In this PC-exclusive mod for Sonic Generations, Super Forms are the norm.


BEFORE DOWNLOADING THIS MOD, MAKE SURE TO READ THE "INSTRUCTIONS" AND "FREQUENTLY ASKED QUESTIONS" sections of this page.

The most recent version of Super Sonic Generations is Version 6.25. It can be downloaded from this Mediafire link:
Super Sonic Generations on Mediafire
This Mediafire folder will ALWAYS have the most up-to-date version of the mod.

Super Sonic Generations is technically 4 separate "mods" that can be enabled all at once to provide the "full experience" of the mod.

  • The "Super Sonic Generations: Main Files" mod includes Super Sonic, Hyper Sonic, and a few of the HUD elements.
  • The "Super Sonic Generations: NPC+HUD Files" mod includes all of the other characters, and the rest of the HUD elements.
  • The "Super Sonic Generations: No Auto Pilot Flying" mod disables the ability to fly over the stages while boosting.
  • The "Super Sonic Generations: Save File" mod allows you to use the game's pre-made save file.

  • The models for Classic Sonic, Modern Sonic, Classic Tails, Modern Tails, Knuckles, Shadow, Silver, and Blaze have been modified, making them resemble their Super Forms (or Burning Form, in Blaze's case.)
  • Classic Metal Sonic's model has been changed into a "Classic" version of Neo Metal Sonic (from Sonic Heroes.)
  • A pre-made save file with 10 overpowered skill sets is included. These 10 skill sets all use more than 100 skill points. Additionally, Modern "Super" Sonic's skill sets utilize a few Classic-only skills, and Classic "Super" Sonic's skill sets utilize Modern Sonic's Acceleration (and serial homing) skill(s). This save file will not affect your original save file. When you disable Super Sonic Generations, the game will use your original save file.
  • The Acceleration skill gives a much greater Speed increase than it does in the un-modded game.
  • The Barrier, Ring Time, Power Sneakers, and the 3 elemental shields can all be used 5 times within a single stage, instead of only once or twice.
  • Modern "Super" Sonic can now utilize the Barrier, Ring Time, Power Sneakers, Invincible Start, and the 3 Elemental Shield skills. Do note that Modern "Super" Sonic is unable to utilize the extra "jumps" granted by the Elemental Shields.
  • The "Super Sonic" skill has been changed into a "Hyper Sonic" skill. Upon collecting 50 rings, either "Super" Sonic can transform into Hyper Sonic (from Sonic 3 & Knuckles.) When using the correct settings, Hyper Sonic is a LOT faster than normal, and only loses 1 ring every second (instead of losing 2 or 4 rings per second.) However, the increased speed makes Hyper Sonic hard to control. Additionally, Modern Hyper Sonic now lacks the auto-pilot boost-flying that the "Super Sonic" skill had.


Before using this mod, you will need to have the following things:

If this is your first time using Sonic GMI, these three screenshots show where you need to place various files:
SonicGMI in the Sonic Generations app folder
Super Sonic Generations in the Sonic Generations "mods" folder
Super Sonic Generations (and its 3 sub-mods) being enabled within Sonic GMI

Additionally, the ModDB page for the Sonic Generations Unleashed Project features a better set of instructions for Sonic GMI.


Q: Can this mod be used on the PlayStation 3 and Xbox 360 versions of Sonic Generations?
A: This mod is made for the PC version of Sonic Generations, and is incompatible with the PlayStation 3 and Xbox 360 versions.

Q: The download link doesn't work. Why is it not working?
A: That's not exactly a problem I can solve. The download is hosted on Mediafire, and I've never had any issues with it. If the download link doesn't work, or if any of the 4 .zip archives aren't working, then try again at a later time.

Q: Why can't I extract any files from this mod's .zip file?
A: I tried to make the .zip file work with any extraction method. If, for some reason, you aren't able to extract any files out of the .zip, you may need to use 7-zip. 7-Zip is completely free, and can be found at this link: 7-Zip

Q: I extracted the mod to the correct location, enabled it in SonicGMI, but the mod doesn't work in-game. Why is it not working?
A: I have no way of knowing for sure. If you haven't downloaded any available updates for the game, download them. If you're using a version of the game that isn't English/Spanish/German/Italian/French/Japanese, then there may be a few minor compatibility issues. If you don't have the Casino Night Pinabll DLC, you may encounter problems with the pre-made save file.

