A starship troopers mod for BFME adding the mobile infantry and elements of it's fleets and the arachnids as playable sides. At the moment a campaign mode will be included but if it proves to be a very hard task this may not be included in the mod. The campaign will follow the marauders fighting the arachnids on several different planets alongside the M.I. and fleet. Or take on the side of the arachnids and fight with overwhelming numbers ferocity and organic war machines to defeat the humans. It is a total conversion with 2 new sides with dozens of new models and lines of dialogue. Custom bases that change to support the different races will also be included and will be an enjoyable feature for fans to control.

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1 comment by Fazzerwazzer on Dec 2nd, 2007

In short i was reviewing the plans I had for this mod and although there is little to no development going on at the present time I am still going to change the mod to the Battle For Middle Earth engine so I can further the experience this mod can provide with sufficient help. Therefore I am looking for anyone with modding experience and in particular modding experience of BFME 1 as the team want to see this mod idea become a reality and with the communities help it could be completed and released.

Post comment Comments  (40 - 50 of 93)
Fazzerwazzer
Fazzerwazzer Jan 10 2007, 1:37pm says:

u need big editor to code and u need 3ds max or sumthin 2 model

+1 vote     reply to comment
insanefuzzball
insanefuzzball Jan 8 2007, 2:53pm says:

hi just wanna know whats the type of code used in this?
and what programs do you need to model on this?
please help!! thanks.plus if i get good enough i will help.

+1 vote     reply to comment
Alf_Hari
Alf_Hari Dec 17 2006, 2:34am says:

Is this mod still running, and is there any possibility for a lightly-experienced 3D modeller to join the team? I would like to help out if you need some more people. Mail me at oliver.stannus@gmail.com if I can join up.

+1 vote     reply to comment
Cryptex
Cryptex Nov 19 2006, 1:46pm says:

I posted a forum topic on the cncden.com forums. Check it out!
Forums.cncden.com

+1 vote     reply to comment
Cryptex
Cryptex Nov 16 2006, 10:59pm says:

That's a pretty good idea too.

+1 vote     reply to comment
nidmeister
nidmeister Nov 15 2006, 5:12pm says:

sorry, just reading your ideas for close combat bugs but couldnt you just decrease the unit range so the bug has to run up to the guy and kill him, i dont have a clue how the cnc coding or modelling works, all i do for this game is make maps map. i know the ra3 team did it with brutes so it must be possible.

+1 vote     reply to comment
deffiance
deffiance Jan 2 2007, 12:17pm says:

This mod is running, but not at the pace I'd like it to. Thanks for your concern, you will be contacted :)

+1 vote     reply to comment
Fazzerwazzer
Fazzerwazzer Nov 12 2006, 6:48am says:

yeh your right the warhammer mod team did it for 1 unit so why can't we

+1 vote     reply to comment
Cryptex
Cryptex Nov 4 2006, 1:53pm says:

By the way, I'm not on the "Mod Team" list on the main site.

+1 vote     reply to comment
Fazzerwazzer
Fazzerwazzer Nov 4 2006, 10:00am says:

use the knife ability for what

+1 vote     reply to comment
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Platform
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Fazzerwazzer
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