Multi-star oriented, realistic space, more strategies and tactics, epic scale.

Description

IDEA: more realistic universe VERSION: 3.28.1 COMPATIBLE: Rebellion 1.85 NEW: New planet types, few vanilla style random maps, new capturable item, rovers are random now, new skybox (hello lordzeromih), tweaks FIX: planets that should be uncolonizable.

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Stars 3.28.1
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lordzeromih
lordzeromih - - 39 comments

Oh boy!
you churn out updates really fast! :D
Actually I was going to post a feedback for the previous version, but lo and behold, a new version has popped up!
Anyway I have no idea whether you have fixed it in this update or not, but this is the thing I wanted to point out - The doctrines research items are supposed reduce the overall research cost by 10% - at least that is the idea I got. But just now I finished researching "Age of Science" and it next moment, research cost "increased" by 10%!! lol that's a pretty steep punishment for reaching Age of Science! XD
It may or may not happen for other doctrines, I havent reached them yet... Just a heads up though, if it is a bug.

And yes, big thanks for the new skyboxes! That was pretty cool! :)

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Aplos Author
Aplos - - 452 comments

Hey) Well, I wouldn't want to disappoint you but i have to say that it is intended >.<

age of science boosts research speed, isn't it cool enough?

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lordzeromih
lordzeromih - - 39 comments

Yes, I thought so. Just wanted to confirm it though in case it was not intended! It does make sense that we trade research speed for cost. That's a mistake on my behalf! :)

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KorsakB
KorsakB - - 142 comments

What so long no new updates? :)
It already scares :)

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Aplos Author
Aplos - - 452 comments

Hello, what do you want to see updated ? :)

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Guest
Guest - - 689,293 comments

Why don't the galaxy forge maps I make on the galaxy forge app that comes with the mod show up in game?

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Aplos Author
Haruchai_Prime
Haruchai_Prime - - 10 comments

Not sure what's wrong, but can seems to colonize planets with residual radiation. Already researched all the planets types.

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Aplos Author
Aplos - - 452 comments

they become colonizable after 45 mins

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Haruchai_Prime
Haruchai_Prime - - 10 comments

You mean 45 minutes after the research is completed or 45 minutes into the game? Also, how does this work for planets hit by the TEC super weapon? Thanks!

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Aplos Author
Aplos - - 452 comments

45 mins in game. TEC superweapon has its own timing

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Haruchai_Prime
Haruchai_Prime - - 10 comments

I mean "can't". LOL

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Haruchai_Prime
Haruchai_Prime - - 10 comments

By the way, how can we create a version of this mod with just the three original races?

Been having problems getting the mod to work cause it will shut down halfway through the game due to memory dumps. Can hopefully play the game till the end if we can drop the extra races.

Thanks!

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Aplos Author
Aplos - - 452 comments

well, the race uses few models and one texture.. i don't think it loads the memory much

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Haruchai_Prime
Haruchai_Prime - - 10 comments

I think I may have figured something out. When I tried the game using the Dev version. I constantly get this error:

Assert @ D:\SinsRebellion\main\CodeSource\Engine/DataStructures/DynamicArray.h(126)

i >= 0

No idea what that means though. LOL

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KorsakB
KorsakB - - 142 comments

Can the game realize modernization of individual buildings with changes of parameters and appearance?
Make no mistake, people at the beginning there is for example a defensive turret or the hangar, so whether you can realize the function of a development, technology development and the later variants of the stations (e.g. hangar into a more larger hangar with daravennymi guns and new jet fighters, defensive gun more powerful in both size and number of blows, etc.)

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Aplos Author
Aplos - - 452 comments

it's possible in some way, but researches already provide weapon enhancement.

cheers

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KorsakB
KorsakB - - 142 comments

They provide for better weapons, but it is not seen visually!
Need to increase the levels changed guns or other structure!
Thanks :)

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Aplos Author
Aplos - - 452 comments

performance should be considered as well
cheers

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dbmod11
dbmod11 - - 45 comments

Hi, I want to collect some cool mods into one, would you mind if I take some good ideas from your mod?

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Aplos Author
Aplos - - 452 comments

hey, you are welcome)

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dbmod11
dbmod11 - - 45 comments

Big thanks)

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marius5704
marius5704 - - 2 comments

Блин, действительно с каждым обновлением я понимаю, что это самый сбалансированный и красивый мод для заката. Если бы Релики представили вторую часть, она должна вобрать из этого мода структуру!

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Aplos Author
Aplos - - 452 comments

thanks

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Guest
Guest - - 689,293 comments

Can I enjoy the last updates of that lovely game with my 1.84 version of SOSE?

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Aplos Author
Aplos - - 452 comments

hey, this version is for 1.85 only

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