The main idea behind this mod was to bring back all the features that did not make it to the final version of the game. To further improve it, I also added some new weapons, fixed some dead-ends and made the world more interactive so you may enjoy it more. Many objects can be destroyed, used or taken to be used later. Since it took some of my time to make, I hope you'll love the mod.

Description

"Strife Uncut" v1.1 by Zaero CHANGELOG ========= 1.1 - starting new game is recommended (may conflict with existing saves): *Land mines auto-deactivates after one minute - can be picked up afterwards. *Fixed the major bug which prevented progression due to the Keymaster dialog-break (thanks Shockwave_S08). *There is a massage now, informing you that Macil gave you the pistol. Now he also gives you the healing chalice (as a part of Keymaster fix). *Dynamic lights for Acid Grenade. *Dead bodies (floor decorations) are now destructible, instead of being randomly replaced by gibs. *Rock/clay decorations now spawn random debris which disappears after some delay. *Vases are now considered containers and spawn food and/or coin. *Food items now give twice the health. *Food bag code optimized (does not waste food when you're stuffed already - stores it for later). *Key characters immortality code improved - now they're invincible regardless of STANDSTILL flag state (thanks Shockwave_S08).

Preview
Stife Uncut 1.1
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