Suicide Survival is a modification of Half-Life 2 Deathmatch. There are two teams. You either play as an overweight WW2 pilot in the survivor team or as a suicider disguised as a pot plant in the suicider team. The goal for the survivors is to stay alive and to spot the suiciders. They have a couple of throw-able copies of the book: “Gardening for Beginners – by Barbara Bush” as a self-defense weapon. The goal for suiciders is to sneak up close enough to the survivors in order to blow themselves up. Because each map is full of shrubberies its very hard to spot a real suicidal pot plant among the many fake ones. If a shrubbery isn’t moving, you can’t tell if he is being controlled by another player or not. Currently the game doesn’t have any other goal then being simple team deathmatch. However it still is a lot of fun and you should definitely try it out with a few friends.
Remember when I started searching for someone with more experience in C++ coding then me? Well I finally found someone to help me out! Let me introduce Derek Brown, aka FingerFactor!
We secretly started developing on Suicide Survival 1.2 a few months ago and the good news is we already got one feature working. The bad news is, well actually there are no bad news because you'll will get to play version 1.2 in the not so distant future. You lucky bastards! So let me introduce the planned features for the next release:
Make the suicider character model map-dependent
This means that the mapper can decided what model the suiciders should have. Meaning you could design all sort of crazy map ideas like exploding office chairs in the meeting room, exploding rocks in the desert or exploding overweight WW2 pilots that battle against book-throwing bushes (wait what?). The sky is the limit.
Eventually we will also make the survivor model map-dependent.
A new game mode: Survival
Blatantly stolen from other mods in this game mode everyone except one player starts as survivor. If you die as a survivor you'll respawn as a suicider until there are no more survivors left.
A few new sounds
Some gameplay balancing
And of course a few new maps
Here's where all you mappers get your chance. We're looking for a few talented people who would like to do some crazy maps for Suicide Survival 1.2. Send me an e-mail with your map idea and if we like it you'll get access to the development build. The idea is to have a few nice maps with different suicider models for the next release. Think we can do that? I sure think we can!
We currently don't have an release date set for 1.2. but I can say with 96.54% certainty that it won't be released on a Monday. So sit tight and hold on to your bushes, or maybe better don't. I don't care.
Oh, and on a final note: If you're interested in the development history and design choices behind Suicide Survival then check out this blog post on my personal development blog.
For the 3rd year running the time has come to kick off Mod Appreciation Week 2017 and talk about our favorite mods. To thank those from our community who participate in spreading the love and awareness, we have partnered up with some friends of Mod DB and have a bunch of Steam keys to giveaway:
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2017
After you have linked to a mod in a tweet, blog, forum or facebook post, let us know by leaving a comment with a link to your post. At the end of the week we shall be picking a few members at random who followed these rules, and will send them a key from one of the above games.
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