 181ST Squadron

(Story Campaign Only Heroes)
Admiral Ozzel and The Executor(Tech 5)
High General Tagge - Uses a Imperial Gargantuan (Tech 4)
Admiral Motti - Uses a Victory-II SD(Tech 4)

Rebel Alliance

T-wing Interceptor
MC40 light cruiser
W-wing Interceptor
Resolute-class Cruiser
Liberator-class Carrier/Cruiser

Rebel Strike Platoon(Includes Infilitrators, Rebel Snipers, Rebel Engineers, and a Bothan Spy)
Wookiee Warriors
Swoop Bike Scout
AAC Tank
Armored Freerunner
Rebel Juggernaut
X-wing(Land)
A-wing(Land)

Jan Ors
Leia Organa
Lando Calrissian
Rianna Saren

Droid Empire

(Unit list for the Droid Empire not complete)
Vulture-class Droid starfighter
Droid Assault Fighter(Modified Pirate Fighter)
Droid Tri-Fighter
Hyena-class Droid Bomber
Droid Assault Bomber
Lupus Missile Frigate
Trade Fed Corvette
Auxilia-class pursuit Destroyer
Acquisitor-class Star Destroyer

HK Battledroids
Sentinel Droids
Droid Stormtroopers
Droideka
Armored Assault Tank(AAT)
Droid Empire Artillery(Ball Cannon)

IG-88A
IG-88B
IG-88C
IG-88D
OOM9
General Necrosis-"Fist of Grievous"-Providence Destroyer
DT3-005 - Commands the Factory ship Iron Nemesis. Also a Land Hero.
TR-C21 - Acquisitor SD - "Gears of War"
Eastar Egg Heroes

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Mega Icon Pack

Mega Icon Pack

Jan 29, 2014 Sprites 2 comments

So big I changed it from Ultimate to Mega Icon Pack. This pack contains over 545 icons.

New Planet Land maps

New Planet Land maps

Oct 22, 2013 Singleplayer Map 5 comments

Some new planet land maps for FOC. Contains fourteen maps altogether.

Admiral_Aces_Models

Admiral_Aces_Models

Sep 13, 2013 Models Pack 2 comments

This pack contains various models which are mostly reskins I've made of different infantry units and buildings.

Clone Wars and TOR Icon Pack

Clone Wars and TOR Icon Pack

Mar 29, 2013 Sprites 4 comments

This pack contains over 196 icons, all Clone Wars and The Old Repubic, including, Darth Malgus, Satele Shan, Jace Maclom, and the Sith Emperor. The Clone...

Vulture Droid and Droid Trifighter model pack

Vulture Droid and Droid Trifighter model pack

Oct 24, 2012 Models Pack 12 comments

These are the Vulture Droid and Droid Trifighter models I converted for use in Super Star Wars. I improved the textures and created a CIS variant texture...

Admiral Ace's Ultimate Icon Pack

Admiral Ace's Ultimate Icon Pack

Oct 4, 2012 Sprites 4 comments

This pack contains over 470 icons for SW Empire at War FOC, with more Clone Wars and GCW icons, plus icons from TOR, including, Darth Malgus, Satele Shan...

Post comment Comments  (570 - 580 of 762)
lejanmeswt
lejanmeswt Mar 18 2012, 12:51am says:

May I suggest to add a bridge hard point? Because the bridge would act like a head. If it has been destroyed then the whole thing is worthless or unstable, well because it's the control tower. Just like when the awing crashed into the executor, the whole thing went down. But in your mod you should make it that once the bridge has been destroyed the engine may decrease or increase speed. But even though the bridge is off the hard points still work. And the shields won't work, the abilitys have been disabled and so forth. But when it is still alive or intact then the shielding would be 10-20% stronger( well because it's the control tower).... Well this seems to be to much work... Well um it's just a suggestion though.

+2 votes     reply to comment
Mitthrawnuruodo
Mitthrawnuruodo Mar 18 2012, 5:28am replied:

In conclusion, U want the hardpoint bridge to be a shield generator. If it's not that I completly understand what U mean. U make a hardpoint that when destroyed, destroys the whole ship or makes it slower etc... That's possible but would not balance the game. Mayby U could put that hardpoint on Super Star Destroyers or on other SuperWeapons so it has its ''weakpoint'', but U should make that hardpoint with a LOT of health. Anyhow, I dont think Ace would use this idea in the 1st version of Super Star Wars (if there is a second one) since I think is kind of to late. Mayby in an other mod.

+1 vote     reply to comment
Tiberium_Exposure
Tiberium_Exposure Mar 15 2012, 3:48am says:

i see the % hasn't been updated. i know that everyone who has read your response to my previous message knows that its currently at about 97%, but then again, that was about what, almost 2 weeks ago? and 2 weeks ago you said you were gonna change the %. i understand that you have a lot to get done, but, dude, its a simple copy 97% from Microsoft Word and paste into an edit on the main page. in other matters. neat work on the updates to the mod, and i hope you will finish the best way possible, take your time, less bugs that way...

+1 vote     reply to comment
T23
T23 Mar 4 2012, 2:33pm says:

what does the IG-4000 look like?

+1 vote     reply to comment
Khanti
Khanti Feb 26 2012, 1:16pm says:

I just want to see that kind of info in game. Please try consider to update the ship/troop infos.
Eclipse-class Super Star Destroyers
10 heavy turbolasers
8 heavy ion cannons
4 missile launchers
2 torpedo launchers
1 Axial Superlaser
86 Tie interceptor squadrons
24 Tie bomber squadrons
Shield Health -- 200,000
Tactical Health -- 140,000
Shield Recovery Rate -- 16,000

And good luck - this mod looks very promising.

+2 votes     reply to comment
Tiberium_Exposure
Tiberium_Exposure Feb 24 2012, 2:52am says:

! hope I'm not being rude by asking this, but wouldn't it be possible to release a beta on the current 92%? i mean it wouldn't even have to have campaign. like skirmish maps or even a G.C. play-through just to get a feel for the factions. i understand that your so close to finishing it, but just for the time being, in the interest of the fans, would it be possible to get out a pre-release beta? that way we already know how the factions could be dealt with once the full mod is released. also, a beta now would help to find any "could-be" bugs that might happen in campaign through skirmish or galactic conquest. i realize it is a lot to ask, but it would do more good than harm.

+1 vote     reply to comment
Admiral-Ace
Admiral-Ace Feb 24 2012, 3:55am replied:

Well I need to update that completion thing, should be about... let's see, got that, added that, check, check, carry the 4, hmmm, about 97%.

+1 vote     reply to comment
mikey1871
mikey1871 Feb 27 2012, 10:52am replied:

Hey Admiral, your doing an excellent job...

+1 vote     reply to comment
lejanmeswt
lejanmeswt Feb 23 2012, 9:13pm says:

Any beta coming?

+1 vote     reply to comment
Psycho881991
Psycho881991 Feb 22 2012, 4:35am says:

Admiral-Ace i had an idea this morning you said that the fleet commander will use their own ship. If i remember correct the empire commander uses a victory SD.
My suggest is making fleet commander using diffferent ships dependent on tech level. For example Empire fleet commander uses acclamator on 1 and 2, victory on 3, Impirial Star Destroyer on 4, and Impririal Star Destroyer II on tech level 5.
I know the Idea sounds crazy but i think it would be possible to make 4 or five fleet commander (in the xml files) and make them buildable in different tech level. Last but not least I want to congratulate and thank you for making a brillant mod I am following since day one and i love what direction the mod is heading
Thank you

Psycho881991

+1 vote     reply to comment
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Super Star Wars: Rise of the Droid Empire
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