Multi-star oriented, realistic space, more strategies and tactics, epic scale.
IDEA: more realistic universe VERSION: 3.28.1 COMPATIBLE: Rebellion 1.85 NEW: New planet types, few vanilla style random maps, new capturable item, rovers are random now, new skybox (hello lordzeromih), tweaks FIX: planets that should be uncolonizable.
Oh boy!
you churn out updates really fast! :D
Actually I was going to post a feedback for the previous version, but lo and behold, a new version has popped up!
Anyway I have no idea whether you have fixed it in this update or not, but this is the thing I wanted to point out - The doctrines research items are supposed reduce the overall research cost by 10% - at least that is the idea I got. But just now I finished researching "Age of Science" and it next moment, research cost "increased" by 10%!! lol that's a pretty steep punishment for reaching Age of Science! XD
It may or may not happen for other doctrines, I havent reached them yet... Just a heads up though, if it is a bug.
And yes, big thanks for the new skyboxes! That was pretty cool! :)
Hey) Well, I wouldn't want to disappoint you but i have to say that it is intended >.<
age of science boosts research speed, isn't it cool enough?
Yes, I thought so. Just wanted to confirm it though in case it was not intended! It does make sense that we trade research speed for cost. That's a mistake on my behalf! :)
What so long no new updates? :)
It already scares :)
Hello, what do you want to see updated ? :)
Why don't the galaxy forge maps I make on the galaxy forge app that comes with the mod show up in game?
Steamcommunity.com
Not sure what's wrong, but can seems to colonize planets with residual radiation. Already researched all the planets types.
they become colonizable after 45 mins
You mean 45 minutes after the research is completed or 45 minutes into the game? Also, how does this work for planets hit by the TEC super weapon? Thanks!
45 mins in game. TEC superweapon has its own timing
I mean "can't". LOL
By the way, how can we create a version of this mod with just the three original races?
Been having problems getting the mod to work cause it will shut down halfway through the game due to memory dumps. Can hopefully play the game till the end if we can drop the extra races.
Thanks!
well, the race uses few models and one texture.. i don't think it loads the memory much
I think I may have figured something out. When I tried the game using the Dev version. I constantly get this error:
Assert @ D:\SinsRebellion\main\CodeSource\Engine/DataStructures/DynamicArray.h(126)
i >= 0
No idea what that means though. LOL
Can the game realize modernization of individual buildings with changes of parameters and appearance?
Make no mistake, people at the beginning there is for example a defensive turret or the hangar, so whether you can realize the function of a development, technology development and the later variants of the stations (e.g. hangar into a more larger hangar with daravennymi guns and new jet fighters, defensive gun more powerful in both size and number of blows, etc.)
it's possible in some way, but researches already provide weapon enhancement.
cheers
They provide for better weapons, but it is not seen visually!
Need to increase the levels changed guns or other structure!
Thanks :)
performance should be considered as well
cheers
Hi, I want to collect some cool mods into one, would you mind if I take some good ideas from your mod?
hey, you are welcome)
Big thanks)
Блин, действительно с каждым обновлением я понимаю, что это самый сбалансированный и красивый мод для заката. Если бы Релики представили вторую часть, она должна вобрать из этого мода структуру!
thanks
Can I enjoy the last updates of that lovely game with my 1.84 version of SOSE?
hey, this version is for 1.85 only