Q: Can this mod be used alongside other character mods (such as Shadow Generations, Sonic Generations: Episode Metal, etc.)?
A: No.

Q: Can this mod be used alongside stage mods (such as the Sonic Unleashed Project)?
A: The "Super Sonic Generations: Main Files" mod is fully compatible with stage mods. Just make sure to disable the "Super Sonic Generations: NPC+HUD Files", "Super Sonic Generations: No Auto Pilot Flying", and "Super Sonic Generations: Save File" mods before playing through any custom stages.

Q: Those skill sets in the Save File mod are pretty neat. Is there any way I could use them in a different save file?
A: You can give yourself ANY skill set combination by using MainMemory's Generations Skill Edit program.
You'll need to open your Sonic Generations save file within the program. After doing so, you can then give yourself any combination of skills in each of the game's 10 skill sets.
Before anyone asks, you will need 7-zip to open the .7z archive, and it only works with the PC Version of Sonic Generations.

Q: Is it possible to use Hyper Sonic without making all of the other characters look different?
A: You can do that by using my Sonic Generations: Hyper Sonic Edition mod.
It changes Sonic's super form into Hyper Sonic (using the model, physics, and lowered ring-consumption from Super Sonic Generations,) includes the fixes for non-standard skill sets, and lacks all of the other features of Super Sonic Generations.

Q: This mod is good!/great!/awesome!/outstanding!/amazing! Would you mind if I share this mod?
A: Go ahead. Just make sure to credit me (JoeTE) for making the mod, and post a link to either this ModDB page, the mediafire download page, or the "release" video I made on my Youtube Channel (which can be found here.)

Q: Where can I find any news and/or updates for this mod (when they happen, of course.)?
A: I typically post news via videos on my Youtube Channel: JoeTEStrikesBack.
I may occasionally post updates on this ModDB page as well.

Image RSS Feed Latest Screens
Various SSGV6.25 Screenshots Various SSGV6.25 Screenshots Various SSGV6.25 Screenshots
Blog RSS Feed Report abuse Latest News: Super Sonic Generations ModDB Update #2

0 comments by JoeTE on Mar 8th, 2013

NOTE: This new post was last updated on February 3rd, 2014.

I've once again made some updates to this mod's ModDB page. I STILL have not made any new updates to the mod itself.

I would seriously recommend reading through everything on this mod's main ModDB page before downloading this mod.
I have also updated the "Frequently Asked Questions" section with a few more questions, along with better answers for some of the questions I already had on there. Additionally, I'll be removing any comments containing questions that I've answered in the "Frequently Asked Questions" section.

That about does it for this news post.

Post comment Comments  (0 - 10 of 12)
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Guest Jul 15 2014, 2:46am says:

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JoeTE
JoeTE Jun 14 2014, 8:45am replied:

I provided a bit of texturing and modelling fixes for Megamaniscrazy's Shadow mod and Daku Neko's Silver mod.

So yeah, if you want to play as Shadow and/or Silver, go and download the Shadow/Silver mods they made.

+1 vote     reply to comment
SuperToby
SuperToby Oct 12 2013, 8:28am says:

I love this mod, but I have a request. Could you make a seperate file for the less ring consumption? I have a mod with a character model which means that I could probably not use the Main File without it overriding the model or causing any errors/glitches, I'm not sure. I tried downloading a less ring consumption mod which is a BB3 file, but it doesn't work when I use your non-autopilot mod.

+1 vote     reply to comment
LordOfCrap
LordOfCrap Sep 14 2013, 5:17pm says:

Bro good job Keep it up :D

+1 vote     reply to comment
JoeTE
JoeTE Aug 29 2013, 2:59pm says:

...
Let me give you all some advice.

If you're having problems with the mod, then read through both the "Instructions" and the "Frequently Asked Questions" sections of this page if you haven't already done so.

If neither of those sections provide an answer to your problem, then make sure to actually tell me WHAT your problem is. I can't fix anything if I don't even know what needs to be fixed.

+2 votes     reply to comment
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WiFiDi
WiFiDi Jun 21 2013, 12:54pm says:

cool looking mod good luck with it.

also is this gonna be on the console i would so totally awesome if it was.

just kidding :P PC FTW!!!

+1 vote     reply to comment
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Platform
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Release Date
Released Feb 21, 2013
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