Same mod, different name, The Galactic Empire, the Rebel Alliance, the Black Sun Pirates, and the Droid Empire, fight for control of the galaxy.

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Report RSS New Re-rig of Eclipse model (view original)
New Re-rig of Eclipse model
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megavin123
megavin123 - - 1,024 comments

Are these yellow dots hardpoints?

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Admiral-Ash Author
Admiral-Ash - - 1,809 comments

Yep, and that green thing is Eclipse superlaser animation.

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Thraxus412
Thraxus412 - - 54 comments

WOW Thats a lot of guns

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gen4321
gen4321 - - 1,034 comments

It would be good if u used around a hundred of those bones (i don't wanna see a small fleet be able to take it out by staying out of range of 90% of the hardpoints and only have to face 6 weapons at a time)

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Admiral-Ash Author
Admiral-Ash - - 1,809 comments

I don't really have any interest in coding in 90% of those hardpoints.

And besides it has a SUPERLASER, no fleet can escape that. Plus with the massive amount of shielding, 86 Tie interceptor squadrons, 24 Tie bomber squadrons, AND escort ships, the only way any ship could escape is if they jump to hyperspace and that's IF it's Gravity well generators are not active.

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gen4321
gen4321 - - 1,034 comments

I meant just give it a good armament (not including superlaser) that could rape entire fleets if they get too close, this thing should be able to take on any defense fleet in the galaxy just by itself and whatever escorts it comes with, although a well organized defense with ion cannon and the biggest and best rebel ships could take it on.

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Description

Came from Lord Link's re-rig model pack. It's the same model that's used as the prop version, but has at least a 100 bones. But ingame it currently has 8 Turbolasers, 6 Ion cannons, 4 missile launchers, and 2 torpedo launchers.

Other Stats-
86 Tie interceptor squadrons
24 Tie bomber squadrons
Shield Health-18,000
Tactical Health-30,000
Autoresolve Health-90,000

I made the Autoresolve Health 90,000 to make sure it can't be beaten if you autoresolve battle with the Eclipse.