A starship troopers mod for BFME adding the mobile infantry and elements of it's fleets and the arachnids as playable sides. At the moment a campaign mode will be included but if it proves to be a very hard task this may not be included in the mod. The campaign will follow the marauders fighting the arachnids on several different planets alongside the M.I. and fleet. Or take on the side of the arachnids and fight with overwhelming numbers ferocity and organic war machines to defeat the humans. It is a total conversion with 2 new sides with dozens of new models and lines of dialogue. Custom bases that change to support the different races will also be included and will be an enjoyable feature for fans to control.

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Another game change

7 years ago News 1 comment

In short i was reviewing the plans I had for this mod and although there is little to no development going on at the present time I am still going to change the mod to the Battle For Middle Earth engine so I can further the experience this mod can provide with sufficient help. Therefore I am looking for anyone with modding experience and in particular modding experience of BFME 1 as the team want to see this mod idea become a reality and with the communities help it could be completed and released.

mod change

8 years ago News 0 comments

Due to the lack of action that has taken place the mod may be changed to the cnc 3 platform where me may get some more support from modders. If you would...

Slow production

9 years ago News 0 comments

Since the mod started on Thursday 3rd August 06 production has been slow because of the lack of staff. I'm hoping that this announcement will change...

New member

9 years ago News 0 comments

Everyone give a warm welcome to our new member gibbs, an experienced modder that is involved in many projects and is a valuable addition to the mod team.

Unit list

9 years ago News 0 comments

Everyone, we now have our homepage fully operational with a completed unit list and generals powers so if you want to check it out go there now by following...

Post comment Comments  (40 - 50 of 93)
Fazzerwazzer Creator
Fazzerwazzer Jan 10 2007 says:

u need big editor to code and u need 3ds max or sumthin 2 model

+1 vote   reply to comment
insanefuzzball Jan 8 2007 says:

hi just wanna know whats the type of code used in this?
and what programs do you need to model on this?
please help!! thanks.plus if i get good enough i will help.

+1 vote     reply to comment
Alf_Hari Dec 17 2006 says:

Is this mod still running, and is there any possibility for a lightly-experienced 3D modeller to join the team? I would like to help out if you need some more people. Mail me at oliver.stannus@gmail.com if I can join up.

+1 vote     reply to comment
Cryptex Nov 19 2006 says:

I posted a forum topic on the cncden.com forums. Check it out!

+1 vote     reply to comment
Cryptex Nov 16 2006 says:

That's a pretty good idea too.

+1 vote     reply to comment
nidmeister Nov 15 2006 says:

sorry, just reading your ideas for close combat bugs but couldnt you just decrease the unit range so the bug has to run up to the guy and kill him, i dont have a clue how the cnc coding or modelling works, all i do for this game is make maps map. i know the ra3 team did it with brutes so it must be possible.

+1 vote     reply to comment
deffiance Jan 2 2007 says:

This mod is running, but not at the pace I'd like it to. Thanks for your concern, you will be contacted :)

+1 vote     reply to comment
Fazzerwazzer Creator
Fazzerwazzer Nov 12 2006 says:

yeh your right the warhammer mod team did it for 1 unit so why can't we

+1 vote   reply to comment
Cryptex Nov 4 2006 says:

By the way, I'm not on the "Mod Team" list on the main site.

+1 vote     reply to comment
Fazzerwazzer Creator
Fazzerwazzer Nov 4 2006 says:

use the knife ability for what

+1 vote   reply to comment
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Starship Troopers: Terran Ascendancy
Starship Troopers: Terran Ascendancy
Last Update
6 years ago
47 members