Suicide Survival is a modification of Half-Life 2 Deathmatch. There are two teams. You either play as an overweight WW2 pilot in the survivor team or as a suicider disguised as a pot plant in the suicider team. The goal for the survivors is to stay alive and to spot the suiciders. They have a couple of throw-able copies of the book: “Gardening for Beginners – by Barbara Bush” as a self-defense weapon. The goal for suiciders is to sneak up close enough to the survivors in order to blow themselves up. Because each map is full of shrubberies its very hard to spot a real suicidal pot plant among the many fake ones. If a shrubbery isn’t moving, you can’t tell if he is being controlled by another player or not. Currently the game doesn’t have any other goal then being simple team deathmatch. However it still is a lot of fun and you should definitely try it out with a few friends.
I've decided to start development on Suicide Survival again. But for this I'll need help so I'm looking for an experienced c++ coder to be part of the core development team. The ideal candidate would've the following features:
at least a year of experience coding with C++
familiar with the source engine and how it works
at least 20 hours or more free time per week
a dedicated worker and a fast learner
In return I can offer you the following:
A professional and experienced game designer to work with.
Work on a under-developed game that - with a little help - will sky rocket.
A large and established fan base.
The potential outlook to release the mod as a standalone game on Steam.
If this sounds exciting to you then send me an e-mail with some information about yourself, your coding experience and why you want to work on Suicide Survival. You can reach me at: hello at tobiasbaumann.net
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Suicide Survival. We love games like Half-Life 2 that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
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