Remember when I started searching for someone with more experience in C++ coding then me? Well I finally found someone to help me out! Let me introduce Derek Brown, aka FingerFactor!
We secretly started developing on Suicide Survival 1.2 a few months ago and the good news is we already got one feature working. The bad news is, well actually there are no bad news because you'll will get to play version 1.2 in the not so distant future. You lucky bastards! So let me introduce the planned features for the next release:
- Make the suicider character model map-dependent
This means that the mapper can decided what model the suiciders should have. Meaning you could design all sort of crazy map ideas like exploding office chairs in the meeting room, exploding rocks in the desert or exploding overweight WW2 pilots that battle against book-throwing bushes (wait what?). The sky is the limit.
Eventually we will also make the survivor model map-dependent. - A new game mode: Survival
Blatantly stolen from other mods in this game mode everyone except one player starts as survivor. If you die as a survivor you'll respawn as a suicider until there are no more survivors left. - A few new sounds
- Some gameplay balancing
- And of course a few new maps
Here's where all you mappers get your chance. We're looking for a few talented people who would like to do some crazy maps for Suicide Survival 1.2. Send me an e-mail with your map idea and if we like it you'll get access to the development build. The idea is to have a few nice maps with different suicider models for the next release. Think we can do that? I sure think we can!
We currently don't have an release date set for 1.2. but I can say with 96.54% certainty that it won't be released on a Monday. So sit tight and hold on to your bushes, or maybe better don't. I don't care.
Oh, and on a final note: If you're interested in the development history and design choices behind Suicide Survival then check out this blog post on my personal development blog.
Derp on good sir, Derp on!
As somebody who has been working with popular SourceMods and has almost at this point played every single one. I applaud this effort.
This is by far, the best, hands-down, experience I've had from a SourceMod that didn't exhaust me or demotivate me in anyway.
I hope you live forever.
Thank you for those kind words :) <3
I came everywhere upon hearing this great news.
Man, this is awesome. I'm really looking forward playing 1.2
I also hope, we get some life into the ol' forum.
speaking of which: everbody head here: Suicidesurvival.2ndsky.ch
it's the official SS-forum!
I feel a bit ashamed of how empty and violated by spam bots the forum is but thank you for linking.
Nice!
Good to hear this is still kicking. I made the castleyard map for this. Maybe I should get back to mapping :)
Oh yes please! That map was awesome! :)
I'm currently experiementing with interesting idea. I'll be in touch depending how it turns out.
I had so much laugh on this game... If someone still have a server on the 1.1 version i'll be glad to play on it ! (If so: POOT IP HERE !)
ok wtf, I just realized this has been made public even tough I saved it as a draft? Wut? :(
YALALALALALA
YES! this games is amazing! xD I remember in the ''old days'', you guys talking about new levels, and exploding milk! Wasn't expecting it to return! :D
**** yeah, ************.
I actually thought this would eventually come back. Call me cravy, but this is what Boxwars is for the source engine imho. And at 4 am during a lan, everyone can love a game this silly.
ni
criken sent me here :D
I always enjoyed this game