AT 30,000 FEET... you are almost 6 miles (9.7 km's) above sea level. The human body is not made for these conditions. Temperatures can plummet to -60F (-51C), the brain is starved for oxygen and each step is a new experience in pure agony. It's difficult to breathe. It's difficult to think. It's difficult to move. And you still have to endure another 444 feet (0.14 km's) to get to the peak. So much for the good news. STORYLINE: SURVIVE the SUMMIT ...The rebels are losing the battle against the strider onslaught that keeps growing. To help turn the tide of war you need to destroy the source of the Striders. That source is at the summit of what the rebels call, StriderMountain. There is only one way to get into the mountain geography and it's extremely dangerous terrain. The danger proves to be too much and you are forced way off target. Now, you must fight your way through the Combine Mountain Base Camp because it's the only entry to the mountain...

Datastream says

4/10 - Agree (19) Disagree (5)

It's slow and there are no clues to where the you have to go. Doors don't look like doors at times so you're just stuck trying to find the door while it looks like a ******* wall. And the sounds suck. Also it's trial and error a lot of the times and in the end it doesn't amuse me.

The mapping is supposed to lead whereas in SM its just the map and you can go everywhere and you need to be in one little place. Making it look like a jungle and you need to find that one square meter in that jungle.

The sniper rifle also makes no sense. At all. It shoots crossbow bolts and it still has that sound! Also it's left handed while all the other weapons are right handed! On the topic of the weapons, I think you guys just took some cs reskins and pasted them in the folder because some weapons have different sounds and others don't.

Event handling is also average in this game. In the propaganda mission I heard a citizen yelling at me (apparently) while I was recharging my suit. I had no idea where he was and then I heard an explosion. Apparently something happened and a lot of combines were spawning. That trigger was in the wrong place. What could've been a nice panic event became a fail by wrong trigger placement.

The music was nice but that's the only thing. Also it never stops. Music is supposed to add up to the atmosphere like Valve did in HL2. Whereas in SM it's just a playlist playing all the time.

The gameplay is also very repetitive. Run in room kill all combines before you can move on and then you go in other room kill all of the combines again before you can move on.
In the beginning it was a nice little thinking game with the turrets when you only had your hook. That was nice but then it became all repetitive combat.

This mod is FAR from completed and the way I see it, this mod is in alpha status. 4/10