Hello There ,

The Advanced Units Mod is a huge AddonMod
We just haven't replaced all ingame units and added a lot of new units, we also have change the gamefeeling a lot, so that now really epic battles can take place.

New Units are:

Galactic Empire:
Superstardestroyer (SSD)
Imperial Star Destroyer I (Imperator Class)
Imperial Star Destroyer II (Imperator Class)
Vengeance (Jareks Ship - Jedi Knight) (own version)
Bajonett Cruiser
Victory Star Destroyer I
Victory Star Destroyer II
Harrow Star Destroyer
Strike Cruiser
Eidolon Rocketcruiser
Arc Hammer
Tie Fighter
Tie Interceptor
Tie Avenger
Tie Defender
TIE Claw
Carrack Cruiser
Imperialer Eckort Carrier
E-Web Troopers

Corellian Corvette
Corellian Gunboat
Quasar Carrier
Republik Stardestroyer
Nebulon B
Nebulon B2
Balrus Rocketcruiser
Home One
Toscan Fighter
R41 StarChaser
Cloakshape Fighter

Hapes -> Hapan Battledragon
Naboo -> EP 1 Fighters and Corvette
Geonosis -> walking tins
Korribian -> Leviathan

For Screenshots Smg-modding.com

Forum avaiable in English: Smg-modding.com

or visit our section at the Petroglyphe Forums :


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ISD´s Approaching Victory for a X-Wing Corlean Fleet against the Imperial Fleet
Downloads RSS Feed Latest Downloads
Awakening of the Rebellion 2.0 Trailer

Awakening of the Rebellion 2.0 Trailer

May 26, 2007 Movies 1 comment

This is the Official Awakening of the Rebellion 2.0 Trailer. No Rendering , no Fancy job , most and pure In-Game Shots :)

AOTR 2.0 Battle 2

AOTR 2.0 Battle 2

May 8, 2007 Movies 0 comments

AOTR 2.0 Sneak Vid

AOTR 2.0 Vid of the Home-One

AOTR 2.0 Vid of the Home-One

May 8, 2007 Movies 1 comment

AOTR 2.0 Sneak Vid -> Home-One

AOTR 2.0 Battle

AOTR 2.0 Battle

May 8, 2007 Movies 0 comments

Sneak Preview of AOTR 2.0

Update SAU 3.2.5

Update SAU 3.2.5

Feb 20, 2007 Patch 3 comments

Update to the Current Version. Small Fixes New Damage Visual Effects Light Reballancing

High Polygon Ship Model Pack

High Polygon Ship Model Pack

Nov 28, 2006 Full Version 0 comments

Installation Please select the Main-Installation-File of your EAW-Installation to install the High-Poly-Shippack For Example: C:\Spiele\EAW\Gamedata Changes...

Post comment Comments  (20 - 30 of 119)
Halohelldaddy Jul 23 2007 says:

Ah yes i remember the last time i played this mod. Very creative and i must admit the models are beautiful. It is though extremely unbalanced and that ridiculous little ship called the Hapan destroyed my SuperStar Destroyer. I hope they balanced it out a bit more.

+1 vote     reply to comment
Halohelldaddy Jul 30 2007 says:

Yea i do admit, its a really good mod... and it does add Dozens if not hundreds of new units... but my friend built a fleet of those battledragons and I couldnt beat him no matter what i made! i dont know what made them so powerful but i refused to play this mod ever again because of that ridiculousness. I wouldnt mind playing it again if they dummed down that doggone monster a bit :D

+1 vote     reply to comment
aj1304 Jul 11 2007 says:

i installed the mod in the
high poly
3.25 order

And ensured they installed to the right place BUT I still have problems. could it be a graphics issue (even though my graphics card is fairly decent), i know it is for some texture issues on other mods but still... it could be a graphics setting problem,

+1 vote     reply to comment
Josef-Nastra Jun 24 2007 says:

shadowlegion421 was right. There is an exception that sometimes crashes the game. So IGNORE MY FORMER POST

+1 vote     reply to comment
Josef-Nastra Jun 24 2007 says:

I meant checking if the installation folders are right after EVERY install

+1 vote     reply to comment
Josef-Nastra Jun 24 2007 says:

I found that it was a good idea to manually check and eventually place the SAU3 folder in the right place because yes the different installations can get messy. And when i have done that i have had no problems. Another thing that is a good idea is to install things in this order:

1st Main SAU3.0 install

2nd 3.1 patch

3nd High polypack

4rd 3.2.5 patch

This way i have personally gotten rid of the smoking ships and the mod works fine.

+1 vote     reply to comment
shadowlegion421 Jun 19 2007 says:

also discovered a problem playing as the rebellion. after a while, the game crashes out, saying there was an exception. there is no logfile for it, even though the error message says there should be, and the exception file says that the game tried to access an unkown address. it lists stack commands, not sure what they are, but the repeat for at least 50 pages, they are all in hex code. they eventually cycle down to nothing, and thats the last one, so im guessing your ai for the empire is spamming a command that eventually crashes the game. the game ai also makes GC on the larger maps nearly unplayable, because it is moving each individual unit it has, 1 by 1, non staop, everywhere. if you get a sensor array built, check the space routes. they are constantly completely flooded with red fleet icons, if you ever happen to intercept 1, its usually just 1 unit, and they move back and forth all the time. add that to the fact that i cant seem to find any support at all in english, and it means im gonna go ahead and move on to a new mod. good basis here, keep goin

+1 vote     reply to comment
Charette Creator
Charette Jul 31 2007 says:

with witch Version of Sau did you Guy´s play ?

+1 vote   reply to comment
shadowlegion421 Jun 15 2007 says:

so i pointed all installers to the base eaw folder (C:/Program files/lucasarts/eaw). i click on the EAW ModLauncher shortcut and get a wonderful little spplication failed message every time. is this shortcut supposed to be for v3.2.5? or are the changes applied even using the shortcut that came with v3?

+1 vote     reply to comment
aj1304 Jun 10 2007 says:

I need help on 4 things
A) does copying the Sau 3 folder to Gamedata\data work?

B) What level (tech or space station) do you get your first unit off the mod.

C) does galactic conquest work???

D) is there any way for u to start the mod by running reg empire at war?

PLZ answer
a)it needs to be in the gamedata\mods folder
b) ? what do you mean?
c) yes. it should
d) not that i know of

+1 vote     reply to comment
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Released 2007
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Real Time Strategy
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