Suicide Survival is a modification of Half-Life 2 Deathmatch. There are two teams. You either play as an overweight WW2 pilot in the survivor team or as a suicider disguised as a pot plant in the suicider team. The goal for the survivors is to stay alive and to spot the suiciders. They have a couple of throw-able copies of the book: “Gardening for Beginners – by Barbara Bush” as a self-defense weapon. The goal for suiciders is to sneak up close enough to the survivors in order to blow themselves up. Because each map is full of shrubberies its very hard to spot a real suicidal pot plant among the many fake ones. If a shrubbery isn’t moving, you can’t tell if he is being controlled by another player or not. Currently the game doesn’t have any other goal then being simple team deathmatch. However it still is a lot of fun and you should definitely try it out with a few friends.

Post news Report content RSS feed Suicide Survival 1.2 Development Update!

So you'll probably thought this mod is dead and slowly sinking into the great abyss of the intertubes. Guess who's wrong?

Posted by judasbenhur on Jul 6th, 2012

Remember when I started searching for someone with more experience in C++ coding then me? Well I finally found someone to help me out! Let me introduce Derek Brown, aka FingerFactor!

We secretly started developing on Suicide Survival 1.2 a few months ago and the good news is we already got one feature working. The bad news is, well actually there are no bad news because you'll will get to play version 1.2 in the not so distant future. You lucky bastards! So let me introduce the planned features for the next release:

  • Make the suicider character model map-dependent
    This means that the mapper can decided what model the suiciders should have. Meaning you could design all sort of crazy map ideas like exploding office chairs in the meeting room, exploding rocks in the desert or exploding overweight WW2 pilots that battle against book-throwing bushes (wait what?). The sky is the limit.
    Eventually we will also make the survivor model map-dependent.
  • A new game mode: Survival
    Blatantly stolen from other mods in this game mode everyone except one player starts as survivor. If you die as a survivor you'll respawn as a suicider until there are no more survivors left.
  • A few new sounds
  • Some gameplay balancing
  • And of course a few new maps

Here's where all you mappers get your chance. We're looking for a few talented people who would like to do some crazy maps for Suicide Survival 1.2. Send me an e-mail with your map idea and if we like it you'll get access to the development build. The idea is to have a few nice maps with different suicider models for the next release. Think we can do that? I sure think we can!

We currently don't have an release date set for 1.2. but I can say with 96.54% certainty that it won't be released on a Monday. So sit tight and hold on to your bushes, or maybe better don't. I don't care.

Oh, and on a final note: If you're interested in the development history and design choices behind Suicide Survival then check out this blog post on my personal development blog.

Post comment Comments
awesomepossum Jul 6 2012 says:

Derp on good sir, Derp on!

+6 votes     reply to comment
urinal-cake Jul 6 2012 says:

As somebody who has been working with popular SourceMods and has almost at this point played every single one. I applaud this effort.
This is by far, the best, hands-down, experience I've had from a SourceMod that didn't exhaust me or demotivate me in anyway.

I hope you live forever.

+6 votes     reply to comment
judasbenhur Author
judasbenhur Jul 10 2012 replied:

Thank you for those kind words :) <3

+2 votes   reply to comment
Niwarrior Jul 6 2012 says:

I came everywhere upon hearing this great news.

+3 votes     reply to comment
soegel Jul 7 2012 says:

Man, this is awesome. I'm really looking forward playing 1.2
I also hope, we get some life into the ol' forum.

speaking of which: everbody head here:
it's the official SS-forum!

+3 votes     reply to comment
judasbenhur Author
judasbenhur Jul 10 2012 replied:

I feel a bit ashamed of how empty and violated by spam bots the forum is but thank you for linking.

+1 vote   reply to comment
Reinoutvdg Jul 8 2012 says:

Hurray, I play!

+1 vote     reply to comment
jcs Jul 9 2012 says:


+1 vote     reply to comment
JopiMan Jul 9 2012 says:

Good to hear this is still kicking. I made the castleyard map for this. Maybe I should get back to mapping :)

+1 vote     reply to comment
judasbenhur Author
judasbenhur Jul 10 2012 replied:

Oh yes please! That map was awesome! :)

+1 vote   reply to comment
JopiMan Jul 13 2012 replied:

I'm currently experiementing with interesting idea. I'll be in touch depending how it turns out.

+1 vote     reply to comment
Dr.Goupyl Jul 9 2012 says:

I had so much laugh on this game... If someone still have a server on the 1.1 version i'll be glad to play on it ! (If so: POOT IP HERE !)

+1 vote     reply to comment
judasbenhur Author
judasbenhur Jul 10 2012 says:

ok wtf, I just realized this has been made public even tough I saved it as a draft? Wut? :(

+1 vote   reply to comment
ciastoludek Jul 11 2012 says:


+1 vote     reply to comment
daneco Jul 12 2012 says:

YES! this games is amazing! xD I remember in the ''old days'', you guys talking about new levels, and exploding milk! Wasn't expecting it to return! :D

+1 vote     reply to comment
MastG Jul 18 2012 says:

**** yeah, ************.

+1 vote     reply to comment
Gnostic Jul 19 2012 says:

I actually thought this would eventually come back. Call me cravy, but this is what Boxwars is for the source engine imho. And at 4 am during a lan, everyone can love a game this silly.

+1 vote     reply to comment
medve Aug 1 2012 says:


+1 vote     reply to comment
naruto8378 Aug 19 2012 says:

criken sent me here :D

+1 vote     reply to comment
Bloodyred Oct 24 2012 says:

I always enjoyed this game

+1 vote     reply to comment
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