Same mod, different name, The Galactic Empire, the Rebel Alliance, the Black Sun Pirates, and the Droid Empire, fight for control of the galaxy.

Report RSS A few new ideas

A few ideas I came up from playing Star Wars Battlefront II.

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I had a new idea for changing the infantry to be like the infantry from Battlefront 2. Almost every infantry unit will have a weapon swap ability so they will have two weapons like in BF2

I also discovered from the Disruptor projectile from the Disruptor Mercs that I can add fire pulse count and accuracy directly to the projectiles. So for example the Rebel infantry can have primary weapon like a blaster pistol just like BF2, which will be weak and very accurate and a secondary weapon, blaster rifle, which will be very powerful, but not too accurate. You get each of these from a weapon swap ability. The ability will only change the projectiles, not the weapon the infantry is holding.

«««Rebels»»»
Rebel Soldier
(Primary weapon)
Blaster Pistol
«Abilities»
Weapon Swap(Blaster Rifle), Take Cover

Rebel Plex
(Primary weapon)
PLEX Missile Launcher
«Abilities»
Proximity Mines, Take Cover

Rebel Sniper
(Primary weapon)
Sniper Rifle
Weapon Swap(Blaster Pistol), Thermal Detonator
(The Rebel Sniper is just Infiltrator)

Rebel Engineer
(Primary weapon)
Blaster Pistol
«Abilities»
Repair Vehicle

Bothan Spy
(Primary weapon)
Disruptor
«Abilities»
Cloak, Thermal Detonator

Wookiee Warrior
(Primary weapon)
Bowcaster
«Abilities»
Weapon Swap(Grenade Launcher), Take Cover

«««Empire»»»

Stormtroopers
(Primary weapon)
Blaster Pistol
«Abilities»
Weapon Swap(Blaster Rifle), Take Cover

Shock Trooper
(Primary weapon)
Missile Launcher
«Abilities»
Proximity Mines, Take Cover

Imperial Sniper
(Primary weapon)
Sniper Rifle «Abilities»
Weapon Swap(Blaster Pistol), Take Cover

Imperial Engineer
(Primary weapon)
Blaster Pistol
«Abilities»
Repair Vehicle

Storm Commando
(Primary weapon)
Sniper Rifle
«Abilities»
Thermal Detonator
(The Storm Commando kinda sounds like the Sniper, but is more powerful and more accurate)

Dark Trooper Phase Zero
(Primary weapon)
Blaster Rifle
«Abilities»
Jetpack

If anyone thinks I should change some of the secondary weapons, or for ideas for other changes to the Infantry, just mention it.

I also finally remember something new that I'm almost 95% positive no one else has done it before.

Starship Destruction Survivors

In land battles you can see when you destroy a land structure, like the Rebel Barracks or the Imperial Heavy Factory, you can see destruction survivors, which are like people who work in the building escaping the building when it's destroyed. So I've added this for starships. Because every ship crew is going to go down with the ship. This creates the effect of ship crew abandoning ship. For example if a Star Destroyer is destroyed in battle, you'll see a few TIE squadrons, some ATAT barges and Sentinel shuttles. That should make space battles more interesting. Maybe I could make it where if you destroy the Executor, Vader Tie squadron will appear. That would actually make since. I still have to test it to see if it will work ingame otherwise, this will be the third new thing I've added that didn't work.

I still need to get maps for the new planets I'm adding in. Currently have ones for Rendili, Alaris Prime, and Polis Massa.

Also updated the unit lists to show ALL the units in the mod. Before the list was meant to show ONLY new units, but some people understand and thought that was all the ships, heroes, and ground units the Empire and Rebels were getting.

Post comment Comments
megavin123
megavin123

You know what's also a good idea? You should let escape pods launch from a spaceship that gets destroyed

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LucianoStarKiller
LucianoStarKiller

nice ideas i must say

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OsoDEADLY
OsoDEADLY

I have some ideas...
1) For each side they should have a commando unit (space and land) in space its either an x wing (rebel), Tie (empire), or Star-viper (Consortium) with shields for all. Their abilities should be invulnerability and boarding party which is like bribe. it sends boarding pods to control enemy ships (no ISD's or SSD's would take effect due to crew size.). on land they should be infiltrators (rebel), scout troopers (empire) and mandos(consortium). They should be armed with snipers and swap weapons to assault rifles. they should also have stealth (Hence them being commandos) I find those ideas good for a mod.

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OsoDEADLY
OsoDEADLY

2)Each sides engineers should get a Build Defence pad option. Which woulod place a build pad able to construct Mobile shield generator, Laser turret and missile jamming field)

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OsoDEADLY
OsoDEADLY

3)
You could make a ship that's undetectable for attack (unless other ships accompany it) like how boba fett cant be detected. Then they should have the ability to go on ground (as raid) and have a deploy option which deploys an AtSt and a stormie squad (ONLY FOR EMPIRE)

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OsoDEADLY
OsoDEADLY

Oh and engineers should get shotguns( weak tyber zann pistols)

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Johnyboy1{S1TH}
Johnyboy1{S1TH}

your survivor idea was something i wanted to see in a mod

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